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Thread: "De Bello Mundi" 240 B.C. - 117 C.E.

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  1. #1
    Retógenes's Avatar Libertus
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Celtiberians!! Fantastic work!!
    "Primus flammis combusta quam armis Numancia victa" Anonymous

  2. #2
    Vipman's Avatar Protector Domesticus
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    I literally

  3. #3
    Rhaymo's Avatar Artifex
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Settlement Preview


    Gallic Town

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    By rhaymo at 2012-09-12


    By rhaymo at 2012-09-12


    By rhaymo at 2012-09-12


    By rhaymo at 2012-09-12


    By rhaymo at 2012-09-12


    By rhaymo at 2012-09-12


    By rhaymo at 2012-09-12

    Team Leader De Bello Mundi

  4. #4
    Rhaymo's Avatar Artifex
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Settlement Preview


    Numidian / Garamantine Town

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    By rhaymo at 2012-09-19


    By rhaymo at 2012-09-19


    By rhaymo at 2012-09-19


    By rhaymo at 2012-09-19


    By rhaymo at 2012-09-19


    By rhaymo at 2012-09-19


    By rhaymo at 2012-09-19


    By rhaymo at 2012-09-19


    By rhaymo at 2012-09-19


    By rhaymo at 2012-09-19


    By rhaymo at 2012-09-19

    Team Leader De Bello Mundi

  5. #5

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Wow. Just... wow. Can't wait to try this out!!!

  6. #6
    MathiasOfAthens's Avatar Comes Rei Militaris
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Awesome. How do rams work on the gallic towns walls? Do they climb the hill? Or can they only assault the gate? That would be interesting if they couldnt reach the walls so only seige weapons could be used there to knock the walls down for infantry to storm. And become tired climbing the hill. Would be easier to defend a city with less defenders.

  7. #7
    Rhaymo's Avatar Artifex
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Quote Originally Posted by MathiasOfAthens View Post
    Awesome. How do rams work on the gallic towns walls? Do they climb the hill? Or can they only assault the gate? That would be interesting if they couldnt reach the walls so only seige weapons could be used there to knock the walls down for infantry to storm. And become tired climbing the hill. Would be easier to defend a city with less defenders.
    Hill is not climbable (nor infantry nor siege). you can only assault the gate.
    Team Leader De Bello Mundi

  8. #8

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Quote Originally Posted by MathiasOfAthens View Post
    Awesome. How do rams work on the gallic towns walls? Do they climb the hill? Or can they only assault the gate? That would be interesting if they couldnt reach the walls so only seige weapons could be used there to knock the walls down for infantry to storm. And become tired climbing the hill. Would be easier to defend a city with less defenders.
    The settlements are always a beta version, we are working to set also some wall mechanism. I think that as fixing the script we will add new features, so it will be sufficient substitutes che existing files with new one
    Forums:............freeforumzone - mtwitalia - twcenter
    Works:.....worldcollision file - ModelReferencePoints files - MaxScript Building Editor
    Other:.............siege-engine(video) - new-animations(video) - buildings
    Have to take the money where it is: at the poor. They have little, but they are many. Alphonse Allais

  9. #9
    Stath's's Avatar Protector Domesticus
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Excellent!!! You've done great progress!!


  10. #10
    MathiasOfAthens's Avatar Comes Rei Militaris
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Thats cool too.

  11. #11
    paradamed's Avatar Praepositus
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Cool screenies! These settlements will increase the immersion by 100%. Did you guys have succesfully implemented new walls? I remember a vid posted a while ago by Johnwhile but I cant remember you guys mentioning they were implemented in the new settlements. by the way, are the forts finished?

  12. #12

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Quote Originally Posted by paradamed View Post
    Cool screenies! These settlements will increase the immersion by 100%. Did you guys have succesfully implemented new walls? I remember a vid posted a while ago by Johnwhile but I cant remember you guys mentioning they were implemented in the new settlements. by the way, are the forts finished?
    They'll be there for sure. I posted a video of some Roman walls a while back I found on youtube.

    These settlements look fantastic. Jawdropping work. I hope you guys can make some elevated acropolises and citadels for Greek and Roman cities.

    If it's not too late, I suggest porting (with permission) buildings from the RTW/BI mod Hegemonia: City States.
    The whole modern world has divided itself into Conservatives and Progressives. The business of Progressives is to go on making mistakes. The business of the Conservatives is to prevent the mistakes from being corrected. - G.K. CHESTERTON

  13. #13
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Quote Originally Posted by atheniandp View Post
    If it's not too late, I suggest porting (with permission) buildings from the RTW/BI mod Hegemonia: City States.
    that would be awesome. hegemoniamod did a great job and they will port to me2tw anyway next year

  14. #14
    ToonTotalWar's Avatar Indefinitely Banned
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Quote Originally Posted by _Tartaros_ View Post
    that would be awesome. hegemoniamod did a great job and they will port to me2tw anyway next year
    Not possible to use buildings from RTW in Kingdoms

  15. #15

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Quote Originally Posted by ToonTotalWar View Post
    Not possible to use buildings from RTW in Kingdoms
    Didn't this mod already port some buildings? Look at the town halls for instance. Those are from RTW.
    The whole modern world has divided itself into Conservatives and Progressives. The business of Progressives is to go on making mistakes. The business of the Conservatives is to prevent the mistakes from being corrected. - G.K. CHESTERTON

  16. #16
    Petroniu's Avatar Domesticus
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Quote Originally Posted by _Tartaros_ View Post
    that would be awesome. hegemoniamod did a great job and they will port to me2tw anyway next year
    What? That's great news!
    Also, Toon, maybe they already worked for new models that are compatible with Med2. Who knows? Anyway, wonderful news!
    RTWRM - back to basics

  17. #17
    ToonTotalWar's Avatar Indefinitely Banned
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Quote Originally Posted by Petroniu View Post
    What? That's great news!
    Also, Toon, maybe they already worked for new models that are compatible with Med2. Who knows? Anyway, wonderful news!
    I agree, our Italian friends have done a great job! bravissimo

  18. #18
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    great previews! ancient cities bringing a lot of atmosphere to a medieval game

  19. #19

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    That Gallic town looks SOO impressive !!!
    Just only looking at it already gives the attacker a feeling of despair how to finish this job.

  20. #20
    Petroniu's Avatar Domesticus
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Sweetness! I am glad to see this mod forum come to life after it dwell in the shades for a long while... So glad! Great stuff you made here devs! Can't wait to see it out!
    Last edited by Petroniu; September 13, 2012 at 11:01 AM.
    RTWRM - back to basics

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