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Thread: Crashes and how to fix them

  1. #121

    Default Re: Crashes and how to fix them

    Oh, that! Done! thx man.
    must i do this to governing 13 to?
    and harsh_lifestyle 2 and 3 are in log couple of time, should i comment that trait also?
    unfortunately, edited EDCT is not save game compatible, so i like to correct all files before i start new test play ( for 101st time ).
    an what about Trigger <0052_T_Invaded_Settlement> fired? can that cause a CTD?
    Last edited by sale70; June 14, 2014 at 06:17 AM.

  2. #122
    irishron's Avatar Cura Palatii
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    Default Re: Crashes and how to fix them

    I do it one at a time. It's a pain but it leaves the good ones.
    Harsh_lifestyle triggers from experience I probably would comment out.
    0052_T_Invaded_Settlement trigger should not cause a ctd. It's usually a family member, agent, priest in the settlement or an attacking family member that will cause it to ctd. This is why I said look above it.

  3. #123

    Default Re: Crashes and how to fix them

    thx again, i'll start new campaign now. when i get some reputation, i'll give u a big + for supporting me.
    ( i just did )
    Last edited by sale70; June 14, 2014 at 07:15 AM.

  4. #124
    Gigantus's Avatar I am not special - I am a limited edition.
    Patrician Moderator Emeritus Administrator Emeritus

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    Default Re: Crashes and how to fix them

    Mak (or was it withwnar?) mentioned that missing names (eg present in descr_names but not in text\names) will cause a crash if a trait with an epithet is given. Can't find the discussion, though.










  5. #125

    Default Re: Crashes and how to fix them

    sorry, but my knowledge about modding is to small for this discussion, but my CTD is resolved after ''governing'' issue. i'll keep in touch after vacation!

  6. #126
    irishron's Avatar Cura Palatii
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    Default Re: Crashes and how to fix them

    Good to hear. Enjoy modding and playing.

