Page 1 of 2 12 LastLast
Results 1 to 20 of 33

Thread: Cashcows

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Cashcows

    In MTW there were a few hugely profitable regions, some very profitable regions and all the rest were "normal" or worse. There were also a couple of regions that were nothing special until you got to the highest level of Farming technology when they suddenly became hugely profitable.

    Which regions are the biggest cashcows in M2TW? Are there any regions that are average until you have the highest tier of economic/farming buildings constructed on them?

    I saw a screenie earlier of someone's Byzantine campaign and Constantinople was churning out over 18000 Florins per turn... which is around two thirds of my best economy's annual gross income.

  2. #2

    Default Re: Cashcows

    Constantinople, Antwerp, Brugges, London, Alexandria Stockholm, Milan, Venice as well as the small islands all net a lot of income if you have peace, lots of trade and a good gouvenor.
    Samir
    the gods are good, only the priests are evil
    <Voltaire>

  3. #3

    Default Re: Cashcows

    the Levantine Coast is my Cashcow.


  4. #4

    Default Re: Cashcows

    In Stainless Steel the 3 or 4 regions around Constantinople are highly profitable. The one that's on the Asian side of the city, then the 3 or so that are along the European side coast, heading down to the castle in Greece.

    Fully developed I've had them all pulling in 8-9k a turn before as Venice. I've never been able to get a city to produce over 10k a turn though.

    Antioch is decent as well, as is Alexandria.

  5. #5
    Laconian's Avatar Semisalis
    Join Date
    Dec 2007
    Location
    Australia
    Posts
    428

    Default Re: Cashcows

    with stockholm I was churning out around 4500 - 5000 florins a turn mainly from trade and mining.

  6. #6
    Sacc's Avatar Tiro
    Join Date
    Jan 2007
    Location
    Buffalo, NY
    Posts
    299

    Default Re: Cashcows

    Timbuktu and its gold mines.

    Any city with docklands, warehouse, merchants headquarters, irrigation and a green face when highly taxed will net you some nice cash.
    Pentium C2Q 9550 OC'd at 3.4, nvidia 780i, 6gb ddr2 800 ram, EVGA 260 core216, OCZ 700 psu, Samsung 22"

  7. #7

    Default Re: Cashcows

    The trade resources in Mosul and Baghdad are even better than Timbuktu's gold.

    My middle of the line merchant with like, 3 skill, gets 550 florins or w/e per turn, sitting on the blue folded fabric lookin stuff sitting out by Baghdad.

    And some say its cheating but not me: Build trading colonies. Take a character, a quick agile army, not too big, along with as many merchants you can get your hands on, and send them all to a single resource. Build a fort with the character directly ontop of the resource. Now 10 merchants can all sit in the fort, all trading that same resource. The garrisson present protects this trade fort from enemy attack, and they do get attacked, and even destroyed. And your merchants die too, so its not quite the cheating that ppl think. It has its' risks, its a very large investment.
    Medieval II: Total War - Stainless Steel 4.1.
    Currently Campaigning as: Kingdom of Portugal

    "No one has gone up into Heaven, except He having come down out of Heaven, the Son of Man who is in Heaven. And even as Moses lifted up the serpent in the wilderness, so must the Son of Man be lifted up, that everyone believing into Him should not perish, but have everlasting life." -Book of John Ch. 3

  8. #8

    Default Re: Cashcows

    Timbuktu is land-locked isn't it? Real cashcows must have access to ports/merchants warfs. Pretty much all cities that have expensive trade commodities and can build ports can become cashcows.

  9. #9

    Default Re: Cashcows

    Quote Originally Posted by pwijnands View Post
    Timbuktu is land-locked isn't it? Real cashcows must have access to ports/merchants warfs. Pretty much all cities that have expensive trade commodities and can build ports can become cashcows.
    Timbuktu is, but there is also gold in the province West of it, and that has a port. In SS 5.1 anyway.

  10. #10
    Pyrebound's Avatar Ordinarius
    Join Date
    Dec 2007
    Location
    Helsinki, Finland
    Posts
    757

    Default Re: Cashcows

    The city of timbuktu is not the cashmaker itself, but the resources there. I think there was like 3-4 gold mines in there, each giving up to 2000 florins per turn if you have a merchant on them. You can also find many slave resources, that give up to like 1500 florins per turn. The region west of timbuktu is also filled with slaves and gold.

