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Thread: "De Bello Mundi" 240 B.C. - 117 C.E.

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  1. #1

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    @Pacco WOOOOOOWWWWW GREAT !!!!!
    the roman insula are very similar, i think you must change the texture because for romans all house are white with a red underlying the construction.
    Yes 1000 vertices per house are ok, but this number increase because medieval2 utilize a different system for damage transition.
    I give you some examples of how development should make
    ----------------------------
    But bad news, I'll be offline until christmas or more ... (commitments with the university) so i must stop moddelling and scripting....
    Last edited by johnwhile; September 16, 2010 at 04:47 PM.
    Forums:............freeforumzone - mtwitalia - twcenter
    Works:.....worldcollision file - ModelReferencePoints files - MaxScript Building Editor
    Other:.............siege-engine(video) - new-animations(video) - buildings
    Have to take the money where it is: at the poor. They have little, but they are many. Alphonse Allais

  2. #2
    pacco's Avatar -master-of-none-
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Some nice pics here

    http://www.romereborn.virginia.edu/gallery-archive.php

    All roman insulas didn't have red and white colours... Don't have time right now to find the links about it, but I know that, because I'm an architect.
    Last edited by pacco; September 17, 2010 at 12:37 PM.

    Skinner and modeller for Roma Surrectum
    Under the patronage of Tone
    my shield collection




  3. #3

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Quote Originally Posted by pacco View Post
    Some nice pics here

    http://www.romereborn.virginia.edu/gallery-archive.php

    All roman insulas didn't have red and white colours... Don't have time right now to find the links about it, but I know that, because I'm an architect.
    ah ok, you have reason about white-red colours. have you downloaded my files ? if you find time i'm very interesting of your models...

    For roman village i make a little test for the first villege level, i think where aren't problem about med2 settlements, but for settlements with wall i found a lot of issue with patchfinding, door system, et...
    Forums:............freeforumzone - mtwitalia - twcenter
    Works:.....worldcollision file - ModelReferencePoints files - MaxScript Building Editor
    Other:.............siege-engine(video) - new-animations(video) - buildings
    Have to take the money where it is: at the poor. They have little, but they are many. Alphonse Allais

  4. #4
    Hereje's Avatar Artifex
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    pacco, are you sure you can put your buildings in Med2 cities?

    Nice work!!! + rep

  5. #5

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Quote Originally Posted by Hereje View Post
    pacco, are you sure you can put your buildings in Med2 cities?

    Nice work!!! + rep
    Yes buddy it can be posible,

  6. #6
    Hereje's Avatar Artifex
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    some screens of greek cities?

  7. #7
    Rhaymo's Avatar Artifex
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Quote Originally Posted by Hereje View Post
    pacco, are you sure you can put your buildings in Med2 cities?

    Nice work!!! + rep
    if you mean rtw model (vanilla or modified) , no , it's not possible, because files have a different extension and things work differently.
    if you mean "is it possible mod battle map cities", yes, it's possible. there are serveral topic in the tutorial section (of johnwhile, argantonio, wilddog). here an example:





    and an older test
    Last edited by Rhaymo; September 18, 2010 at 05:19 AM.
    Team Leader De Bello Mundi

  8. #8

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Hey guys, I have more time now. I could start trying to texture some houses

  9. #9

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    OH, FINALLY A HELP !!! but wait a bit... we must do a little organization of models
    Forums:............freeforumzone - mtwitalia - twcenter
    Works:.....worldcollision file - ModelReferencePoints files - MaxScript Building Editor
    Other:.............siege-engine(video) - new-animations(video) - buildings
    Have to take the money where it is: at the poor. They have little, but they are many. Alphonse Allais

  10. #10

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    this is approximately the smaller roman village, utilized only to testing Plaza, Deployment line, vegetation et... but isn't a problem to add other buildings :-)
    Spoiler Alert, click show to read: 



    Last edited by johnwhile; September 22, 2010 at 08:31 AM.
    Forums:............freeforumzone - mtwitalia - twcenter
    Works:.....worldcollision file - ModelReferencePoints files - MaxScript Building Editor
    Other:.............siege-engine(video) - new-animations(video) - buildings
    Have to take the money where it is: at the poor. They have little, but they are many. Alphonse Allais

  11. #11
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Oh my God...
    Have you realised what you have done? Not only a Roman village but also a "medieval" Roman village as well....
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  12. #12
    Opifex
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Amazing!


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  13. #13

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    yes, all is possible, but i have a little crash with plaza and Deployment line (the basic data for a siege battle), and the water objects have a wrong normals orientation.... but when i found the time I'm trying to fix it, at the moment only Wilddog know 99,9% of file structure but he's very busy
    Forums:............freeforumzone - mtwitalia - twcenter
    Works:.....worldcollision file - ModelReferencePoints files - MaxScript Building Editor
    Other:.............siege-engine(video) - new-animations(video) - buildings
    Have to take the money where it is: at the poor. They have little, but they are many. Alphonse Allais

  14. #14

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Niceeee !!!

    This asks for a beer for all contributors !

  15. #15

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Amazing, johnwhile!
    +rep

  16. #16
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    I want it!!!!!!!!
    Geemie.....geemie....roman cities and vilages!!!!
    My Emperor will dismiss me from my Megas Domestikos rank if i wont give him realistic medieval roman cities!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  17. #17

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Nice work!

  18. #18
    pacco's Avatar -master-of-none-
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    WOOOW!!! Looks great.
    + rep

    Skinner and modeller for Roma Surrectum
    Under the patronage of Tone
    my shield collection




  19. #19

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    holy ....... O_O

    amazing work [speechless] !!!

    + rep
    Common sense removed due being Disruptive.

  20. #20
    Hrobatos's Avatar Praeses
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    indeed it is +rep

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