  7. #127

    Default Re: Crashes and how to fix them

    my mod freeze during custom battle. i must to force end it. nothing suspicious in .log only triggers. anyone haved same problem yet?
    Spoiler Alert, click show to read: 
    21:22:08.062 [system.io] [warning] open: mods/Bare_Geomod/data/text/quotes.txt.strings.bin is missing21:22:08.085 [system.io] [warning] open: mods/Bare_Geomod/data/text/quotes.txt is missing
    21:22:08.152 [system.io] [warning] open: mods/Bare_Geomod/data/loading_screen/loading_bar.tga.dds is missing
    21:22:08.156 [system.io] [warning] open: mods/Bare_Geomod/data/loading_screen/loading_logo.tga.dds is missing
    21:22:10.566 [system.io] [warning] open: data/models_effects/building_fire_glow.cas is missing
    21:22:10.569 [system.io] [warning] open: data/models_engine/heavy_onager_torches.cas is missing
    21:22:11.234 [system.io] [warning] open: data/battlefield/fire/greek_burning_smoke.texture is missing
    21:22:11.263 [system.io] [warning] open: data/battlefield/fire/smoke6_greek.texture is missing
    21:22:11.371 [system.io] [warning] open: mods/Bare_Geomod/data/loading_screen/loading_bar.tga.dds is missing
    21:22:15.441 [system.io] [warning] open: data/descr_oil_effect.txt is missing
    21:22:15.442 [system.io] [warning] open: data/descr_fire_texture_list.txt is missing
    21:22:16.041 [system.io] [warning] open: data/textures/#al_outline.tga.dds is missing
    21:22:16.059 [system.io] [warning] open: mods/Bare_Geomod/data/text/prebattle_speeches_subtitles.txt.strings.bin is missing
    21:22:16.255 [system.io] [warning] open: mods/Bare_Geomod/data/text/prebattle_speeches_subtitles.txt is missing
    21:22:16.259 [system.io] [warning] open: mods/Bare_Geomod/data/text/battle_event_subtitles.txt.strings.bin is missing
    21:22:16.436 [system.io] [warning] open: mods/Bare_Geomod/data/text/battle_event_subtitles.txt is missing
    21:22:16.439 [system.io] [warning] open: mods/Bare_Geomod/data/text/historic_battles_subtitles.txt.strings.bin is missing
    21:22:16.442 [system.io] [warning] open: mods/Bare_Geomod/data/text/historic_battles_subtitles.txt is missing
    21:22:20.162 [system.io] [warning] open: data/unit_sprites/antioch_Armenians_Of_Cilicia_sprite.spr is missing
    21:22:25.138 [system.io] [warning] open: data/textures/#green_circle.tga.dds is missing
    21:22:25.140 [system.io] [warning] open: data/textures/#arrow.tga.dds is missing
    21:22:25.142 [system.io] [warning] open: data/textures/#arrow_distance.tga.dds is missing
    21:22:25.143 [system.io] [warning] open: data/textures/#outline.tga.dds is missing
    21:22:25.146 [system.io] [warning] open: data/textures/#unit_indicator_arrow.tga.dds is missing
    21:22:25.148 [system.io] [warning] open: data/battlefield/cloud_sprite.tga.dds is missing
    21:22:25.456 [system.io] [warning] open: data/unit_sprites/byzantium_byzantine_heavy_spear_sprite_000.texture is missing
    21:22:25.703 [system.io] [warning] open: data/models/textures/weapon_phalanx_spear.tga.dds is missing
    21:22:25.930 [system.io] [warning] open: data/models/textures/arrow_red.tga.dds is missing
    21:22:25.931 [system.io] [warning] open: data/models_missile/textures/weapons_spears.tga.dds is missing
    21:22:25.933 [system.io] [warning] open: data/models_missile/textures/ballista_bolt.tga.dds is missing
    21:22:25.934 [system.io] [warning] open: data/models/textures/vertex_pointer.tga.dds is missing
    21:22:25.935 [system.io] [warning] open: data/models/textures/waypoint_marker.tga.dds is missing
