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Thread: Crashes and how to fix them

  1. #101
    Civis
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    Icon9 Re: Crashes and how to fix them

    I reinstalled a fresh Bare Geomod as added as much as I needed to run the mod while refraining from major changes to the text folder.

    Now the mod CTDs with the "sorry pal" message without any given error in the log.


    This is starting to sound like the problem is my PC acting funny. I could swear that I'm doing everything right, and if the problems I am reporting are the first time you hear about them then either I am too incompetent to try modding or that it's the machine I'm using. The mod used to run fine until I tried to add a religion; that is what started the whole "agent_movie" junk and I cannot see what that has to do with the religions file in the data and text folders. It's like problems pop up randomly out of nowhere.
    Attached Files Attached Files

  2. #102
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Crashes and how to fix them

    Do a fresh install of Bare Geomod (again) and then run it without any changes to test if the basics are error free.
    If you have added a new religion then you should have modified the following files:
    • data\descr_religion
    • data\text\religion
    • maps\base\descr_regions

    and then deleted the map.rwm file










  3. #103
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    Default Re: Crashes and how to fix them

    OK. I started from scratch with a fresh Bare Geomod. I added my files little by little and somehow the error did not reappear.

    Now everything is working fine. I added all the religions my mod requires and there are no problems (for now).

    I still think that the problem was my PC acting up.

  4. #104
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Crashes and how to fix them

    Glad the issue got solved. Testing after small changes (and backing up afterward) is the safest way to do modding. Better spend small time doing that then spending hours looking for errors.










  5. #105

    Default Re: Crashes and how to fix them

    I have a small issue my mod CTD after I have tried to build a naval unit "cog" I did make changes in EDU and EDB, did I miss something else? Any help is greatly appreciated.

    system.log.txt


    „Nos Stephanus Thomas Dei gratia Rasciae, Serviae, Bosnensium sive Illyricorum, Primordiae, Dalmatiae et Croatiae rex“

  6. #106

    Default Re: Crashes and how to fix them

    Quote Originally Posted by BHCluster View Post
    I have a small issue my mod CTD after I have tried to build a naval unit "cog" I did make changes in EDU and EDB, did I miss something else? Any help is greatly appreciated.

    system.log.txt
    It was description_character as pointed out to me bydanny X. So that has fixed it.


    „Nos Stephanus Thomas Dei gratia Rasciae, Serviae, Bosnensium sive Illyricorum, Primordiae, Dalmatiae et Croatiae rex“

  7. #107
    o Realife o's Avatar Foederatus
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    Default Re: Crashes and how to fix them

    Hello I am trying to add a code to my mod's .cfg file but do not have a program capable of opening a cfg file apparently, I was just curious if I'm doing something different than everyone else or just don't have the correct program, thanks for any help

  8. #108
    o Realife o's Avatar Foederatus
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    Default Re: Crashes and how to fix them

    Quote Originally Posted by o Realife o View Post
    Hello I am trying to add a code to my mod's .cfg file but do not have a program capable of opening a cfg file apparently, I was just curious if I'm doing something different than everyone else or just don't have the correct program, thanks for any help
    I got it.

  9. #109

    Default Re: Crashes and how to fix them

    anyone experienced CTD after destroying other faction? i got crash after destroying Hungarians last town without error message, and this is not mentioned in tutorial.

  10. #110
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Crashes and how to fix them

    I think it's an entry in descr_campaign_db, open the file with Notepad and check if yours is like this:

    Code:
       <bribery>
          <bribe_to_family_tree bool="false"/>










  11. #111

    Default Re: Crashes and how to fix them

    Quote Originally Posted by Gigantus View Post
    I think it's an entry in descr_campaign_db, open the file with Notepad and check if yours is like this:

    Code:
       <bribery>
          <bribe_to_family_tree bool="false"/>
    bribery!?
    unfortunately for me, that file is vanilla, so it's correct. by the way, my mod is geomod with saxons activated. before when i test it, works just fine, but now after saxons are playable, i got crash when destroy Hungarians ( and probably Venice, maybe it's not problem with new building - monastery, still to play until destroy Venice ). is it about faction_destroyed event?

  12. #112
    irishron's Avatar Cura Palatii
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    Default Re: Crashes and how to fix them

    I've also had ai General dies in battle, ai captain promoted, faction destroyed, crash. It was one of the triggers in the EDCT and about the last one fired in the log if I remember correctly.

  13. #113
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Crashes and how to fix them

    Recently what I heard related to traits being given: if there is a character without a name and a trait with an epithet is given to him then it causes a crash.

    If you have activated the saxons, did you enter them in the descr_names file? And if so, do their names appear in text\names?










