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Thread: "De Bello Mundi" 240 B.C. - 117 C.E.

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  1. #1

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Quote Originally Posted by pacco View Post
    Yes, but see the pic on the left and your shield. This is only constructive critism.
    Last edited by johnwhile; July 17, 2009 at 02:11 PM.
    Forums:............freeforumzone - mtwitalia - twcenter
    Works:.....worldcollision file - ModelReferencePoints files - MaxScript Building Editor
    Other:.............siege-engine(video) - new-animations(video) - buildings
    Have to take the money where it is: at the poor. They have little, but they are many. Alphonse Allais

  2. #2

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Special Summer's Units
    Spoiler Alert, click show to read: 

    the textures are the first tentative

    Forums:............freeforumzone - mtwitalia - twcenter
    Works:.....worldcollision file - ModelReferencePoints files - MaxScript Building Editor
    Other:.............siege-engine(video) - new-animations(video) - buildings
    Have to take the money where it is: at the poor. They have little, but they are many. Alphonse Allais

  3. #3

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Amazing

  4. #4
    paradamed's Avatar Praepositus
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Wow! Nice unit!

  5. #5

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    greek phalangite medium and člite (sorry for bad texture)
    Spoiler Alert, click show to read: 
    Forums:............freeforumzone - mtwitalia - twcenter
    Works:.....worldcollision file - ModelReferencePoints files - MaxScript Building Editor
    Other:.............siege-engine(video) - new-animations(video) - buildings
    Have to take the money where it is: at the poor. They have little, but they are many. Alphonse Allais

  6. #6

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    New elefant ( the texture aren't definitive)



    Spoiler Alert, click show to read: 



    Spoiler Alert, click show to read: 


    Last edited by johnwhile; August 30, 2009 at 06:12 PM.
    Forums:............freeforumzone - mtwitalia - twcenter
    Works:.....worldcollision file - ModelReferencePoints files - MaxScript Building Editor
    Other:.............siege-engine(video) - new-animations(video) - buildings
    Have to take the money where it is: at the poor. They have little, but they are many. Alphonse Allais

  7. #7

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    New siege_engine_skeleton , this is an example, sorry for bad quality video try to watch in HQ...
    (Is necessary change the soldiers animations)
    Last edited by johnwhile; November 16, 2009 at 02:09 PM.
    Forums:............freeforumzone - mtwitalia - twcenter
    Works:.....worldcollision file - ModelReferencePoints files - MaxScript Building Editor
    Other:.............siege-engine(video) - new-animations(video) - buildings
    Have to take the money where it is: at the poor. They have little, but they are many. Alphonse Allais

  8. #8

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    My preferite unit, Giant_Ballista with legionary!

    3ds max rendering because is more beautiful (Vertices: 1837; Triangles: 2532 so isn't high poly object)
    Now the problem is rebuild human animation...
    Last edited by johnwhile; August 27, 2009 at 04:42 PM.
    Forums:............freeforumzone - mtwitalia - twcenter
    Works:.....worldcollision file - ModelReferencePoints files - MaxScript Building Editor
    Other:.............siege-engine(video) - new-animations(video) - buildings
    Have to take the money where it is: at the poor. They have little, but they are many. Alphonse Allais

  9. #9
    Opifex
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Really nice, +rep!


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  10. #10

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    the 3d unit are 98% completed and 20% for new texture, i think the first beta version for 1 september 2009 but no sure.

    man+signum= 1684 vertices and 2074 triangles so it isn't high poly units (approximately equal to med2 units)
    3dstudio rendering (because is more beautiful ):

    Milkshape3D rendering:
    Last edited by johnwhile; August 30, 2009 at 06:11 PM.
    Forums:............freeforumzone - mtwitalia - twcenter
    Works:.....worldcollision file - ModelReferencePoints files - MaxScript Building Editor
    Other:.............siege-engine(video) - new-animations(video) - buildings
    Have to take the money where it is: at the poor. They have little, but they are many. Alphonse Allais

  11. #11

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Awesome!
    +rep!

  12. #12
    paradamed's Avatar Praepositus
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Amazing unit!

  13. #13

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Whoa, good job men, I wish to see this roman mod soon! +rep
    “Be aware that if you play this mod, you’ll be addict. Try it at your own risk!”

  14. #14
    acsc2000's Avatar Libertus
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Yeap, really good stuff! +rep

    Do you also happen to have some Celts to show??? Would be awesome...

  15. #15

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    are you heading down this road too:

    camel corps officer

    camel corps legionarie
    Hr. Alf han hugg til han var mod, Han sto i femten Ridderes Blod; Sĺ tog han alle de Kogger ni Og sejlede dermed til Norge fri. Og der kom tidende til Rostock ind, Der blegned saa mangen Rosenkind. Der grćd Enker og der grćd Břrn, Dem hadde gjort fattig den skadelige Řrn.
    Anders Sřrensen Vedel

  16. #16
    paradamed's Avatar Praepositus
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    The texture on the elephant is very good.

  17. #17

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Quote Originally Posted by paradamed View Post
    The texture on the elephant is very good.
    because i have donwload the model from internet and reduced the hight-poly object from 37626 triangles to 843 triangles with polyboost 3dsmax plugin !
    Forums:............freeforumzone - mtwitalia - twcenter
    Works:.....worldcollision file - ModelReferencePoints files - MaxScript Building Editor
    Other:.............siege-engine(video) - new-animations(video) - buildings
    Have to take the money where it is: at the poor. They have little, but they are many. Alphonse Allais

  18. #18

    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Great!


  19. #19
    romy's Avatar Semisalis
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    woah!
    Beautiful

  20. #20
    paradamed's Avatar Praepositus
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    Default Re: "De Bello Mundi" 240 B.C. - 117 C.E.

    Are you having success creating new animations. I would like to see that cool ballista in action.

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