This.soldiers number in unit?![]()
The whole modern world has divided itself into Conservatives and Progressives. The business of Progressives is to go on making mistakes. The business of the Conservatives is to prevent the mistakes from being corrected. - G.K. CHESTERTON
if you select "huge" size option, phalanx size will be 110 for low quality, 92 for medium quality and 80 for high quality.
see post below
Last edited by Rhaymo; May 07, 2012 at 07:51 AM.
How come you don't make the phalanx size in accordance to RTW's unit sizes, 240? Also, aren't you prone to invest in bigger unit sizes to make battles more impressive?
RTWRM - back to basics
This is what I was hoping for. PCs are getting stronger throughout the years so sooner or later everyone can handle these sizes. I know I can, and my laptop wasn't at all expensive. Larger battles are much more impressionable.
A Roman timeframe almost demands these sizes.![]()
The whole modern world has divided itself into Conservatives and Progressives. The business of Progressives is to go on making mistakes. The business of the Conservatives is to prevent the mistakes from being corrected. - G.K. CHESTERTON
RTW never had a 240 limit.
PARADAMED's PROJECTS FOR THIRD AGE TOTAL WAR! CLICK HERE
The more units for the fiefdoms submod //\\ The Marka barded horses submod//\\The wolf, the eagle and the crebain submod
Absolutely amazing progress!![]()
PARADAMED's PROJECTS FOR THIRD AGE TOTAL WAR! CLICK HERE
The more units for the fiefdoms submod //\\ The Marka barded horses submod//\\The wolf, the eagle and the crebain submod
Ok, I can see how you read 4 as an 0,
. It's ok, glad to clear that out,
.
RTWRM - back to basics
I was wrong. that are unit size for "normal".
For "Huge", the values are:
low quality phalanx = 90 * 2.5 = 225
medium quality phalanx = 75 * 2.5 = 187
high quality phalanx = 65 * 2.5 = 162
barbarian spearman = 100 * 2.5 = 250
roman imperial legion = 70 * 2.5 = 175
roman hastati = 85 * 2.5 = 212
roman principes = 80 * 2.5 = 200
roman triari = 60 * 2.5 = 150
Cool! That sounds like an interesting balance. Nice to see variation in unit size instead of all factions having 240-man infantry cohorts.
The whole modern world has divided itself into Conservatives and Progressives. The business of Progressives is to go on making mistakes. The business of the Conservatives is to prevent the mistakes from being corrected. - G.K. CHESTERTON
Yes, that is a very interesting unit size variation. I look forward to playing the mod. By the way, last time you said that the beta testers have 120 turns left. Where are they now?![]()
RTWRM - back to basics
Haha, Petroniu, I feel bad for you. Looking back through this thread I can clearly see you've been the most dedicated and closely observant fan of this mod for time it was in development.
The whole modern world has divided itself into Conservatives and Progressives. The business of Progressives is to go on making mistakes. The business of the Conservatives is to prevent the mistakes from being corrected. - G.K. CHESTERTON
Well, I really loved the possibilities that the Med2 engine can offer and when I saw that an ancient era mod was developed on it I was constantly here trying to support the devs not to quit. Now that it seems so close to release, you can understand my growing impatience.![]()
RTWRM - back to basics
great thing about unit numbers makes it more interesting to test how the mod plays
I would be very interested in playing or contributing to this mod. I might have said this before, but if you are going for historical realism, replace the Aksumite Kingdom with the Kingdom of Kush. Kush existed roughly from 1070 BC to 350 AD (it was conquered by the Aksumite Kingdom then). The Aksumite Empire didn't exist until about 10 AD and was conquered by pagan barbarians in 960 AD. I've got some info on Kush if you need any help. Good luck to you and I can't wait to try this mod!
I'm hoping that at this point no big changes are implemented and beta testing is going smooth so that the mod will be released soon. Good luck to everyone working on it!
Last edited by Hobbеs; May 13, 2012 at 11:56 AM.
You know I'd hate to sound like a bugger but the unit sizes were the same for all these units, in real life. Each maniple was made up of 60 men for a total of 15 maniples = 900 men. Each maniple had 20 leves attached to them. So if anything I would make the skirmishers a very small unit size... rorarii were the poorest of all but I dont know their unit sizes... might of been 60 as well.roman hastati = 85 * 2.5 = 212
roman principes = 80 * 2.5 = 200
roman triari = 60 * 2.5 = 150
Problem with the M2 engine is you can only have 20 units in an army so obviously you cant have 20 units of 60 men each and get huge unit numbers in battles, so I can see why you increased the unit size. Still smaller units fight better than larger ones with the limitations of the engine.
No news around here? Devs, how's the beta - testing going? Have you encountered any major bugs that may delay release or just usual stuff and you're on a slope towards going public with the mod?
RTWRM - back to basics