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Thread: Unique Bodyguard Texture

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  1. #1

    Default Unique Bodyguard Texture

    Just wondering if anyone might care to share their thoughts on the best way to add a unique texture for an early bodyguard unit that is currently shared.

    For the sake of argument, let's say I've already dropped the new texture (and/or cas) into models_unit...

    From there, can it really be as simple as copying the existing entry in descr_model_battle, (rename it/give it single ownership and change the texture name) and then rename the corresponding unit to match in descr_strat?

    Or, as I suspect, will it probably CTD due to lack of a dictionary entry (or some such thing)...

    No doubt I'm probably missing a step or three here, so if anyone would be so kind as to enlighten me - it would be greatly appreciated!

  2. #2

    Default Re: Unique Bodyguard Texture

    You need an edu (export_decr_unit) entry to correspond with the dmb one in order for it to load.



  3. #3

    Default Re: Unique Bodyguard Texture

    Thanks for the help... I'll give that a try...

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