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Thread: Possible Bugs with ERE -

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  1. #1

    Default Possible Bugs with ERE -

    Don't get me wrong, I absolutely love this mod. I waited since last summer for it to come out.

    Just two things I have noticed since playing as ERE:

    1204 - the fourth Crusade (or third, I forget) the rebel armies do besiege Constantinople, however they don't assault.

    I have 2 enormous armies outside my gates just sitting. I was hoping and praying for an assault, because I deem myself a saavy siege defense guy. I'm not sure this classifies as a bug.


    I invaded the Ayyubid Sultanate in Egypt. I took the (Fortress) at Bilbeis. I'm not allowed to create units here. I have since upgraded to my Barracks, and I still cannot produce units, or even retrain. Kinda sucks because I have 3 veteran armies down there, that need some repair. I pushed for peace after routing them.

    So far so good with everything else. I help out my allies - Jerusalem and Armenia whenever I can, and they help me out in turn.

    I'd just like to end this with:

    I absolutely love this mod. It has had me hooked on the computer for days. I didn't play the expansion much, and I really think this mod out does the developers by a long shot!


    THANK YOU!

  2. #2

    Default Re: Possible Bugs with ERE -

    Thanks for moving this, I saw the bug thread AFTER I posted.

    My bad!

  3. #3
    Cyrus the Virus's Avatar Vicarius Provinciae
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    Default Re: Possible Bugs with ERE -

    I can confirm that the rebel armies doesn't assault.

    "And the Heavens Shall Tremble"
    Resistance is futile™


    "ehn sewr traih-sluyrds-lairareh"

  4. #4
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Possible Bugs with ERE -

    In 1204 no army (even rebel) came outside Constantinople's walls!!!!!:hmmm:
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  5. #5
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Possible Bugs with ERE -

    Quote Originally Posted by Mattress View Post
    Don't get me wrong, I absolutely love this mod. I waited since last summer for it to come out.

    Just two things I have noticed since playing as ERE:

    1204 - the fourth Crusade (or third, I forget) the rebel armies do besiege Constantinople, however they don't assault.

    I have 2 enormous armies outside my gates just sitting. I was hoping and praying for an assault, because I deem myself a saavy siege defense guy. I'm not sure this classifies as a bug.


    I invaded the Ayyubid Sultanate in Egypt. I took the (Fortress) at Bilbeis. I'm not allowed to create units here. I have since upgraded to my Barracks, and I still cannot produce units, or even retrain. Kinda sucks because I have 3 veteran armies down there, that need some repair. I pushed for peace after routing them.

    So far so good with everything else. I help out my allies - Jerusalem and Armenia whenever I can, and they help me out in turn.

    I'd just like to end this with:

    I absolutely love this mod. It has had me hooked on the computer for days. I didn't play the expansion much, and I really think this mod out does the developers by a long shot!


    THANK YOU!
    Change the fortress to a city!!!!This worked in some armenian setllements for me!!!!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  6. #6
    Indefinitely Banned
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    Default Re: Possible Bugs with ERE -

    The rebel armies of 1204 have been fixed. I mistakely set their generals ages to 60 years. Which means they died the next turn and then the captain was not affected by the siege script.

  7. #7
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Possible Bugs with ERE -

    Quote Originally Posted by mirage41 View Post
    The rebel armies of 1204 have been fixed. I mistakely set their generals ages to 60 years. Which means they died the next turn and then the captain was not affected by the siege script.
    Yes but what about their tottal absence?
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  8. #8
    Indefinitely Banned
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    Default Re: Possible Bugs with ERE -

    You may need to restart the campaign if you applied the patch 1.05 after.

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