  14. #114

    Default Re: Crashes and how to fix them

    Quote Originally Posted by irishron View Post
    I've also had ai General dies in battle, ai captain promoted, faction destroyed, crash. It was one of the triggers in the EDCT and about the last one fired in the log if I remember correctly.
    Looks like u r right. here is triggers that's fired only on capitals: Budapest and Venice
    23:32:37.690 [game.script.trigger] [trace] Trigger <0100_T_Invaded_Settlement> fired
    23:32:37.690 [game.script.trigger] [trace] Trigger <0052_T_Invaded_Settlement> fired
    u remember how u resolve this problem?
    Last edited by sale70; June 12, 2014 at 04:43 PM.

  15. #115

    Default Re: Crashes and how to fix them

    deleted

  16. #116
    irishron's Avatar Cura Palatii
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    Default Re: Crashes and how to fix them

    Look above those two for a trait trigger. Those are event triggers. When you find it comment it out in the EDCT.

  17. #117

    Default Re: Crashes and how to fix them

    Quote Originally Posted by irishron View Post
    Look above those two for a trait trigger. Those are event triggers. When you find it comment it out in the EDCT.
    Huh....i'm puzzled can u help pls?
    Spoiler Alert, click show to read: 
    23:32:05.375 [game.script.trigger] [trace] Trigger <0588_Unexplored_Advisor_Request_Help_Trigger> fired23:32:05.376 [game.script.trigger] [trace] Trigger <0087_UI_Scroll_Prisoners_Trigger> fired
    23:32:05.376 [game.script.trigger] [trace] Trigger <0588_Unexplored_Advisor_Request_Help_Trigger> fired
    23:32:20.252 [game.script.trigger] [trace] Trigger <0588_Unexplored_Advisor_Request_Help_Trigger> fired
    23:32:23.124 [game.script.trigger] [trace] Trigger <disinherited> fired
    23:32:23.124 [game.script.trigger] [trace] Trigger <becomesheir> fired
    23:32:23.221 [game.script.trigger] [trace] Trigger <V0030_Standard_Battle_Defender_Crushing_Victory_VnV_Trigger> fired
    23:32:23.221 [game.script.trigger] [trace] Trigger <V0090_Standard_Battle_Any_Victory_VnV_Trigger> fired
    23:32:23.221 [game.script.trigger] [trace] Trigger <V0210_Standard_Battle_Crushing_Victory_Infantry_Commander_VnV_Trigger> fired
    23:32:23.222 [game.script.trigger] [trace] Trigger <knight_chivalrous_vnv_trigger> fired
    23:32:23.222 [game.script.anc] [trace] Ancillary <knight_chivalrous> not added - chance 25, random 67
    23:32:23.442 [game.script.trigger] [trace] Trigger <0055_T_Invasion_Neutral> fired
    23:32:23.449 [game.script.trigger] [trace] Trigger <0055_T_Invasion_Neutral> fired
    23:32:23.450 [game.script.trigger] [trace] Trigger <0055_T_Invasion_Neutral> fired
    23:32:27.517 [game.script.trigger] [trace] Trigger <0072_T_Undeclared_Attack> fired
    23:32:27.646 [game.script.trigger] [trace] Trigger <V0080_Standard_Battle_Defender_Clear_Loss_VnV_Trigger> fired
    23:32:27.646 [game.script.trigger] [trace] Trigger <Battle_General_Took_Hits> fired
    23:32:27.646 [game.script.trigger] [trace] Trigger <battle3Chivalry1_defensivewin> fired
    23:32:27.646 [game.script.trigger] [trace] Trigger <hate_n_fear_19> fired
    23:32:27.646 [game.script.trigger] [trace] Trigger <soothsayer_vnv_trigger> fired
    23:32:27.647 [game.script.trigger] [trace] Trigger <V0050_Standard_Battle_Attacker_Clear_Victory_VnV_Trigger> fired
    23:32:27.647 [game.script.trigger] [trace] Trigger <V0090_Standard_Battle_Any_Victory_VnV_Trigger> fired
    23:32:27.647 [game.script.trigger] [trace] Trigger <Battle_General_Took_Hits> fired
    23:32:31.021 [game.script.trigger] [trace] Trigger <0055_T_Invasion_Neutral> fired
    23:32:31.023 [game.script.trigger] [trace] Trigger <0055_T_Invasion_Neutral> fired
    23:32:31.309 [game.script.trigger] [trace] Trigger <0055_T_Invasion_Neutral> fired
    23:32:31.311 [game.script.trigger] [trace] Trigger <0055_T_Invasion_Neutral> fired
    23:32:32.232 [game.script.trigger] [trace] Trigger <0055_T_Invasion_Neutral> fired
    23:32:32.238 [game.script.trigger] [trace] Trigger <0055_T_Invasion_Neutral> fired
    23:32:32.239 [game.script.trigger] [trace] Trigger <0055_T_Invasion_Neutral> fired
    23:32:32.415 [game.script.trigger] [trace] Trigger <harsh_lifestyle3> fired
    23:32:32.416 [game.script.trigger] [trace] Trigger <0211_Spy_On_Settlement> fired
    23:32:32.416 [game.script.trigger] [trace] Trigger <sitting_around_town_with_catholicchurch_castle> fired
    23:32:32.416 [game.script.trigger] [trace] Trigger <sitting_around_town_with_castle_barracks> fired
    23:32:32.416 [game.script.trigger] [trace] Trigger <sitting_around_academic_free_settlement> fired
    23:32:32.416 [game.script.trigger] [trace] Trigger <selfperpetuating13> fired
    23:32:32.416 [game.script.trigger] [trace] Trigger <selfperpetuating41> fired
    23:32:32.416 [game.script.trigger] [trace] Trigger <sitting_around_town_with_castle_armourer> fired
    23:32:32.416 [game.script.anc] [trace] Ancillary <armour_custom> not added - chance 30, random 21 - but could not be received
    23:32:32.416 [game.script.trigger] [trace] Trigger <biographer_vnv_trigger> fired
    23:32:32.417 [game.script.anc] [trace] Ancillary <biographer> not added - chance 5, random 6
    23:32:32.417 [game.script.trigger] [trace] Trigger <master_of_archers_vnv_trigger> fired
    23:32:32.417 [game.script.anc] [trace] Ancillary <master_of_archers> not added - chance 5, random 28
