anyone experienced CTD after destroying other faction? i got crash after destroying Hungarians last town without error message, and this is not mentioned in tutorial.
bribery!?
unfortunately for me, that file is vanilla, so it's correct. by the way, my mod is geomod with saxons activated. before when i test it, works just fine, but now after saxons are playable, i got crash when destroy Hungarians ( and probably Venice, maybe it's not problem with new building - monastery, still to play until destroy Venice ). is it about faction_destroyed event?
I've also had ai General dies in battle, ai captain promoted, faction destroyed, crash. It was one of the triggers in the EDCT and about the last one fired in the log if I remember correctly.
Looks like u r right. here is triggers that's fired only on capitals: Budapest and Venice
u remember how u resolve this problem?23:32:37.690 [game.script.trigger] [trace] Trigger <0100_T_Invaded_Settlement> fired
23:32:37.690 [game.script.trigger] [trace] Trigger <0052_T_Invaded_Settlement> fired
Last edited by sale70; June 12, 2014 at 04:43 PM.
Recently what I heard related to traits being given: if there is a character without a name and a trait with an epithet is given to him then it causes a crash.
If you have activated the saxons, did you enter them in the descr_names file? And if so, do their names appear in text\names?
Look above those two for a trait trigger. Those are event triggers. When you find it comment it out in the EDCT.
I'd start here commenting this one out. I'd comment out this one.Code:23:32:32.454 [game.script.trigger] [trace] Trigger <governing16> fired
My personal experience, it's not save compatible. may you be luckier than I.
Harsh_lifestyle one has been known to cause problems but you have escaped so far.
Put a semicolon in front of the like this.
FromtoCode:Trigger governing16 WhenToTest GovernorCityRiots Condition GovernorTaxLevel > tax_low Affects BadAdministrator 1 Chance 33Code:;Trigger governing16 ; WhenToTest GovernorCityRiots ; Condition GovernorTaxLevel > tax_low ; Affects BadAdministrator 1 Chance 33
Oh, that! Done! thx man.
must i do this to governing 13 to?
and harsh_lifestyle 2 and 3 are in log couple of time, should i comment that trait also?
unfortunately, edited EDCT is not save game compatible, so i like to correct all files before i start new test play ( for 101st time).
an what about Trigger <0052_T_Invaded_Settlement> fired? can that cause a CTD?
Last edited by sale70; June 14, 2014 at 06:17 AM.
I do it one at a time. It's a pain but it leaves the good ones.
Harsh_lifestyle triggers from experience I probably would comment out.
0052_T_Invaded_Settlement trigger should not cause a ctd. It's usually a family member, agent, priest in the settlement or an attacking family member that will cause it to ctd. This is why I said look above it.
thx again, i'll start new campaign now. when i get some reputation, i'll give u a big + for supporting me.
( i just did)
Last edited by sale70; June 14, 2014 at 07:15 AM.
I just experienced crash that i think is related to characters with missing names. I change names to my new faction ( i put only historical ones ) and i continue campaign. next turn i have crash with harsh_lifestyle2 and 3, and agent60 and 62 triggers. that triggers are for character traits, right? and that's why game crashes. now i must start new campaign.![]()
sorry, but my knowledge about modding is to small for this discussion, but my CTD is resolved after ''governing'' issue. i'll keep in touch after vacation!![]()
Good to hear. Enjoy modding and playing.