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  1. #1
    o Realife o's Avatar Foederatus
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    Default Re: Crashes and how to fix them

    Quote Originally Posted by o Realife o View Post
    Hello I am trying to add a code to my mod's .cfg file but do not have a program capable of opening a cfg file apparently, I was just curious if I'm doing something different than everyone else or just don't have the correct program, thanks for any help
    I got it.

  2. #2

    Default Re: Crashes and how to fix them

    anyone experienced CTD after destroying other faction? i got crash after destroying Hungarians last town without error message, and this is not mentioned in tutorial.

  3. #3
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Crashes and how to fix them

    I think it's an entry in descr_campaign_db, open the file with Notepad and check if yours is like this:

    Code:
       <bribery>
          <bribe_to_family_tree bool="false"/>










  4. #4

    Default Re: Crashes and how to fix them

    Quote Originally Posted by Gigantus View Post
    I think it's an entry in descr_campaign_db, open the file with Notepad and check if yours is like this:

    Code:
       <bribery>
          <bribe_to_family_tree bool="false"/>
    bribery!?
    unfortunately for me, that file is vanilla, so it's correct. by the way, my mod is geomod with saxons activated. before when i test it, works just fine, but now after saxons are playable, i got crash when destroy Hungarians ( and probably Venice, maybe it's not problem with new building - monastery, still to play until destroy Venice ). is it about faction_destroyed event?

  5. #5
    irishron's Avatar Cura Palatii
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    Default Re: Crashes and how to fix them

    I've also had ai General dies in battle, ai captain promoted, faction destroyed, crash. It was one of the triggers in the EDCT and about the last one fired in the log if I remember correctly.

  6. #6

    Default Re: Crashes and how to fix them

    Quote Originally Posted by irishron View Post
    I've also had ai General dies in battle, ai captain promoted, faction destroyed, crash. It was one of the triggers in the EDCT and about the last one fired in the log if I remember correctly.
    Looks like u r right. here is triggers that's fired only on capitals: Budapest and Venice
    23:32:37.690 [game.script.trigger] [trace] Trigger <0100_T_Invaded_Settlement> fired
    23:32:37.690 [game.script.trigger] [trace] Trigger <0052_T_Invaded_Settlement> fired
    u remember how u resolve this problem?
    Last edited by sale70; June 12, 2014 at 04:43 PM.

  7. #7
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Crashes and how to fix them

    Recently what I heard related to traits being given: if there is a character without a name and a trait with an epithet is given to him then it causes a crash.

    If you have activated the saxons, did you enter them in the descr_names file? And if so, do their names appear in text\names?










  8. #8

    Default Re: Crashes and how to fix them

    deleted

  9. #9
    irishron's Avatar Cura Palatii
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    Default Re: Crashes and how to fix them

    Look above those two for a trait trigger. Those are event triggers. When you find it comment it out in the EDCT.