    23:32:32.417 [game.script.trigger] [trace] Trigger <military_engineer_vnv_trigger2> fired
    23:32:32.417 [game.script.anc] [trace] Ancillary <military_engineer> not added - chance 8, random 17
    23:32:32.417 [game.script.trigger] [trace] Trigger <overseer_vnv_trigger> fired
    23:32:32.417 [game.script.anc] [trace] Ancillary <overseer> not added - chance 10, random 93
    23:32:32.417 [game.script.trigger] [trace] Trigger <pet_guard_dog_vnv_trigger> fired
    23:32:32.418 [game.script.anc] [trace] Ancillary <pet_guarddog> not added - chance 8, random 70
    23:32:32.418 [game.script.trigger] [trace] Trigger <siege_engineer_vnv_trigger2> fired
    23:32:32.418 [game.script.anc] [trace] Ancillary <siege_engineer> not added - chance 3, random 73
    23:32:32.418 [game.script.trigger] [trace] Trigger <0211_Spy_On_Settlement> fired
    23:32:32.418 [game.script.trigger] [trace] Trigger <selfperpetuating7> fired
    23:32:32.418 [game.script.trigger] [trace] Trigger <selfperpetuating18> fired
    23:32:32.418 [game.script.trigger] [trace] Trigger <selfperpetuating21> fired
    23:32:32.418 [game.script.trigger] [trace] Trigger <selfperpetuating28> fired
    23:32:32.419 [game.script.trigger] [trace] Trigger <selfperpetuating32> fired
    23:32:32.419 [game.script.trigger] [trace] Trigger <selfperpetuating47> fired
    23:32:32.419 [game.script.trigger] [trace] Trigger <selfperpetuating55> fired
    23:32:32.419 [game.script.trigger] [trace] Trigger <harsh_lifestyle2> fired
    23:32:32.419 [game.script.trigger] [trace] Trigger <harsh_lifestyle3> fired
    23:32:32.419 [game.script.trigger] [trace] Trigger <0211_Spy_On_Settlement> fired
    23:32:32.419 [game.script.trigger] [trace] Trigger <sitting_around_town_with_catholicchurch_castle> fired
    23:32:32.419 [game.script.trigger] [trace] Trigger <sitting_around_town_with_castle_barracks> fired
    23:32:32.419 [game.script.trigger] [trace] Trigger <sitting_around_academic_free_settlement> fired
    23:32:32.420 [game.script.trigger] [trace] Trigger <selfperpetuating11> fired
    23:32:32.420 [game.script.trigger] [trace] Trigger <selfperpetuating22> fired
    23:32:32.420 [game.script.trigger] [trace] Trigger <selfperpetuating41> fired
    23:32:32.420 [game.script.trigger] [trace] Trigger <selfperpetuating45> fired
    23:32:32.420 [game.script.trigger] [trace] Trigger <selfperpetuating48> fired
    23:32:32.420 [game.script.trigger] [trace] Trigger <overseer_vnv_trigger> fired
    23:32:32.420 [game.script.anc] [trace] Ancillary <overseer> not added - chance 10, random 52
    23:32:32.420 [game.script.trigger] [trace] Trigger <pet_guard_dog_vnv_trigger> fired
    23:32:32.421 [game.script.anc] [trace] Ancillary <pet_guarddog> not added - chance 8, random 5 - but could not be received
    23:32:32.421 [game.script.trigger] [trace] Trigger <harsh_lifestyle2> fired
    23:32:32.421 [game.script.trigger] [trace] Trigger <harsh_lifestyle2> fired
    23:32:32.421 [game.script.trigger] [trace] Trigger <sitting_around_camp_vnv_trigger> fired
    23:32:32.421 [game.script.trigger] [trace] Trigger <harsh_lifestyle2> fired
    23:32:32.421 [game.script.trigger] [trace] Trigger <selfperpetuating49> fired
    23:32:32.421 [game.script.trigger] [trace] Trigger <foreign_dignitary_vnv_trigger> fired
    23:32:32.422 [game.script.anc] [trace] Ancillary <foreign_dignitary> not added - chance 3, random 47
    23:32:32.422 [game.script.trigger] [trace] Trigger <harsh_lifestyle2> fired
    23:32:32.422 [game.script.trigger] [trace] Trigger <harsh_lifestyle3> fired
    23:32:32.454 [game.script.trigger] [trace] Trigger <governing13> fired
    23:32:32.454 [game.script.trigger] [trace] Trigger <governing16> fired
    23:32:32.461 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    23:32:32.461 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    23:32:32.461 [game.script.trigger] [trace] Trigger <0072_Governors_Religion> fired
    23:32:32.461 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    23:32:32.462 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    23:32:32.462 [game.script.trigger] [trace] Trigger <0156_Governor_Dread> fired
    23:32:32.462 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    23:32:32.462 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    23:32:32.462 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    23:32:32.462 [game.script.trigger] [trace] Trigger <0072_Governors_Religion> fired
    23:32:32.462 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    23:32:32.462 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    23:32:32.465 [game.script.trigger] [trace] Trigger <0046_P_Normalise> fired
    23:32:32.465 [game.script.trigger] [trace] Trigger <0083b_Update_Allies> fired
    23:32:32.465 [game.script.trigger] [trace] Trigger <0084b_Update_Enemies> fired
    23:32:32.465 [game.script.trigger] [trace] Trigger <0085_Update_Religion> fired
    23:32:32.465 [game.script.trigger] [trace] Trigger <0093_Update_Normal_Difficulty> fired
    23:32:32.466 [game.script.trigger] [trace] Trigger <0096_Increase_Global_Standing_New_Turn> fired
    23:32:32.466 [game.script.trigger] [trace] Trigger <0108_Update_Untrustworthy_Factions_Minor> fired
    23:32:32.466 [game.script.trigger] [trace] Trigger <0103_High_Income3> fired
    23:32:37.690 [game.script.trigger] [trace] Trigger <0100_T_Invaded_Settlement> fired
    23:32:37.690 [game.script.trigger] [trace] Trigger <0052_T_Invaded_Settlement> fired

