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  1. #1
    Werebear's Avatar For Mother Russia
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    Default Isilendil's Mod Pack for 5.3

    Ver 1.1 included:

    No Family Tree minimod
    1) No more HRE, Teutons, Venice, Novgorod family tree (now the faction member with max autority become a king like teutons in Teutonic capmaign Kingdoms) (in history this factions have election system)
    2) Change Novgorod and Kiev Factions names to
    Novgorodskoe Knyazhestvo & Kievskoe Knyazhestvo
    3) Changed Novgorod, Teutons, HRE faction heir titles (Voevode, Kommandeur, Deutschmeister) because now they havent succession
    4) many others small changes



    Strat Models Mod
    1) New skins for teutonic leader heir general
    2) New faction heir strat models for milan, venice, spain, portugal, byz, sicily
    3) Teutonic general strat model for HRE and Jerusalem faction heir
    4)
    New faction heir strat model for kiev lit novgorod (model and lit skin from lithuania mod)





    New economic buildings(Name, Needed res, Bonus):
    1) Slave market (slaves) (-happiness_bonus -law_bonus bonus +trade_bonus)
    2) Forging shop (iron, tin) (+trade_bonus +weapon_melee_blade bonus)
    3) Jeweller's shop (gold, silver, ivory, amber) ( +trade_bonus)
    4) Mint Coin (gold, silver) (-law_bonus bonus +trade_bonus global)
    5) Joiner's shop, Sawmill (timber) (+trade_bonus +construction_cost_bonus_wooden +recruitment_cost_bonus_naval)
    6) Vineyard, Winery guild (wine) (-population_health_bonus +happiness_bonus +trade_bonus)
    7) Textile factory (textiles) (+happiness_bonus + trade_bonus)
    8) Fishers quarter (fish) (+population_growth_bonus +trade_bonus)
    9) Marble workshop (marble) (+happiness_bonus +trade_bonus)
    10) Wool farm, Wool factory (wool) (+trade_bonus)
    11) Hunters Hut (furs) (+trade_bonus +population_growth_bonus bonus)
    12) Windmill (grain) (+trade_bonus +population_growth_bonus bonus)
    13) Sugar Refinery (sugar) (+trade_bonus)


    Download link
    http://files.filefront.com/Isilendil.../fileinfo.html

    My mod install direction:
    1) Unpack
    2) copy DLV_ext folder from my mod to your medieval 2 folder
    3) del all .bin files from dlv_ext/data/text



    Bug Report? Comments? Contributions? Suggestions?
    Last edited by Werebear; January 28, 2008 at 08:50 AM.

  2. #2

    Default Re: Isilendil's Mod Pack for 5.3

    Those new buildings are a GREAT idea very impressive.

    Im not supose to be able to download this yet ?

    Because the red download link is not a hyperlink

  3. #3
    Werebear's Avatar For Mother Russia
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    Default Re: Isilendil's Mod Pack for 5.3

    link added

  4. #4

    Default Re: Isilendil's Mod Pack for 5.3

    Thanks + rep for the great addon )

  5. #5
    Senator
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    Default Re: Isilendil's Mod Pack for 5.3

    Looks very nice, definitely gonna download!

    But I have to ask, should slave markets be avaliable for Christian factions? I thought slavery was banned in Christian countries, and that it was only used in Islamic countries. :hmmm:

  6. #6
    Lord Finga's Avatar Decanus
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    Default Re: Isilendil's Mod Pack for 5.3

    they weren't called "slaves", but "unfree" afaik... but it was basically the same.

    INVENTOR OF THE SettlementOccupiedScript v08 #4(SOS) for dlv 3.0
    INVENTOR OF THE ChangeCapital v2.04 for dlv 5.2

  7. #7
    Aeon`'s Avatar Civis
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    Default Re: Isilendil's Mod Pack for 5.3

    3) Jeweller's shop (gold, silver, ivory, amber) (+happiness_bonus +trade_bonus) <- Which regions are able to build this?

  8. #8
    Werebear's Avatar For Mother Russia
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    Default Re: Isilendil's Mod Pack for 5.3

    Quote Originally Posted by hekk View Post
    But I have to ask, should slave markets be avaliable for Christian factions? I thought slavery was banned in Christian countries, and that it was only used in Islamic countries. :hmmm:
    Look where we have res "Slaves"

  9. #9
    Werebear's Avatar For Mother Russia
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    Default Re: Isilendil's Mod Pack for 5.3

    Don't forget to del string files from dlv_ext/data/text

  10. #10

    Default Re: Isilendil's Mod Pack for 5.3

    All files named something with String in text folder ?

