Results 1 to 20 of 20

Thread: Unexplained 15% "Unrest" in some settlements...

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Unexplained 15% "Unrest" in some settlements...

    Playing as England at the moment and have about ~25 regions so far.

    I noticed that some settlements will have some unexplained generic unrest while others don't. Now before you ask I have checked for:

    Heretics
    Witches
    Rebels hiding in the trees
    There's no family member governing (IE no traits that cause unrest)
    Port blockades
    Presence of priest/spy (tried with and without)
    No devastation

    Also it can't possibly be an enemy spy because some settlements that have this unrest are on the British Isles which no enemy ships have dropped any agents on in ~50 years or more.

    So summing up I can't find any common link as to why there's this mystery 15% unrest in settlement details. Maybe someone can shed some light on this. Thanks.

  2. #2

    Default Re: Unexplained 15% "Unrest" in some settlements...

    insurgents...

    just let them rebel and exterminate
    Samir
    the gods are good, only the priests are evil
    <Voltaire>

  3. #3
    N3rull's Avatar Semisalis
    Join Date
    Dec 2007
    Location
    Warsaw , Poland
    Posts
    423

    Default Re: Unexplained 15% "Unrest" in some settlements...

    Very helpful was it.

    What I suggest is making a screenshot with the following visible:
    - Settlement details
    - Buildings constructed

    If you don't know how to make it, here goes:
    - Open both tabs in game
    - Press PrintScreen key.
    - Press ALT+TAB.
    - Open MS Paint.
    - Press CTRL+V (the screenshot will appear)
    - Save the file as a .jpg
    - use www.imageshack.us to upload it. It will show you something like:
    [ url = ... ][ img = ... ][ /img ][ /url ].
    - Copy it all and paste in your post here.
    Last edited by N3rull; January 28, 2008 at 08:33 AM.

  4. #4

    Default Re: Unexplained 15% "Unrest" in some settlements...

    too high population causes squalor and unrest too. so maybe you are just overcrowded...
    Samir
    the gods are good, only the priests are evil
    <Voltaire>

  5. #5
    N3rull's Avatar Semisalis
    Join Date
    Dec 2007
    Location
    Warsaw , Poland
    Posts
    423

    Default Re: Unexplained 15% "Unrest" in some settlements...

    Well, there are so many factors counting in that we cannot know until he posts a screen or an accurate list of the factors that show up on the settlement details screen.

  6. #6

    Default Re: Unexplained 15% "Unrest" in some settlements...

    If you look at data/world/maps/base/descr_regions.txt, you'll see a list of all the regions in the game. Each region has a faction listed, this is the home-faction. If another faction takes control over this region, they suffer an unrest penalty. The amount of unrest is the number on the 7th tabbed line.
    If I'm correct, you should have the following basic unrest in these settlements:
    Inverness: 10%
    Edinburgh: 20%
    Dublin: 15%
    Caen: 10%

  7. #7
    Valbruch's Avatar Ordinarius
    Join Date
    Oct 2007
    Location
    Czech Republic
    Posts
    727

    Default Re: Unexplained 15% "Unrest" in some settlements...

    @N3rull
    No need foe MS Paint. After pressing Print Screen, screenshots are automatically saved in tgas folder in Medieval II installation folder.
    But I noticed the permanent unrest feature as well. But I guess pwijnands explained it very well
    We are the Brunnen-G,
    we're waiting to die.
    We celebrate the death
    that will fall from the sky.

  8. #8
    N3rull's Avatar Semisalis
    Join Date
    Dec 2007
    Location
    Warsaw , Poland
    Posts
    423

    Default Re: Unexplained 15% "Unrest" in some settlements...

    Quote Originally Posted by Valbruch View Post
    @N3rull
    No need foe MS Paint. After pressing Print Screen, screenshots are automatically saved in tgas folder in Medieval II installation folder.
    But I noticed the permanent unrest feature as well. But I guess pwijnands explained it very well
    I know there is no need for MS Paint (which everyone has by definition) if you have something to open the .tga files with.
    Well I don't bother myself with computer graphics at all and I do not have paint/photoshop, corel, gimp or whatever. I just don't need them. And so I don't have them.
    And so I don't have anything to open tga files with. Maybe asta-la-Vista has something built in, I dunno, I'm running XP.

    I believe it's easier to use paint than go downloading, installing and launching some graphics stuff just to open the damn tga and convet it to jpg, when all you have to do is CTRL+V that into Paint and save as jpg.

    I'm studying Maths, but I'm not gonna use the Taylor series to approximate the result of 2*3*3 as a value in x=3 of function f(x)=2*x*x.
    You can try, but I'd rather just say it's 18 and move along.

    And yes, pwijnands, as usual, explained the whole thing. I wanted to +rep him for that but the board won't let me until I +rep some other people.
    Last edited by N3rull; January 28, 2008 at 10:55 AM.

  9. #9

    Default Re: Unexplained 15% "Unrest" in some settlements...

    Quote Originally Posted by N3rull View Post
    And yes, pwijnands, as usual, explained the whole thing. I wanted to +rep him for that but the board won't let me until I +rep some other people.
    I get the same thing occasionally (not being able to rep the same person twice in a row). It's a bit silly you can't rep someone twice in a row if it's been a couple of days since you've last given some rep.

