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  1. #1
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    Default Religious Buildings and Population Growth

    Is there any reason why religious buildings contribute to population growth in some settlements and not in others. The example below is from an ERE campaign, which shows an Orthodox Church in the building queue of two settlements, Laodicea and Smyrna.



    While both settlements show the potential Public Order bonus, only Laodicea shows the potential 0.5% Population Growth.

    Similarly, I've noticed that religious buildings do not contribute to the Religious Conversion statistics of all settlements.
    Last edited by Tony83; January 25, 2008 at 04:57 AM.

  2. #2
    Kryzantine's Avatar Civis
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    Default Re: Religious Buildings and Population Growth

    It's probably historical. Maybe those particular communities were centered around religion? And others not so much?

    Either case, it's likely intentional.

  3. #3
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    Default Re: Religious Buildings and Population Growth

    As far as the BC team is concerned it isn't intentional at all. Its quite interesting though since religious structures shouldn't "officially" provide population growth. Religious bonuses happen in the later tiers of the religious structures. I did this to slow down the ability to convert regions, which seems more accurate to me. Same goes for priests which are recruitable only in later tiers.

    The growth rate may have something to do with the governor perhaps, or more likely, it has to do with the fact that religious structures have a happiness bonus which in turn results in population growth. The discrepency between the two settlements.. I'm not too sure.

  4. #4
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    Default Re: Religious Buildings and Population Growth

    OK, cheers mate, I can understand your reasoning behind slowing down the conversion process.

    In the meantime I'll take advantage of the population growth bonus, where it exists, until you fix it.

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