    which one?

  18. #118
    irishron's Avatar Cura Palatii
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    Default Re: Crashes and how to fix them

    Code:
    23:32:32.454 [game.script.trigger] [trace] Trigger <governing16> fired
    I'd start here commenting this one out. I'd comment out this one.

    My personal experience, it's not save compatible. may you be luckier than I.

    Harsh_lifestyle one has been known to cause problems but you have escaped so far.

  19. #119

    Default Re: Crashes and how to fix them

    Quote Originally Posted by irishron View Post
    Code:
    23:32:32.454 [game.script.trigger] [trace] Trigger <governing16> fired
    I'd start here commenting this one out. I'd comment out this one.
    ......
    i'm a beginner in modding, open EDCT but don't know how to comment, what to do?

  20. #120
    irishron's Avatar Cura Palatii
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    Default Re: Crashes and how to fix them

    Put a semicolon in front of the like this.

    From
    Code:
    Trigger governing16
        WhenToTest GovernorCityRiots
    
        Condition GovernorTaxLevel > tax_low
    
        Affects BadAdministrator  1  Chance  33
    to
    Code:
    ;Trigger governing16
    ;    WhenToTest GovernorCityRiots
    
    ;    Condition GovernorTaxLevel > tax_low
    
    ;    Affects BadAdministrator  1  Chance  33

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