Hello,
I have a couple of serious problems with the way diplomacy works in this game.
Having done 3 campains (SS 5.1b) so far, I noticed :
1) Neighbour factions always seem to preferentially attack me (player faction) whithout regards of their own interest. an example : I played France. England was at war with France and Germany. Over 100 turns they kept trying to retake the over defended city of Bruges while surrounding German settlements were almost left empty.
2) Factions often blindly follow their allies in stupid acts : I quickly invaded throne of Aragon. That triggered a war with Spain which was a former ally. They broke their alliance attacking me although they were much much less powerful and had no chance to succeed. Once triggered, no way I could get them back as friends. I offered them 3 SETTLEMENTS and 2000 gold per turns /10 turn. THEY refused. This is totally surrealistic !
3) Dying faction keep fighting against their own interest. Ok, you nearly destroy a faction, they have one settlement left, no force or so, the choice is simple you keep fighting and you live or you die. They should accept peace whatever the conditions (even paying tribute) but they always refuse and then disappear. This was not the case in Rome TW I think.
4) Time frame over wich reputation is set is much much to long. You fought a faction 200 years ago, 3 kings have past since this time, you changed your alliances, you fought common enemies, ect and your reputation has not move at all ? Maybe diplomacy could be scripted a bit more and then linked with changes of king. New king = new opportunity to negotiate treaties.
5 ) A dying faction (played or not) that has several allies could be able to do a "call to arms" of their allies and they may answer depending of their own situation/power. That would be fun, creating massive battles to save a kingdom.
6) That would be great to have more things to offer/exchange, Diplomatic choices are pretty poor. One could offer a priest, an army, a general, a merchant, but also an option to fight a common enemy like : peace/alliance for my contribution to your war. Also and that would be so great, the possibility of trading a FUTURE settlement like peace/alliance for me taking this city and giving it to your faction whithin n turns.
Now maybe I missed mods or content about this. So, could people tell me if they agree/observed weird things too ? Is there anything that can be found/done to improve this ?
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