    21:22:25.937 [system.io] [warning] open: data/textures/battlefield_border.tga.dds is missing
    21:22:25.938 [system.io] [warning] open: data/textures/deployment_area_border.tga.dds is missing
    21:22:25.939 [system.io] [warning] open: data/textures/#splash_ring.tga.dds is missing
    21:22:25.941 [system.io] [warning] open: data/textures/#water_drop.tga.dds is missing
    21:22:25.942 [system.io] [warning] open: data/textures/#weather.tga.dds is missing
    21:22:32.154 [game.script.trigger] [trace] Trigger <0588_Unexplored_Advisor_Request_Help_Trigger> fired
    21:22:37.597 [game.script.trigger] [trace] Trigger <Start_Battle_Horse_Archers_Harrassing_Defensive_Enemy_Trigger> fired
    21:22:37.597 [game.script.trigger] [trace] Trigger <Selecting_multiple_units_Trigger> fired
    21:22:37.598 [game.script.trigger] [trace] Trigger <Speeding_up_controls_Trigger> fired
    21:22:37.598 [game.script.trigger] [trace] Trigger <Start_Battle_Horse_Archers_Harrassing_Defensive_Enemy_Trigger> fired
    21:22:37.598 [game.script.trigger] [trace] Trigger <Selecting_multiple_units_Trigger> fired
    21:22:37.598 [game.script.trigger] [trace] Trigger <Speeding_up_controls_Trigger> fired
    21:22:37.599 [game.script.trigger] [trace] Trigger <0588_Unexplored_Advisor_Request_Help_Trigger> fired
    21:22:37.662 [game.script.trigger] [trace] Trigger <0588_Unexplored_Advisor_Request_Help_Trigger> fired
    21:22:37.667 [game.script.trigger] [trace] Trigger <0588_Unexplored_Advisor_Request_Help_Trigger> fired
    21:22:47.706 [game.script.trigger] [trace] Trigger <Outflanking_Basics_3_Trigger> fired
    21:22:47.706 [game.script.trigger] [trace] Trigger <Anti_Flanking_Basics_1_Trigger> fired
    21:22:47.707 [game.script.trigger] [trace] Trigger <1120A_Skirmish_Mode_Advice_Trigger> fired
    21:22:47.707 [game.script.trigger] [trace] Trigger <1099_Missile_Attack_Before_Engaging_Trigger> fired
    21:22:47.707 [game.script.trigger] [trace] Trigger <1110_Infantry_Combine_Unit_Types_Trigger> fired
    21:22:47.707 [game.script.trigger] [trace] Trigger <1323_Fatigue_Trigger> fired
    21:22:47.707 [game.script.trigger] [trace] Trigger <1347_Attack_Their_General_Trigger> fired
    21:22:47.707 [game.script.trigger] [trace] Trigger <Hold_Down_Right_Button_Formation_Move_Trigger> fired
    21:22:47.707 [game.script.trigger] [trace] Trigger <Show_unit_destinations_Trigger> fired
    21:22:47.707 [game.script.trigger] [trace] Trigger <Moving_Units_Via_Waypoints_Trigger> fired
    21:22:47.707 [game.script.trigger] [trace] Trigger <Outflanking_Basics_3_Trigger> fired
    21:22:47.708 [game.script.trigger] [trace] Trigger <Anti_Flanking_Basics_1_Trigger> fired
    21:22:47.708 [game.script.trigger] [trace] Trigger <1120A_Skirmish_Mode_Advice_Trigger> fired
    21:22:47.708 [game.script.trigger] [trace] Trigger <1099_Missile_Attack_Before_Engaging_Trigger> fired
    21:22:47.708 [game.script.trigger] [trace] Trigger <1110_Infantry_Combine_Unit_Types_Trigger> fired
    21:22:47.708 [game.script.trigger] [trace] Trigger <1323_Fatigue_Trigger> fired
    21:22:47.708 [game.script.trigger] [trace] Trigger <1347_Attack_Their_General_Trigger> fired
    21:22:47.708 [game.script.trigger] [trace] Trigger <Hold_Down_Right_Button_Formation_Move_Trigger> fired
    21:22:47.708 [game.script.trigger] [trace] Trigger <Show_unit_destinations_Trigger> fired
    21:22:47.709 [game.script.trigger] [trace] Trigger <Moving_Units_Via_Waypoints_Trigger> fired
    21:22:47.799 [game.script.trigger] [trace] Trigger <0201_Message_First_Incoming_Message_Trigger> fired
    21:22:49.663 [game.script.trigger] [trace] Trigger <Start_Battle_Enemy_Forming_For_Attack_Trigger> fired
    21:22:49.663 [game.script.trigger] [trace] Trigger <Start_Battle_Enemy_Forming_For_Attack_Trigger> fired
    21:23:00.884 [game.script.trigger] [trace] Trigger <1230_Skirmish_Mode_Button_Trigger> fired
    21:23:11.572 [game.script.trigger] [trace] Trigger <Destroy_Enemy_Artillery_Trigger> fired
    21:23:11.572 [game.script.trigger] [trace] Trigger <1155_Draw_Their_Fire_Trigger> fired
    21:23:11.572 [game.script.trigger] [trace] Trigger <Destroy_Enemy_Artillery_Trigger> fired
    21:23:11.573 [game.script.trigger] [trace] Trigger <1155_Draw_Their_Fire_Trigger> fired
    21:23:11.573 [game.script.trigger] [trace] Trigger <Destroy_Enemy_Artillery_Trigger> fired
    21:23:11.573 [game.script.trigger] [trace] Trigger <1155_Draw_Their_Fire_Trigger> fired
    21:23:11.573 [game.script.trigger] [trace] Trigger <Destroy_Enemy_Artillery_Trigger> fired
    21:23:11.573 [game.script.trigger] [trace] Trigger <1155_Draw_Their_Fire_Trigger> fired
    21:23:14.603 [game.script.trigger] [trace] Trigger <Destroy_Enemy_Artillery_Trigger> fired
    21:23:14.604 [game.script.trigger] [trace] Trigger <1155_Draw_Their_Fire_Trigger> fired
    21:23:14.604 [game.script.trigger] [trace] Trigger <Destroy_Enemy_Artillery_Trigger> fired
    21:23:14.604 [game.script.trigger] [trace] Trigger <1155_Draw_Their_Fire_Trigger> fired
    21:23:33.725 [game.script.trigger] [trace] Trigger <Battle_Heavy_Cavalry_Group_Together_Charge_Trigger> fired
    21:23:33.725 [game.script.trigger] [trace] Trigger <Alternate_Attack_Trigger> fired
    21:23:34.990 [game.script.trigger] [trace] Trigger <1230_Skirmish_Mode_Button_Trigger> fired
    21:23:40.391 [game.script.trigger] [trace] Trigger <1230_Skirmish_Mode_Button_Trigger> fired
    21:23:43.629 [game.script.trigger] [trace] Trigger <1230_Skirmish_Mode_Button_Trigger> fired
    21:23:45.288 [game.script.trigger] [trace] Trigger <1230_Skirmish_Mode_Button_Trigger> fired
    21:23:59.579 [game.script.trigger] [trace] Trigger <Destroy_Enemy_Artillery_Trigger> fired
    21:23:59.579 [game.script.trigger] [trace] Trigger <Destroy_Enemy_Artillery_Trigger> fired
    21:23:59.579 [game.script.trigger] [trace] Trigger <Destroy_Enemy_Artillery_Trigger> fired
    21:24:00.866 [game.script.trigger] [trace] Trigger <1202_Spread_Panic_Trigger> fired
    21:24:02.470 [game.script.trigger] [trace] Trigger <Battle_Heavy_Cavalry_Group_Together_Charge_Trigger> fired
    21:24:02.470 [game.script.trigger] [trace] Trigger <Tiring_Cavalry_Trigger> fired
    21:24:02.470 [game.script.trigger] [trace] Trigger <1333A_Breaking_Off_From_Combat_Trigger> fired
    21:24:02.471 [game.script.trigger] [trace] Trigger <Alternate_Attack_Trigger> fired
    21:24:02.652 [game.script.trigger] [trace] Trigger <Destroy_Enemy_Artillery_Trigger> fired
    21:24:02.653 [game.script.trigger] [trace] Trigger <1155_Draw_Their_Fire_Trigger> fired
    21:24:02.653 [game.script.trigger] [trace] Trigger <Destroy_Enemy_Artillery_Trigger> fired
    21:24:02.653 [game.script.trigger] [trace] Trigger <1155_Draw_Their_Fire_Trigger> fired
    21:24:02.653 [game.script.trigger] [trace] Trigger <Destroy_Enemy_Artillery_Trigger> fired
    21:24:02.653 [game.script.trigger] [trace] Trigger <1155_Draw_Their_Fire_Trigger> fired
    21:24:02.653 [game.script.trigger] [trace] Trigger <Destroy_Enemy_Artillery_Trigger> fired
    21:24:02.654 [game.script.trigger] [trace] Trigger <1155_Draw_Their_Fire_Trigger> fired
    21:24:04.786 [game.script.trigger] [trace] Trigger <Battle_Heavy_Cavalry_Group_Together_Charge_Trigger> fired
    21:24:04.786 [game.script.trigger] [trace] Trigger <Tiring_Cavalry_Trigger> fired
    21:24:04.787 [game.script.trigger] [trace] Trigger <1333A_Breaking_Off_From_Combat_Trigger> fired
    21:24:04.787 [game.script.trigger] [trace] Trigger <Alternate_Attack_Trigger> fired
    21:24:07.797 [game.script.trigger] [trace] Trigger <Battle_Heavy_Cavalry_Group_Together_Charge_Trigger> fired
    21:24:07.797 [game.script.trigger] [trace] Trigger <1333A_Breaking_Off_From_Combat_Trigger> fired
    21:24:07.797 [game.script.trigger] [trace] Trigger <Alternate_Attack_Trigger> fired
    21:24:08.577 [game.script.trigger] [trace] Trigger <Destroy_Enemy_Artillery_Trigger> fired
    21:24:08.577 [game.script.trigger] [trace] Trigger <1155_Draw_Their_Fire_Trigger> fired
    21:24:08.578 [game.script.trigger] [trace] Trigger <Destroy_Enemy_Artillery_Trigger> fired
    21:24:08.578 [game.script.trigger] [trace] Trigger <1155_Draw_Their_Fire_Trigger> fired
    21:24:10.793 [game.script.trigger] [trace] Trigger <Battle_Heavy_Cavalry_Group_Together_Charge_Trigger> fired
    21:24:10.793 [game.script.trigger] [trace] Trigger <1333A_Breaking_Off_From_Combat_Trigger> fired
    21:24:10.794 [game.script.trigger] [trace] Trigger <Alternate_Attack_Trigger> fired
    21:24:11.570 [game.script.trigger] [trace] Trigger <Destroy_Enemy_Artillery_Trigger> fired
    21:24:11.571 [game.script.trigger] [trace] Trigger <1155_Draw_Their_Fire_Trigger> fired
    21:24:11.571 [game.script.trigger] [trace] Trigger <Destroy_Enemy_Artillery_Trigger> fired
    21:24:11.571 [game.script.trigger] [trace] Trigger <1155_Draw_Their_Fire_Trigger> fired
    21:24:13.658 [game.script.trigger] [trace] Trigger <Battle_Heavy_Cavalry_Group_Together_Charge_Trigger> fired
    21:24:13.660 [game.script.trigger] [trace] Trigger <1333A_Breaking_Off_From_Combat_Trigger> fired
    21:24:13.660 [game.script.trigger] [trace] Trigger <Alternate_Attack_Trigger> fired
    21:24:19.427 [game.script.trigger] [trace] Trigger <Battle_Heavy_Cavalry_Group_Together_Charge_Trigger> fired
    21:24:19.427 [game.script.trigger] [trace] Trigger <1333A_Breaking_Off_From_Combat_Trigger> fired
    21:24:19.427 [game.script.trigger] [trace] Trigger <Alternate_Attack_Trigger> fired
    21:24:20.170 [game.script.trigger] [trace] Trigger <1202_Spread_Panic_Trigger> fired
    21:24:20.587 [game.script.trigger] [trace] Trigger <Destroy_Enemy_Artillery_Trigger> fired
    21:24:20.587 [game.script.trigger] [trace] Trigger <1155_Draw_Their_Fire_Trigger> fired
    21:24:22.175 [game.script.trigger] [trace] Trigger <1202_Spread_Panic_Trigger> fired
    21:24:22.175 [game.script.trigger] [trace] Trigger <1203_Maintain_Momentum_Trigger> fired
    21:24:22.175 [game.script.trigger] [trace] Trigger <1204_Timing_Is_Everything_Trigger> fired
    21:24:24.767 [game.script.trigger] [trace] Trigger <1202_Spread_Panic_Trigger> fired
    21:24:24.767 [game.script.trigger] [trace] Trigger <1203_Maintain_Momentum_Trigger> fired
    21:24:24.767 [game.script.trigger] [trace] Trigger <1204_Timing_Is_Everything_Trigger> fired
    21:24:26.572 [game.script.trigger] [trace] Trigger <Destroy_Enemy_Artillery_Trigger> fired
    21:24:26.572 [game.script.trigger] [trace] Trigger <1155_Draw_Their_Fire_Trigger> fired
    21:24:31.359 [game.script.trigger] [trace] Trigger <1202_Spread_Panic_Trigger> fired



    complete log is too big, this is last info about custom battle. anything wrong whit this?

  8. #128

    Default Re: Crashes and how to fix them

    Quote Originally Posted by Gigantus View Post
    Mak (or was it withwnar?) mentioned that missing names (eg present in descr_names but not in text\names) will cause a crash if a trait with an epithet is given. Can't find the discussion, though.
    I just experienced crash that i think is related to characters with missing names. I change names to my new faction ( i put only historical ones ) and i continue campaign. next turn i have crash with harsh_lifestyle2 and 3, and agent60 and 62 triggers. that triggers are for character traits, right? and that's why game crashes. now i must start new campaign.

  9. #129

    Default Re: Crashes and how to fix them

    After 3 years of work, I have a strange problem; by mistake, using Geomod changed the names of some regions, I added two, and there was a CTD I partly solved by correcting the names. however, it's not all right, when I start a new campaign, the game starts, and then when it comes out of the game, the game falls. error log does not record anything and this in the picture is the only one that proves that something is wrong. Does anyone have an idea of which file has not yet been fixed?
    Click image for larger version. 

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  10. #130

    Default Re: Crashes and how to fix them

    What do you mean, 'the game start and then when it come out of the game, the game fall'? What is wrong in these pictures, I can't see, those ressources you pointed looks alright? Is it a crash soon after the campaign start loading you mean? Does it crash no matter what faction you pick?

  11. #131

    Default Re: Crashes and how to fix them

    resource tin - not apples, resource tobacco - not glass, resource chocolate - not weapons. game start with new campaign, no matters what faction, but CTD on exit.

  12. #132

    Default Re: Crashes and how to fix them

    edited - problem solved
    Attached Files Attached Files
    Last edited by Kilgore Trout; December 18, 2018 at 07:43 AM.
    Roland searched the continent for the man who'd done him in
    He found him in Mombasa in a barroom drinking gin
    Roland aimed his Thompson gun. He didn't say a word
    But he blew Van Owen's body from there to Johannesburg
    - Warren Zevon - Roland the Headless Thompson Gunner - 1978

  13. #133

    Default Re: Crashes and how to fix them

    [TRÍCH DẪN]10: 34: 07.679 [system.rpt] [luôn] CPU: SSE2
    10: 34: 07.679 [system.rpt] [always] ==== nhật ký hệ thống bắt đầu, ngŕy xây dựng: phát triển phięn bản ngŕy 5 tháng 9 năm 2014 ===
    10: 34: 07.695 [system.io] [luôn] gắn gói gói / data_0.pack
    10: 34: 07.695 [system.io] [luôn] gắn gói gói / data_1.pack
    10: 34: 07.695 [system.io] [luôn] gắn gói gói / data_2.pack
    10: 34: 07.695 [system.io] [luôn] được gắn gói gói / data_3.pack
    10: 34: 07.695 [system.io] [luôn] được gắn các gói gói / data_4.pack
    10: 34: 07.695 [system.io] [always] mount pack pack / localized.pack
    10: 34: 14.630 [script.err] [error] Lỗi tập lệnh trong mods / Third_Age_Reforged / data / export_descr_buildings.txt, tại dňng 8730, cột 2
    Lỗi xây dựng DB - phe Ai Cập có lỗ hổng trong việc xây dựng trước pháo đŕi
    10: 34: 14.630 [script.err] [error] Lỗi tập lệnh trong mods / Third_Age_Reforged / data / export_descr_buildings.txt, tại dňng 8730, cột 2
    Lỗi xây dựng DB - phe hungary có lỗ hổng trong việc xây dựng trước pháo đŕi
    10: 34: 14.630 [script.err] [error] Lỗi tập lệnh trong mods / Third_Age_Reforged / data / export_descr_buildings.txt, tại dňng 8730, cột 2
    Lỗi xây dựng DB - phe Mongols có lỗ hổng trong việc xây dựng trước pháo đŕi
    10: 34: 14.630 [script.err] [error] Lỗi tập lệnh trong mods / Third_Age_Reforged / data / export_descr_buildings.txt, tại dňng 8730, cột 2
    Lỗi xây dựng DB - phe ireland có lỗ hổng trong việc xây dựng trước pháo đŕi
    10: 34: 15.412 [script.err] [error] Lỗi tập lệnh trong mod / Third_Age_Reforged / data / export_descr_character_traits.txt, tại dňng 13959, cột 42
    Tęn cấp độ tňa nhŕ siege_2 không được těm thấy dưới dạng cấp trong xây dựng cơ sở dữ liệu
    10: 34: 15.412 [script.err] [error] Lỗi tập lệnh trong mod / Third_Age_Reforged / data / export_descr_character_traits.txt, tại dňng 13970, cột 42
    Tęn cấp độ tňa nhŕ c_siege_2 không được těm thấy dưới dạng cấp độ trong cơ sở dữ liệu xây dựng
    10: 34: 15.554 [script.err] [error] Lỗi tập lệnh trong mod / Third_Age_Reforged / data / export_descr_ancillaries.txt, tại dňng 6971, cột 43
    Tęn cấp độ tňa nhŕ siege_1 không được těm thấy dưới dạng cấp trong xây dựng cơ sở dữ liệu
    10: 34: 15.554 [script.err] [error] Lỗi tập lệnh trong mods / Third_Age_Reforged / data / export_descr_ancillaries.txt, tại dňng 6982, cột 43
    Tęn cấp độ tňa nhŕ c_siege_1 không được těm thấy dưới dạng cấp độ trong cơ sở dữ liệu xây dựng
    10: 34: 15.554 [script.err] [error] Lỗi tập lệnh trong mods / Third_Age_Reforged / data / export_descr_ancillaries.txt, tại dňng 7167, cột 43
    Tęn cấp độ tňa nhŕ siege_1 không được těm thấy dưới dạng cấp trong xây dựng cơ sở dữ liệu
    10: 34: 15.554 [script.err] [error] Lỗi tập lệnh trong mods / Third_Age_Reforged / data / export_descr_ancillaries.txt, tại dňng 7177, cột 43
    Tęn cấp độ tňa nhŕ c_siege_1 không được těm thấy dưới dạng cấp độ trong cơ sở dữ liệu xây dựng
    10: 34: 15.554 [script.err] [error] Lỗi tập lệnh trong mods / Third_Age_Reforged / data / export_descr_ancillaries.txt, tại dňng 7185, cột 45
    Tęn cấp độ tňa nhŕ siege_2 không được těm thấy dưới dạng cấp trong xây dựng cơ sở dữ liệu
    10: 34: 15.554 [script.err] [error] Lỗi tập lệnh trong mod / Third_Age_Reforged / data / export_descr_ancillaries.txt, tại dňng 7192, cột 45
    Tęn cấp độ tňa nhŕ c_siege_2 không được těm thấy dưới dạng cấp độ trong cơ sở dữ liệu xây dựng
    10: 36: 17.298 [system.rpt] [error] Med Middle 2: Total War gặp lỗi không xác định vŕ hiện sẽ thoát.


    [/TRÍCH DẪN]

    how can fix total war third age reforged !! help !!

  14. #134
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Crashes and how to fix them

    Quote Originally Posted by tylei142 View Post
    [TRÍCH DẪN]how can fix total war third age reforged !! help !!
    By going to where you downloaded the mod - it's not supported here on TWC as it does not respect the wishes of modders.










  15. #135

    Default Re: Crashes and how to fix them

    Hi, can anyone give me some advice? I play mod total vanilla, I've edited several regions and one faction.. the game works great, battles too.. but if I want to run the saved game then m2tw turns off and I get a CTD..if I start a new campaign game works properly, but after saving I do not want to load the saved game and I have to start on a new one.. Can't someone give me advice?

  16. #136
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Crashes and how to fix them

    Somewhere in your edits you introduced a bug that allows playing but not saving. Without further info there isn't much anyone can do.

    I would suggest to reverse the changes and then re-introduce them one step at a time with testing in between. Describing which files you actually changed and what in there might give an idea.










  17. #137

    Default Re: Crashes and how to fix them

    it can be in the descr_win_conditions file, you maybe left their old region names, you must delete them or replace them with the new region names,(if you changed the region names)(fix by druvator) the file is in data/world/campaign/imperial_campaign
    getting older

  18. #138

    Default Re: Crashes and how to fix them

    Quote Originally Posted by stevietheconquer View Post
    môže byť v súbore descr_win_conditions, možno ste nechali ich staré názvy oblastí, musíte ich odstrániť alebo nahradiť novými názvami oblastí,(ak ste zmenili názvy oblastí)(oprava druvátorom), súbor je v údajoch/svete/kampani/imperial_campaign
    Thank you very much, it seems that's where the problem was, I really thank you, and dufam ze will go as it should.

  19. #139
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Crashes and how to fix them

    Thanks stevie - from the description I did assume that he hadn't changed the data names (in curly brackets) of regions, only the display names.










  20. #140

    Default Re: Crashes and how to fix them

    please,Can you advise me on how to change the coat of arms of the fraction?

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