The GIMP is a freeware graphic editor that will allow you to edit those TGA files. You should be able to change it to your language, some helpful links here.
The GIMP is a freeware graphic editor that will allow you to edit those TGA files. You should be able to change it to your language, some helpful links here.
Thank you, I made it. Even if I could ask one question. I've changed my game one year are two twists, and I'd like to know if the population growth can be adjusted to that?
You would need to slow down population growth. That can be achieved by editing values in the descr_settlement_mechanics file (opens with Notepad).
The file may need unpacking and copying into your mod - after that you can experiment with reducing the various SPF values
thank you for your help
and how do I add business products to the regions? I edited it in descr_strat,,I gave the example to Prague gold but nothing changed on the campaign map.
I'd still like to ask myself, I'm not doing a mod in a geomode, but I'm already imagining an existing mod according to myself, and when I finish it as I'm going to save it permanently so I can, for example, put it on another way and install it there?
I'm not doing this in geomode, I'm modifying an existing mod. when it's done, how do you save it? so that you can also publish and play elsewhere not only at me in pc?
Last edited by Gigantus; May 30, 2022 at 11:48 PM.
Changes in descr_strat require you to start a new campaign. Did you add the resource entry where all the other entries are? How did you establish the co-ordinate for the placement?
Mods can be published in this forum, if the mod becomes more extensive you can later apply to a moderator for your own forum.
How can I change my voice to the characters? I have a faction in Europe but they still have votes like in the Middle East
You reassign the faction to another culture in the descr_sounds_accents file. The file is not present in the default set up, but you can try that out in my mod set up. Simply make the change in there and then play the set up to check if the changes happened.
Now copy the dat and idx files from the mod's data\sounds directory to the game's data\sounds directory to apply it to the main game.
Urobil som prvú vec, ale nič sa nezmenilo... Prepáčte, ale nechápal som presne, kde kopírovať?
Follow these steps:Originally Posted by Rudes
1. In Bare Geomod (my set up) edit the descr_sounds_accents.txt file : move the faction to an accent of your choice, save.
2. In Bare Geomod go to the data\sounds directory and delete all IDX and DAT files (if present)
3. Run Bare Geomod and check if the voice changed, then exit
4. Now copy the DAT and IDX files from Bare Geomod's data\sound directory to the medieval ii total war\data\sounds directory
5. Run the default game and check if the voices have changed
I didn't use a bar geomod,but I modified the mod total vanilla according to myself, so I have to do so?
how to adjust the values for population growth to match the period 2otocky = 1year?
I know where, but I do not know which numbers to adjust and to what values
I am trying to add a new faction, specifically a Baron's Alliance style emergent faction, and the Battle_Models.modeldb file seems to be not cooperating. I have, per the tutorial, only added a mercenary general unit (Condotierri) in the EDB and EDU to test, but the game continues to crash on startup. Testing the MDB file gives me an entry of 651 causing the problem, but it is not clear how exactly I can count down to find the offending file. I also have not modified the MDB file at all; my attempts to clone Milan's general and militia units (the shadowed faction) were a failure.
1. Are you using a mod set up, eg is your setup mod foldered? If not I suggest to use mine.
2. Are you following this tutorial?
3. Please explain how you did this: "Testing the MDB file gives me an entry of 651 causing the problem"
1. yes.
2. no, I'm using Duke of Serbia's.
3. I followed the suggestion at the top post here of changing the MDB registry from 701 (vanilla) to narrow down based on what was causing the crash, since it was giving a CTD on startup without any log entries.
What files are actually required? Given that I've already modded the vanilla factions, I'm reluctant to simply copy-paste the existing files in New_Faction. Do I need to reskin or can I simply reuse vanilla textures (e.g., for Milan) for Strat Map Agents, bodyguard in ModelsDB, faction banners, etc.?
Last edited by Undead Martyr; November 30, 2022 at 08:48 PM.
Simply go through my guide and have a look at what you have done so far. The download also provides templates, mainly for the expanded.txt entries - a missing line in that file usually leads to a crash when requested by the game.
I am not aware that the modDB file requires changes, the 701 number relates to the number of individual model entries in it - if you haven't added or removed an entry (editing an entry as described in my guide does not require a change) then changing that number is most likely going to lead to a crash.
ako môžem pridať erb do regiónu? Aby General získal titul daňového regiónu?
Hello. could someone help me? I'm playing an already existing mod that I've modified to my liking.. I am thinking of regions and factions.in the game there are permanent stone fortresses that can be built during the campaign. I tried to do them from the beginning of the campaign on the map, I do everything according to the instructions, but the fortress does not appear on the map.