    And you dont even need a massive imperium around that city like you need with other cashcows. To make them produce huge amounts of money, you need to have alot of neighbouring regions with max docks and trade.

    In timbuktu, all you need is place a merchant on a resource, and in a few turns he has either acquired 4+ finance traits such as knowledge of customs, exotic items and graceful traveller, or then he has corrupted traits as he is bit away from his master :p

    Timbuktu FTW.

    In SS 5.1 theres also Dongola in egypt, that has 2 gold mines and another 2 slaves. Kinda like mini timbuktu.

  11. #11

    Default Re: Cashcows

    Quote Originally Posted by Pyrebound View Post
    Timbuktu FTW.
    What does FTW mean? I've seen it several times and can't figure out what it means.

    The new world is also a good place for merchants, especially because of the chocolate (which doesn't appear elsewhere I think).

  12. #12
    Pyrebound's Avatar Ordinarius
    Join Date
    Dec 2007
    Location
    Helsinki, Finland
    Posts
    757

    Default Re: Cashcows

    For The Win.

    Ring yay :d
    Last edited by Pyrebound; January 28, 2008 at 01:41 PM.

  13. #13

    Default Re: Cashcows

    Quote Originally Posted by pwijnands View Post
    What does FTW mean? I've seen it several times and can't figure out what it means.

    The new world is also a good place for merchants, especially because of the chocolate (which doesn't appear elsewhere I think).
    By the time your there you don't really need an income boost though

  14. #14
    Idaeus's Avatar Libertus
    Join Date
    Apr 2007
    Location
    Sweden
    Posts
    98

    Default Re: Cashcows

    I always sent my merchants down to Timbuktu for its enormous incomes in slavery and mines. As a city I don't know tho...
    A wise man once said that war never changed. That man had never seen an elephant with a cannon strapped to its back. - Jerusalem/Daduzi

  15. #15
    Sacc's Avatar Tiro
    Join Date
    Jan 2007
    Location
    Buffalo, NY
    Posts
    299

    Default Re: Cashcows

    ^ Plus ivory.
    Pentium C2Q 9550 OC'd at 3.4, nvidia 780i, 6gb ddr2 800 ram, EVGA 260 core216, OCZ 700 psu, Samsung 22"

  16. #16

    Default Re: Cashcows

    Ah, thanks.

  17. #17

    Default Re: Cashcows

    IMHO, they key six cities that form trade hubs are Venice, Constantinople, Genoa, Antwerp, Antioch and Cordoba. They all become huge cities very early on, they all are port cities and have the potential to make ridiculous amounts of money.They also give you a naval hub into all the key entry points into the sea.

    The best indicator i see is the starting/early size of the city. All the best money-makers start the game off as pretty big sized cities. Of course this may just be because by the late game, i'm earning so much income that i don't pay so much attention to it.

  18. #18
    Baron Thunder-ten-tronckh's Avatar Senator
    Join Date
    Jan 2008
    Location
    Sunshine Coast, Australia
    Posts
    1,009

    Default Re: Cashcows

    In Broken Crescent, my Khwarezm Shah City of Samarkand produces 8000 per turn, and it is landlocked. But it is a mod, so perhaps thats the reasoning.
    nos ignoremus quid sit matura senectus, scire aevi meritum, non numerare decet

  19. #19

    Default Re: Cashcows

    Hi all, apples to apples has anyone done any comparisons? I have made very good money in cities not on some of your lists. Marsailles for instance, and I have had Stockholm cranking, and Kiev as well but its probably because of a number of buildings, routes, etc...

    Is there a base trade rate in any of the game description files?

  20. #20

    Default Re: Cashcows

    While we are on the subject of cashcows...

    If I have a merchant on a resource in a region I do not control, does it make any difference on the income if I am at war/trade/alliance/etc with the faction controlling the resource?

    Most I have had coming out is 5200 from Antwerp, but it depends greatly if I have 1 or 4 standing armies.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •