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Thread: "De Bello Mundi" 240 B.C. - 117 C.E.

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  1. #1
    ToonTotalWar's Avatar Indefinitely Banned
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Rhamyo - awsome looking settlements for Numidia! when can we expect to sample this really great mod??

  2. #2
    Petroniu's Avatar Domesticus
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Amazing work! I hope the mod will follow soon enough!
    RTWRM - back to basics

  3. #3

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    This mod started off humble and is now becoming one of the fastest and biggest visual overhauls. Really, really good work guys.
    The whole modern world has divided itself into Conservatives and Progressives. The business of Progressives is to go on making mistakes. The business of the Conservatives is to prevent the mistakes from being corrected. - G.K. CHESTERTON

  4. #4

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Nice building preview bros! keep going

  5. #5
    paradamed's Avatar Praepositus
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Hey Rhaymo, you mentioned not all settlement levels are ready, right. Will you guys disable upgrading to other settlement levels which still are vanilla cities ingame? I think it would be a good solution until all levels are ready. It would be kind of frustrating to upgrade the city and return to the old vanilla cities. Maybe another solution could be keeping the same models for the other settlement levels. What is the team planning to do?

  6. #6
    Rhaymo's Avatar Artifex
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Settlement Preview


    German Village

    Spoiler Alert, click show to read: 















    German Town

    Spoiler Alert, click show to read: 

















    Team Leader De Bello Mundi

  7. #7
    Rhaymo's Avatar Artifex
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Settlement Preview


    Steppe Village

    Spoiler Alert, click show to read: 













    Team Leader De Bello Mundi

  8. #8
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    GLORIOUS!

  9. #9
    Stath's's Avatar Protector Domesticus
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Yep, excellent!!!


  10. #10
    Basileos Predator's Avatar Campidoctor
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Great stuff.Can't wait for this great mod set in an astonashing period.BTW, how is work going on with it?

  11. #11
    Reno Melitensis's Avatar Domesticus
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Bravi, state facendo un grande lavoro su questo mod, bravi a tutto il team.

    Cheers.

  12. #12
    MathiasOfAthens's Avatar Comes Rei Militaris
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Is there a limit to how many roads and paths you can have in a town? Would be interesting if you could create many more paths through buildings.

  13. #13
    Rhaymo's Avatar Artifex
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Quote Originally Posted by MathiasOfAthens View Post
    Is there a limit to how many roads and paths you can have in a town? Would be interesting if you could create many more paths through buildings.
    no limit, because there aren't objects to handle roads. paths are definied simply by means of black and white image.

    Quote Originally Posted by The Byzantine View Post
    Really great stuff guys, cant wait for the release!

    I just wanted to ask, once released will you allow other mods to use assets of your mods like buildings etc?
    yes

    Quote Originally Posted by vipman View Post
    So many previews, awesome! A question just for the sake of it, do Thracia and Dacia have their own settlement type?? (like these previews) Or they use other ones, for example Thracians>Greek and Dacians>Germanic (???)
    By now, dacians have germanic settlements, thracians have greek settlements.
    Team Leader De Bello Mundi

  14. #14
    Vipman's Avatar Protector Domesticus
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Quote Originally Posted by Rhaymo View Post
    By now, dacians have germanic settlements, thracians have greek settlements.
    I see, well it would have been too good to be true, and I guess it wasn't possible. No matter, still an awesome mod

  15. #15

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Now what remains to mod before release? Skinning the city walls? Scripting? Some detailed feedback about the modding progress would be appreciated

  16. #16

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Sweet and simple. Nice updates, looking forward to release.
    The whole modern world has divided itself into Conservatives and Progressives. The business of Progressives is to go on making mistakes. The business of the Conservatives is to prevent the mistakes from being corrected. - G.K. CHESTERTON

  17. #17
    Stath's's Avatar Protector Domesticus
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Glorious!!!


  18. #18
    paradamed's Avatar Praepositus
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Very nice!

  19. #19
    Petroniu's Avatar Domesticus
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Great new stuff to see every day! Keep them coming! And I hope the mod soon too!
    RTWRM - back to basics

  20. #20

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Really great stuff guys, cant wait for the release!

    I just wanted to ask, once released will you allow other mods to use assets of your mods like buildings etc?

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