  11. #11
    pajomife's Avatar Protector Domesticus
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    Default Re: Isilendil's Mod Pack for 5.3

    Quote Originally Posted by isilendil View Post
    Don't forget to del string files from dlv_ext/data/text
    I forget, I course you ,i read , i bless you.

  12. #12

    Default Re: Isilendil's Mod Pack for 5.3

    Is this game save compatible?

  13. #13
    Kivals's Avatar Libertus
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    Default Re: Isilendil's Mod Pack for 5.3

    This addon slightly improves wonderful isilendil buildings in both ways of description and imaging and on-game effects, as well as it removes corrupted flood script, that prevents the tower constructing. Isilendil original mod required!!! Until he considers to integrate this addon (well, if he considers :-)).
    Additionally this mod slightly changes the values of mining bonuses as with the old ones sometimes there was no obvious purpose to upgrade them. (When in tokus negative mining phase the income from the city mine and its upgrade was equal, so if you decide to upgrade mines in this turn and come to see the benefits you will see that nothing would change with that upgrade and could consider it useless, this situation is no more).
    The construction queue pictures were taken from anno 1503, so i'm not sure whether its legal or not to use them. Well at least for now DLV seems to be not for commercial use. May be we should wait untill Tokus draws several new icons... The descriptions were collected from internet and interpreted by me.

    The last but not the least - its now possible to use the summer or winter condition for buildings (e.g. windmill bonus is higher on summer and furs are hunted mostly in winter). See the campign script file and edb file for the clues.

    Revised economic buildings:
    1) Slave market (slaves) (-happiness_bonus -law_bonus bonus +trade_bonus)

    Slave Market considerably improves the trade but also affects the happiness of the common folk decreasing it noteably. It requires slave resource in province to work.

    2) Forging shop (iron, tin) (+trade_bonus{city only} +weapon_melee_blade bonus)
    Forging Shop in castle provides the basic melee weapon upgrade. Local resource of iron or tin provides the material to work.
    Forging Shop in city provides the basic melee weapon upgrade and slightly increases the profit from the trade. Local resource of iron or tin provides the material to work.

    3) Jeweller's shop (gold, silver, ivory, amber) ( +trade_bonus)
    Jeweller's Shop uses local resource of gold, silver, ivory, or amber to provide an extreme boost to the trade which dendent on the type of resources available (greater for gold, lower for amber, if there are several their bonuses are stacked).

    4) Mint Coin (gold, silver) (-law_bonus bonus +trade_bonus global)
    Mint Coin requires gold or silver to function and brings a moderate bonus to the trade in all cities of your empire but also deacreases the law abidience in particular town due the corruption.

    5) Joiner's shop, Sawmill (timber) (+trade_bonus{city} +construction_cost_bonus_wooden +recruitment_cost_bonus_naval +archers_and_crossbowmens_weapon_bonus{+1 for sawmill in city and +1, +2 for Joiners Shop and Sawmill in castle})
    Working with the local resource of timber Joiner's Shop reduces the costs of the wooden buildings and ships. {City: Also it slightly improves the trade but only during the winter, the peak logging season./Castle: Also it provides better material for the bows and crossbows.}

    Provided with the local resource of timber Sawmill reduces the costs of the wooden buildings and ships even greater than the Joiner's Shop.{City sawmill production can be used for the upgrading of missle weapon to the basic level. Also Sawmill moderately improves the trade. But the trade bonus is much higher only during the winter, the peak logging season./Castle Sawmill gives the capability for longbows and crossbows advanced upgrades.}

    6) Vineyard, Winery guild (wine, and church or orthodox church to construct as the churches were the vine trading monopolist and supporters) (+population_health_bonus{Winery Guild only} +happiness_bonus{if inn or tavern presented} +trade_bonus)
    Vineyard gives a slight boost to the trade in region. Its value is greater in summer, the peak grape-harvesting season. If you have an inn in the town common folk also will be glad to take a cup of good wine.
    Winery Guild gives above average boost to the trade in region. Its value is higher in summer, the peak grape-harvesting season. If you have a tavern in the town common folk also will be overjoyed tasting their local sorts of wine. With the technology of winery brought to the higher standards wine could be very usefull for medical purposes and as a preventive for many diseases, such as heart diseases, cholera, intestinal diseases.


    7) Textile factory (textiles, dyes(optional)) (+happiness_bonus + trade_bonus{dependant on dyes})
    Textile Mill provides above average impact into the trade of the region, which is even greater if there is local resource of dyes to complete the process of cloth fabrication. Of course the trade is much higher in summer during the linnen harvesting season.