  10. #10

    Default Re: Crashes and how to fix them

    Quote Originally Posted by irishron View Post
    Look above those two for a trait trigger. Those are event triggers. When you find it comment it out in the EDCT.
    Huh....i'm puzzled can u help pls?
    Spoiler Alert, click show to read: 
    23:32:05.375 [game.script.trigger] [trace] Trigger <0588_Unexplored_Advisor_Request_Help_Trigger> fired23:32:05.376 [game.script.trigger] [trace] Trigger <0087_UI_Scroll_Prisoners_Trigger> fired
    23:32:05.376 [game.script.trigger] [trace] Trigger <0588_Unexplored_Advisor_Request_Help_Trigger> fired
    23:32:20.252 [game.script.trigger] [trace] Trigger <0588_Unexplored_Advisor_Request_Help_Trigger> fired
    23:32:23.124 [game.script.trigger] [trace] Trigger <disinherited> fired
    23:32:23.124 [game.script.trigger] [trace] Trigger <becomesheir> fired
    23:32:23.221 [game.script.trigger] [trace] Trigger <V0030_Standard_Battle_Defender_Crushing_Victory_VnV_Trigger> fired
    23:32:23.221 [game.script.trigger] [trace] Trigger <V0090_Standard_Battle_Any_Victory_VnV_Trigger> fired
    23:32:23.221 [game.script.trigger] [trace] Trigger <V0210_Standard_Battle_Crushing_Victory_Infantry_Commander_VnV_Trigger> fired
    23:32:23.222 [game.script.trigger] [trace] Trigger <knight_chivalrous_vnv_trigger> fired
    23:32:23.222 [game.script.anc] [trace] Ancillary <knight_chivalrous> not added - chance 25, random 67
    23:32:23.442 [game.script.trigger] [trace] Trigger <0055_T_Invasion_Neutral> fired
    23:32:23.449 [game.script.trigger] [trace] Trigger <0055_T_Invasion_Neutral> fired
    23:32:23.450 [game.script.trigger] [trace] Trigger <0055_T_Invasion_Neutral> fired
    23:32:27.517 [game.script.trigger] [trace] Trigger <0072_T_Undeclared_Attack> fired
    23:32:27.646 [game.script.trigger] [trace] Trigger <V0080_Standard_Battle_Defender_Clear_Loss_VnV_Trigger> fired
    23:32:27.646 [game.script.trigger] [trace] Trigger <Battle_General_Took_Hits> fired
    23:32:27.646 [game.script.trigger] [trace] Trigger <battle3Chivalry1_defensivewin> fired
    23:32:27.646 [game.script.trigger] [trace] Trigger <hate_n_fear_19> fired
    23:32:27.646 [game.script.trigger] [trace] Trigger <soothsayer_vnv_trigger> fired
    23:32:27.647 [game.script.trigger] [trace] Trigger <V0050_Standard_Battle_Attacker_Clear_Victory_VnV_Trigger> fired
    23:32:27.647 [game.script.trigger] [trace] Trigger <V0090_Standard_Battle_Any_Victory_VnV_Trigger> fired
    23:32:27.647 [game.script.trigger] [trace] Trigger <Battle_General_Took_Hits> fired
    23:32:31.021 [game.script.trigger] [trace] Trigger <0055_T_Invasion_Neutral> fired
    23:32:31.023 [game.script.trigger] [trace] Trigger <0055_T_Invasion_Neutral> fired
    23:32:31.309 [game.script.trigger] [trace] Trigger <0055_T_Invasion_Neutral> fired
    23:32:31.311 [game.script.trigger] [trace] Trigger <0055_T_Invasion_Neutral> fired
    23:32:32.232 [game.script.trigger] [trace] Trigger <0055_T_Invasion_Neutral> fired
    23:32:32.238 [game.script.trigger] [trace] Trigger <0055_T_Invasion_Neutral> fired
    23:32:32.239 [game.script.trigger] [trace] Trigger <0055_T_Invasion_Neutral> fired
    23:32:32.415 [game.script.trigger] [trace] Trigger <harsh_lifestyle3> fired
    23:32:32.416 [game.script.trigger] [trace] Trigger <0211_Spy_On_Settlement> fired
    23:32:32.416 [game.script.trigger] [trace] Trigger <sitting_around_town_with_catholicchurch_castle> fired
    23:32:32.416 [game.script.trigger] [trace] Trigger <sitting_around_town_with_castle_barracks> fired
    23:32:32.416 [game.script.trigger] [trace] Trigger <sitting_around_academic_free_settlement> fired
    23:32:32.416 [game.script.trigger] [trace] Trigger <selfperpetuating13> fired
    23:32:32.416 [game.script.trigger] [trace] Trigger <selfperpetuating41> fired
    23:32:32.416 [game.script.trigger] [trace] Trigger <sitting_around_town_with_castle_armourer> fired
    23:32:32.416 [game.script.anc] [trace] Ancillary <armour_custom> not added - chance 30, random 21 - but could not be received
    23:32:32.416 [game.script.trigger] [trace] Trigger <biographer_vnv_trigger> fired
    23:32:32.417 [game.script.anc] [trace] Ancillary <biographer> not added - chance 5, random 6
    23:32:32.417 [game.script.trigger] [trace] Trigger <master_of_archers_vnv_trigger> fired
    23:32:32.417 [game.script.anc] [trace] Ancillary <master_of_archers> not added - chance 5, random 28
    23:32:32.417 [game.script.trigger] [trace] Trigger <military_engineer_vnv_trigger2> fired
    23:32:32.417 [game.script.anc] [trace] Ancillary <military_engineer> not added - chance 8, random 17
    23:32:32.417 [game.script.trigger] [trace] Trigger <overseer_vnv_trigger> fired
    23:32:32.417 [game.script.anc] [trace] Ancillary <overseer> not added - chance 10, random 93
    23:32:32.417 [game.script.trigger] [trace] Trigger <pet_guard_dog_vnv_trigger> fired
    23:32:32.418 [game.script.anc] [trace] Ancillary <pet_guarddog> not added - chance 8, random 70
