
Originally Posted by
Condottiere SOG
For my version I could use all the help I can get. People come and go, but I stay because this is my favorite mod and I have been changing things on my end for almost a year and a half now. A long time for one person. When it is done, I will release it to others. I can say this that the changes are progressive and things are exciting. I get ideas from my friends and partners, also from the community, I even adopt a submod or two, but not without recognition, if I did not come up with it myself first. I also improve upon things. So when it is finished I am sure everyone will be pleased.
Ancillaries and Traits are big on my list. Its a bit rough. However, under my newest xml format, most of the bad traits can be avoided(with some care to role-playing). These things are in tow with AI, diplomacy and factions' standings.
What would truly be cool is inventing animations for a sapper unit that can leave a shaped charge(a barrel or a pot) attached to a City or Castle gate and then blow it away.
Some units are completely redundant and take up space. New ones and inclusion of units from other factions is under works. Mercenaries will be extensive.
My eye is on units like Halberdiers for all catholic factions and then mounted ones, like those under Henry 8. Cavaliers with pistol and swords, Petardiers, Cuirassiers(like Reiters). Civic Guards armed with partizans and updated ones. 2h-swordsmen that wore no armor for mobility. Armor disappeared with the advent of firearms but the weapons did not.
I am trying to re-invent the fervor of VikingHorde's XL2.0 mod or the Blind King of Bohemia's Supermod. These are from the Medieval Total War game.