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January 25, 2008, 04:09 PM
#1
Laetus
Unique Bodyguard Texture
Just wondering if anyone might care to share their thoughts on the best way to add a unique texture for an early bodyguard unit that is currently shared.
For the sake of argument, let's say I've already dropped the new texture (and/or cas) into models_unit...
From there, can it really be as simple as copying the existing entry in descr_model_battle, (rename it/give it single ownership and change the texture name) and then rename the corresponding unit to match in descr_strat?
Or, as I suspect, will it probably CTD due to lack of a dictionary entry (or some such thing)...
No doubt I'm probably missing a step or three here, so if anyone would be so kind as to enlighten me - it would be greatly appreciated!
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January 25, 2008, 09:10 PM
#2
Praefectus
Re: Unique Bodyguard Texture
You need an edu (export_decr_unit) entry to correspond with the dmb one in order for it to load.
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January 26, 2008, 09:26 AM
#3
Laetus
Re: Unique Bodyguard Texture
Thanks for the help... I'll give that a try...
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