    23:32:32.418 [game.script.trigger] [trace] Trigger <siege_engineer_vnv_trigger2> fired
    23:32:32.418 [game.script.anc] [trace] Ancillary <siege_engineer> not added - chance 3, random 73
    23:32:32.418 [game.script.trigger] [trace] Trigger <0211_Spy_On_Settlement> fired
    23:32:32.418 [game.script.trigger] [trace] Trigger <selfperpetuating7> fired
    23:32:32.418 [game.script.trigger] [trace] Trigger <selfperpetuating18> fired
    23:32:32.418 [game.script.trigger] [trace] Trigger <selfperpetuating21> fired
    23:32:32.418 [game.script.trigger] [trace] Trigger <selfperpetuating28> fired
    23:32:32.419 [game.script.trigger] [trace] Trigger <selfperpetuating32> fired
    23:32:32.419 [game.script.trigger] [trace] Trigger <selfperpetuating47> fired
    23:32:32.419 [game.script.trigger] [trace] Trigger <selfperpetuating55> fired
    23:32:32.419 [game.script.trigger] [trace] Trigger <harsh_lifestyle2> fired
    23:32:32.419 [game.script.trigger] [trace] Trigger <harsh_lifestyle3> fired
    23:32:32.419 [game.script.trigger] [trace] Trigger <0211_Spy_On_Settlement> fired
    23:32:32.419 [game.script.trigger] [trace] Trigger <sitting_around_town_with_catholicchurch_castle> fired
    23:32:32.419 [game.script.trigger] [trace] Trigger <sitting_around_town_with_castle_barracks> fired
    23:32:32.419 [game.script.trigger] [trace] Trigger <sitting_around_academic_free_settlement> fired
    23:32:32.420 [game.script.trigger] [trace] Trigger <selfperpetuating11> fired
    23:32:32.420 [game.script.trigger] [trace] Trigger <selfperpetuating22> fired
    23:32:32.420 [game.script.trigger] [trace] Trigger <selfperpetuating41> fired
    23:32:32.420 [game.script.trigger] [trace] Trigger <selfperpetuating45> fired
    23:32:32.420 [game.script.trigger] [trace] Trigger <selfperpetuating48> fired
    23:32:32.420 [game.script.trigger] [trace] Trigger <overseer_vnv_trigger> fired
    23:32:32.420 [game.script.anc] [trace] Ancillary <overseer> not added - chance 10, random 52
    23:32:32.420 [game.script.trigger] [trace] Trigger <pet_guard_dog_vnv_trigger> fired
    23:32:32.421 [game.script.anc] [trace] Ancillary <pet_guarddog> not added - chance 8, random 5 - but could not be received
    23:32:32.421 [game.script.trigger] [trace] Trigger <harsh_lifestyle2> fired
    23:32:32.421 [game.script.trigger] [trace] Trigger <harsh_lifestyle2> fired
    23:32:32.421 [game.script.trigger] [trace] Trigger <sitting_around_camp_vnv_trigger> fired
    23:32:32.421 [game.script.trigger] [trace] Trigger <harsh_lifestyle2> fired
    23:32:32.421 [game.script.trigger] [trace] Trigger <selfperpetuating49> fired
    23:32:32.421 [game.script.trigger] [trace] Trigger <foreign_dignitary_vnv_trigger> fired
    23:32:32.422 [game.script.anc] [trace] Ancillary <foreign_dignitary> not added - chance 3, random 47
    23:32:32.422 [game.script.trigger] [trace] Trigger <harsh_lifestyle2> fired
    23:32:32.422 [game.script.trigger] [trace] Trigger <harsh_lifestyle3> fired
    23:32:32.454 [game.script.trigger] [trace] Trigger <governing13> fired
    23:32:32.454 [game.script.trigger] [trace] Trigger <governing16> fired
    23:32:32.461 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    23:32:32.461 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    23:32:32.461 [game.script.trigger] [trace] Trigger <0072_Governors_Religion> fired
    23:32:32.461 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    23:32:32.462 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    23:32:32.462 [game.script.trigger] [trace] Trigger <0156_Governor_Dread> fired
    23:32:32.462 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    23:32:32.462 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    23:32:32.462 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    23:32:32.462 [game.script.trigger] [trace] Trigger <0072_Governors_Religion> fired
    23:32:32.462 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    23:32:32.462 [game.script.trigger] [trace] Trigger <0004_Normalise> fired
    23:32:32.465 [game.script.trigger] [trace] Trigger <0046_P_Normalise> fired
    23:32:32.465 [game.script.trigger] [trace] Trigger <0083b_Update_Allies> fired
    23:32:32.465 [game.script.trigger] [trace] Trigger <0084b_Update_Enemies> fired
    23:32:32.465 [game.script.trigger] [trace] Trigger <0085_Update_Religion> fired
    23:32:32.465 [game.script.trigger] [trace] Trigger <0093_Update_Normal_Difficulty> fired
    23:32:32.466 [game.script.trigger] [trace] Trigger <0096_Increase_Global_Standing_New_Turn> fired
    23:32:32.466 [game.script.trigger] [trace] Trigger <0108_Update_Untrustworthy_Factions_Minor> fired
    23:32:32.466 [game.script.trigger] [trace] Trigger <0103_High_Income3> fired
    23:32:37.690 [game.script.trigger] [trace] Trigger <0100_T_Invaded_Settlement> fired
    23:32:37.690 [game.script.trigger] [trace] Trigger <0052_T_Invaded_Settlement> fired