    8) Cotton factory (cotton, dyes(optional)) (+happiness_bonus + trade_bonus{dependant on dyes})
    Cotton Mill provides above average impact into the trade of the region, which is even greater if there is local resource of dyes to complete the process of cloth fabrication. Of course the trade is much higher in summer during the cotton harvesting season.

    9) Silk factory (silk, dyes(optional)) (+happiness_bonus + trade_bonus{dependant on dyes})
    Silk Mill provides high impact into the trade of the region, which is even greater if there is local resource of dyes to complete the process of cloth fabrication. Of course the trade is much higher in summer when the silkworms are in active state.

    10) Wool farm, Wool factory (wool, dyes(optional)) (+happiness_bonus{factory} + trade_bonus{dependant on dyes for factory only})
    Wool Farm provides the basic cycle of cloth manufacturing without dyeing or finishing of the woven product. Its trade impact is beyound average but somewhat increases in the winter time, when the mass sheep shearing occurs.
    Wool Manufactory provides the full cycle of cloth manufacturing including dyeing and finishing of the woven product. Its trade impact is above average and are significantly greater if there is a local resource of dyes. The bonus is somewhat bigger in the winter time, when the mass sheep shearing occurs.

    11) Fishers quarter (fish) (+population_growth_bonus +trade_bonus)
    Fishers Quarter gives a slight bonus to the trade in region as well as improves the health in the province. Due to the storms and bad weather in the winter season its trade bonus is somewhat decreased.

    12) Marble workshop (marble) (+happiness_bonus +trade_bonus)
    Marble Workshop gives high bonus to the trade in region and also increase the happiness due the masterpieces made of it.

    13) Trappers Hut (furs) (+trade_bonus +happiness_bonus)
    Trappers Hut provides the high bonus to the trade as well as a happiness increase if there are furs resources in region. The bonus is much higher in the winter fur hunting season.

    14) Windmill (grain) (+trade_bonus +population_growth_bonus bonus)
    Windmill provides a slight bonus to the trade of the region which is greater during the good harvest summer seasons. It also improves the health in province.

    15) Sugar Refinery (sugar) (+trade_bonus +population_health_bonus bonus)
    Sugar Refinery gives the moderate bonus to the trade, which is greater in the warmer summer season, but also are not very low in winter since the sugar plantation are mostly in the warm middle eastern regions. It also gives a slight health bonus to the province.

    Link: http://ifolder.ru/5262408
    Link: http://files.filefront.com/isilendil.../fileinfo.html
    Last edited by Kivals; February 07, 2008 at 09:08 AM.
    Every trait you take
    Every move you make
    Every town upgrade
    Every treaty break

    I'll be playing you

  14. #14

    Default Re: Isilendil's Mod Pack for 5.3

    @kivals
    Interesting stuff..
    can you upload it somewhere else...the russian download side doesn't work for me

    repman

    BareBonesWars 8.1 for RTW 1.5
    Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
    Deus lo Vult DLV 6.2 for MTW II Kingdoms
    Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics

  15. #15
    Sir Nicholas Altman's Avatar Campidoctor
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    Default Re: Isilendil's Mod Pack for 5.3

    Quote Originally Posted by pajomife@iol.pt View Post
    I forget, I course you ,i read , i bless you.

    What are string files?

  16. #16
    Werebear's Avatar For Mother Russia
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    Default Re: Isilendil's Mod Pack for 5.3

    Quote Originally Posted by Sir Nicholas Altman View Post
    What are string files?
    just look files in dlv_ext/data/text and you understand all =)

  17. #17
    Sir Nicholas Altman's Avatar Campidoctor
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    Default Re: Isilendil's Mod Pack for 5.3

    Quote Originally Posted by isilendil View Post
    just look files in dlv_ext/data/text and you understand all =)
    Yeah. Sorry. I saw. But there is one notepad file thats called strings. Should I delete that to?

    BTW I just want to install the new strat textures not the rest. Can you tell me what to do? I tryed but I didn't make it. :hmmm:

  18. #18

    Default Re: Isilendil's Mod Pack for 5.3

    Isilendil is too fast

    Test it and it will be included

    repman
    Last edited by repman; January 25, 2008 at 09:58 AM.

    BareBonesWars 8.1 for RTW 1.5
    Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
    Deus lo Vult DLV 6.2 for MTW II Kingdoms
    Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics

  19. #19
    Giorgos's Avatar Deus Ex Machina
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    Default Re: Isilendil's Mod Pack for 5.3

    Nice. DLV is the only proper rpg aimed mod for M2tw. It is great, but it has the potential to be truly magnificent. Keep such additions coming!

    +rep to the creator.


  20. #20

    Default Re: Isilendil's Mod Pack for 5.3

    Super stuff! well done Isilendil...!

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