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Thread: DLV 4.0.3 VH Campaign Question

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  1. #1

    Default DLV 4.0.3 VH Campaign Question

    In DLV 4.0.3 (or later DLV iterations as well), does setting the campaign difficulty to VH still cause the AI to be insanely opposed to ceasefires no matter the conditions? I'm not sure if the DLV campaign AI has been set not to do this, or if it's just a hardcoded vanilla "feature" and if "Hard" difficulty would be better for us slower, more strategic role-playing types...

  2. #2

    Default Re: DLV 4.0.3 VH Campaign Question

    Campaign AI from Grandviz is difficulty independent. so they love you even on VH


    repman

    BareBonesWars 8.1 for RTW 1.5
    Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
    Deus lo Vult DLV 6.2 for MTW II Kingdoms
    Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics

  3. #3

    Default Re: DLV 4.0.3 VH Campaign Question

    Quote Originally Posted by repman View Post
    Campaign AI from Grandviz is difficulty independent. so they love you even on VH


    repman
    Thanks for the quick reply!

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