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Thread: Campaign Script Suggestion

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  1. #1

    Default Campaign Script Suggestion

    Here's another suggestion, again bear in mind that 1) I'm an idiot 2) I have no modding experience.

    -Would it be possible to create a diminishing returns campaign script? Smaller nations, like Armenia and the KOJ, have fairly rich provinces so they can give larger nations like the Ayyubids and Turkish Sultanate a run for their money. Part of the reason that the Ayyubids get so scary in the mid game is that as they incorporate the KOJ, they get all those rich provinces atop their already rich Egyptian provinces. What I was thinking was that as an empire grows, a script could be placed to (at first lightly) decrease the income or increase disorder in these large Ayyubids, to represent the strain on maintaing such a large empire or to simulate that a conquered region will generally not provide as much of a benefit to a conqueror as it did to its own people. I know there are already mechanisms for this (distance to capital, corruption) but a blanket 'strained system' modifier I think would help a bit.
    If you like dead ghazis, very diplomatic diplomats, bizarre bugs and the Spanish Inquisition, this may be the AAR for you: Oh dear- A Turkish Sultanate AAR.

    Three years in the making (not really), the spiritual successor to the Turkish AAR that won not-a-****ing-thing: Oh dear- A Pirate AAR (not really)

  2. #2
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    Default Re: Campaign Script Suggestion

    Quote Originally Posted by notenome View Post
    Here's another suggestion, again bear in mind that 1) I'm an idiot 2) I have no modding experience.

    -Would it be possible to create a diminishing returns campaign script? Smaller nations, like Armenia and the KOJ, have fairly rich provinces so they can give larger nations like the Ayyubids and Turkish Sultanate a run for their money. Part of the reason that the Ayyubids get so scary in the mid game is that as they incorporate the KOJ, they get all those rich provinces atop their already rich Egyptian provinces. What I was thinking was that as an empire grows, a script could be placed to (at first lightly) decrease the income or increase disorder in these large Ayyubids, to represent the strain on maintaing such a large empire or to simulate that a conquered region will generally not provide as much of a benefit to a conqueror as it did to its own people. I know there are already mechanisms for this (distance to capital, corruption) but a blanket 'strained system' modifier I think would help a bit.
    I heard that all those money-making cities gonna either get high corruption or unrest so that will balance things out.
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