    which one?

  11. #11
    irishron's Avatar Cura Palatii
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    Default Re: Crashes and how to fix them

    Code:
    23:32:32.454 [game.script.trigger] [trace] Trigger <governing16> fired
    I'd start here commenting this one out. I'd comment out this one.

    My personal experience, it's not save compatible. may you be luckier than I.

    Harsh_lifestyle one has been known to cause problems but you have escaped so far.

  12. #12

    Default Re: Crashes and how to fix them

    Quote Originally Posted by irishron View Post
    Code:
    23:32:32.454 [game.script.trigger] [trace] Trigger <governing16> fired
    I'd start here commenting this one out. I'd comment out this one.
    ......
    i'm a beginner in modding, open EDCT but don't know how to comment, what to do?

  13. #13
    irishron's Avatar Cura Palatii
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    Default Re: Crashes and how to fix them

    Put a semicolon in front of the like this.

    From
    Code:
    Trigger governing16
        WhenToTest GovernorCityRiots
    
        Condition GovernorTaxLevel > tax_low
    
        Affects BadAdministrator  1  Chance  33
    to
    Code:
    ;Trigger governing16
    ;    WhenToTest GovernorCityRiots
    
    ;    Condition GovernorTaxLevel > tax_low
    
    ;    Affects BadAdministrator  1  Chance  33

  14. #14

    Default Re: Crashes and how to fix them

    Oh, that! Done! thx man.
    must i do this to governing 13 to?
    and harsh_lifestyle 2 and 3 are in log couple of time, should i comment that trait also?
    unfortunately, edited EDCT is not save game compatible, so i like to correct all files before i start new test play ( for 101st time ).
    an what about Trigger <0052_T_Invaded_Settlement> fired? can that cause a CTD?
    Last edited by sale70; June 14, 2014 at 06:17 AM.

  15. #15
    irishron's Avatar Cura Palatii
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    Default Re: Crashes and how to fix them

    I do it one at a time. It's a pain but it leaves the good ones.
    Harsh_lifestyle triggers from experience I probably would comment out.
    0052_T_Invaded_Settlement trigger should not cause a ctd. It's usually a family member, agent, priest in the settlement or an attacking family member that will cause it to ctd. This is why I said look above it.

  16. #16

    Default Re: Crashes and how to fix them

    thx again, i'll start new campaign now. when i get some reputation, i'll give u a big + for supporting me.
    ( i just did )
    Last edited by sale70; June 14, 2014 at 07:15 AM.

  17. #17
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Crashes and how to fix them

    Mak (or was it withwnar?) mentioned that missing names (eg present in descr_names but not in text\names) will cause a crash if a trait with an epithet is given. Can't find the discussion, though.










  18. #18

    Default Re: Crashes and how to fix them

    Quote Originally Posted by Gigantus View Post
    Mak (or was it withwnar?) mentioned that missing names (eg present in descr_names but not in text\names) will cause a crash if a trait with an epithet is given. Can't find the discussion, though.
    I just experienced crash that i think is related to characters with missing names. I change names to my new faction ( i put only historical ones ) and i continue campaign. next turn i have crash with harsh_lifestyle2 and 3, and agent60 and 62 triggers. that triggers are for character traits, right? and that's why game crashes. now i must start new campaign.

  19. #19

    Default Re: Crashes and how to fix them

    sorry, but my knowledge about modding is to small for this discussion, but my CTD is resolved after ''governing'' issue. i'll keep in touch after vacation!

  20. #20
    irishron's Avatar Cura Palatii
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    Default Re: Crashes and how to fix them

    Good to hear. Enjoy modding and playing.

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