Hi all, I always assumed one way to quell unrest was to send in some more troops, but recently I sent a small stack out to get rid of some bandits and the city got happier. Any feedback on when citizens get mad at too many or not enough?
Hi all, I always assumed one way to quell unrest was to send in some more troops, but recently I sent a small stack out to get rid of some bandits and the city got happier. Any feedback on when citizens get mad at too many or not enough?
Sometimes your Governor has traits that raise things like Squalor. He might be as ugly as sin which reduces public happiness. There's a whole range of traits and retrinues that have a negative influence on happiness. Sometimes when you have 2 Generals in a settlement and move the Governor out the happiness indicator will go from a nice healthy green to an ugly riotous red because the new Governor is so bad and vice-versa.
Right now I have a General led 3/4 stack in Venice with Low Taxes and public happiness is hovering at 100. Ragusa, recently struck by plague, has 15 Mailed Knights, 32 Crossbow Militia and around 65 Spear Militia and has happiness closer to 180 on Growth Policy.
More troops does help restore order though. Have a look in the info scroll for that city and the number of shields indicates how much your garrison is keeping public order. If you have enough buildings that increase public order and happiness you only really need a small garrison.
Last edited by Sokar Rostau; January 29, 2008 at 09:52 PM.
In addition to General traits, some cities are peaceful and having a stack of knights or militia in their promotes violence; therefore upsetting them.
Pentium C2Q 9550 OC'd at 3.4, nvidia 780i, 6gb ddr2 800 ram, EVGA 260 core216, OCZ 700 psu, Samsung 22"
I don't think there's a way, and I might even be wrong. It's just the justification I give to cities acting differently.
Sometimes what I do before I send an army out, or lower taxes is just to send them a short distance outside the city. See what happens to the happiness and go from there.
Also, don't forget that when you move a general out the a.i automatically checks auto control and selects a management method (military, financial, growth etc.) Sometimes just switching this helps.
Pentium C2Q 9550 OC'd at 3.4, nvidia 780i, 6gb ddr2 800 ram, EVGA 260 core216, OCZ 700 psu, Samsung 22"
yeah, I left the general in the city, and I didn't kill rebels yet so I am perplexed on this one. I thought the same thing you did, that the city is just happy to have less knights around abusing their daughters, drinking their booze etc... but that is pure role play in my head. Not sure if there is a feature where too much military causes unhapiness, didn't see it in city details...
Constinoples and Thesslanica are a ****ing pain in the ass to keep under control. I may have to do some spy and assassin cleansing tonight.
Maybe you accidentally have the city set to auto manage and when the troops moved out happiness dropped so the program lowered taxes to compensate and the happiness shot up.