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  1. #1
    Civis
    Join Date
    Oct 2007
    Location
    Italy
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    191

    Default Suppression of templar's

    Hi Repman.

    I have a suggestion for one of the decision that you can add to the mod:

    Suppression of the Templar order. In the historical year of this histoy event, the pope could ask the player if he wants to suppress the templar order, by banishing templar guild's form his citie's. If he accepts he will lose the templar guilds, and the standing with the pope will raise up. If he refuse the result is an excomunication.

    I don't know if you can do this but, it coul be great.

    Let me know what you think about this.

  2. #2
    gubbs's Avatar Tiro
    Join Date
    Aug 2007
    Location
    Seville/Derby England
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    216

    Default Re: Suppression of templar's

    Quote Originally Posted by marseu View Post
    Hi Repman.

    I have a suggestion for one of the decision that you can add to the mod:

    Suppression of the Templar order. In the historical year of this histoy event, the pope could ask the player if he wants to suppress the templar order, by banishing templar guild's form his citie's. If he accepts he will lose the templar guilds, and the standing with the pope will raise up. If he refuse the result is an excomunication.

    I don't know if you can do this but, it coul be great.

    Let me know what you think about this.
    I like the idea, but not the outcome.

    The suppression of the templars had nothing whatsoever to do with Papal favour.

  3. #3

    Default Re: Suppression of templar's

    It's a great idea.

    The correct result of suppression should be cash and authority. The purge of the Templars happened because the French Crown didn't want to pay them back all the money they owed them and also many felt that the order was becoming to powerful.

    If you don't suppress them I think the result should be loss of some authority and a steep cash penalty ( But you can still recruit Templars.)

  4. #4
    gubbs's Avatar Tiro
    Join Date
    Aug 2007
    Location
    Seville/Derby England
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    216

    Default Re: Suppression of templar's

    Quote Originally Posted by Xtiaan72 View Post
    It's a great idea.

    The correct result of suppression should be cash and authority. The purge of the Templars happened because the French Crown didn't want to pay them back all the money they owed them and also many felt that the order was becoming to powerful.

    If you don't suppress them I think the result should be loss of some authority and a steep cash penalty ( But you can still recruit Templars.)
    Even better would be to actually let you 'borrow' from the Templar's in the first place .. and the Jews for that matter.

    Assuming the game supports some form of scripted array or tuple? I know it can write out to flat file?
    Last edited by gubbs; January 31, 2008 at 05:12 AM.

  5. #5

    Default Re: Suppression of templar's

    That would be cool....

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