  10. #10

    Default Re: Unexplained 15% "Unrest" in some settlements...

    Wow, thats cool, I did not know that one. Has anyone posted that list? I have never gone in to the game folders to look at stuff, I guess I need to learn how to do that. Good info, thanks!

  11. #11

    Default Re: Unexplained 15% "Unrest" in some settlements...

    Well, it's a big list (however many factions there are in-game) and the list differs for each faction. I think the file isn't even packed so anyone can take a look at it (there are two single digits near the end of each region, the first one is basic farming level (I think) and has a value of 5 for each region.

  12. #12
    Valbruch's Avatar Ordinarius
    Join Date
    Oct 2007
    Location
    Czech Republic
    Posts
    727

    Default Re: Unexplained 15% "Unrest" in some settlements...

    Why so defensive N3rull ? I wasn't trying to blame/flame/insult/whatever you. The fact that you don't bother yourself with as you say computer graphics doesn't mean that other people do it the same way. And perhaps Enigma 86 likes using additional programs that are able to open .tga files ands finds it better than using Paint. And perhaps not. Anyway, he can choose whatever way he finds better. And the same applies for everyone reading this thread.
    But that doesn't mean that your way of doing it is wrong. And neither is mine.
    We are the Brunnen-G,
    we're waiting to die.
    We celebrate the death
    that will fall from the sky.

  13. #13
    N3rull's Avatar Semisalis
    Join Date
    Dec 2007
    Location
    Warsaw , Poland
    Posts
    423

    Default Re: Unexplained 15% "Unrest" in some settlements...

    Maybe you're right, I should've just said "Paint is my only graphics program and it doesn't open tgas".
    I fell into a fenzy , happens to me sometimes. Sorry ;p

  14. #14
    Queen Annes Revenge's Avatar Ordinarius
    Join Date
    Nov 2006
    Location
    New York, NY
    Posts
    763

    Default Re: Unexplained 15% "Unrest" in some settlements...

    There could still be a spy lurking. It appears that the AI's spies never die, get caught, or fail to open your gates to the enemy. It's ridiculous. I kept 10 spies in one city in one of my games for over one hundred turns yet that city had its gates opened every single time. I guess a thieves guild in every city does pay off...

  15. #15

    Default Re: Unexplained 15% "Unrest" in some settlements...

    AI spies do get caught and killed occasionally. I constantly get "Agent found" messages. You'd think that the gates opening to the enemies would be a good thing. You then have a single bottleneck to worry about.

  16. #16
    Razbojnik's Avatar Tiro
    Join Date
    Dec 2007
    Location
    Loznica,Serbia
    Posts
    225

    Default Re: Unexplained 15% "Unrest" in some settlements...

    Quote Originally Posted by pwijnands View Post
    AI spies do get caught and killed occasionally. I constantly get "Agent found" messages. You'd think that the gates opening to the enemies would be a good thing. You then have a single bottleneck to worry about.
    "Agent found" means that your guards just spotted the spy,but failed to catch him.You can see the enemy spy on the campaign map near your city after that message.But,"Agent detected" message means that your guards found and killed the enemy.

  17. #17
    Valbruch's Avatar Ordinarius
    Join Date
    Oct 2007
    Location
    Czech Republic
    Posts
    727

    Default Re: Unexplained 15% "Unrest" in some settlements...

    I saw an enemy agent die many times - especially when trying to enter my city. First I see a spy doing his "look left, look right, step in" and then hear something like aaaaaaaaaaaaarfg. When my turn comes again, I get the message event Agent found/detected (I have Czech version so who knows) which says that I uncovered an enemy spy and he was publicly executed.
    We are the Brunnen-G,
    we're waiting to die.
    We celebrate the death
    that will fall from the sky.

  18. #18
    Queen Annes Revenge's Avatar Ordinarius
    Join Date
    Nov 2006
    Location
    New York, NY
    Posts
    763

    Default Re: Unexplained 15% "Unrest" in some settlements...

    Right, but my point was, once they break in they are there to stay. If what I said above isn't true, the AI must be producing enough spies to eliminate fog of war across the entire map.

  19. #19
    Baron Thunder-ten-tronckh's Avatar Senator
    Join Date
    Jan 2008
    Location
    Sunshine Coast, Australia
    Posts
    1,009

    Default Re: Unexplained 15% "Unrest" in some settlements...

    Quote Originally Posted by Queen Annes Revenge View Post
    Right, but my point was, once they break in they are there to stay. If what I said above isn't true, the AI must be producing enough spies to eliminate fog of war across the entire map.
    That probably is the case.
    It is unfortunate, but that must be the way they can see if you have a merchant somewhere, 3000 km away.
    But, once you have england, then they won't be able to send spies over, as I have only ever seen 2 invasions of England in my memory of playing, Portugal/Spain invading Wales.
    nos ignoremus quid sit matura senectus, scire aevi meritum, non numerare decet

  20. #20

    Default Re: Unexplained 15% "Unrest" in some settlements...

    Quote Originally Posted by Queen Annes Revenge View Post
    Right, but my point was, once they break in they are there to stay. If what I said above isn't true, the AI must be producing enough spies to eliminate fog of war across the entire map.
    Even when they break in, you can still kick them out. I can occasionally see this when I click end turn, I'll hear the sound you get when something moves out a city and then an enemy spy appears and moves out of my settlement.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •