Hello! First of all I would like to say that I really appreciate all the job that modders did since RTW, I play the TW series since shogun, but started using
mods only on RTW, and I think you guys brought the game to almost its full capacity! Much was done with the battle AI and diplomacy AI, cosmetic and historical corrections, but I think theres a main flaw that still needs some corrections(if possible) to bring the game to another level and thats the military campaign AI.
I love challenging strategy games and this last 3 weeks I played lots of
campaigns with SS 5.1b, and made some observations on WHY this game after all, is still too easy.
I played 4 campaigns total with lusted's AI, with HRE, Spain, Moors and Lithuania, and 2 campaigns with Xeryx XAI mod for SS 5.1b with Moors and Lithuania again.(always on VH/VH)
I didnt tried GrandViz Ultimate AI cause i saw complains about its AI on forums, so i didnt bother testing.
Finally, my observations:
1. AI still does not know how to face the player, it brings weaker armies
to the field, with the power score sometimes being 2:1 in player favor, but most of times around 5:4, 4:3 (player).
2. AI does not understand that sieges are harder than field battles, and still do suicide sieges completely outnumbered, and with crappy troops(like javelinmen)
3. AI does not garrinson border settlements correctly, sometimes even the capital is abandoned with only the faction leader and 3 random units(sometimes even siege units) inside.
4. AI almost always have a bigger military power, but its forces are divided in lots of small and half stacks, unable to face the player army. For example, i had a game with Lithuania(the hardest faction to play IMO) i was sieging kiev and an AI army(half stack) comes to save the capital, they were outnumbered 5:4 in power and nearby on a bridge there was ANOTHER half stack, sitting around fishing, if they had merged both stacks i would be doomed for sure(i checked later and that army was there since 4 turns earlier), the kievian rus(rutherians) were in war with me only.
5. Finally, the AI dont know how to make decent armies, sometimes they bring lots of javenlimen(like 7-8), lots of siege engines, tons of light infantry when there is lots of better untis avaliable to them.
All that said, i have some suggestions that in my opinion would make the game ALOT better, and close to its full power.
1. First of all the AI should understand that the player faction is a complete different faction, and only attack player forces when they have the upper hand, always retreat when outnumbered(even in situations like 10:9). With the latest major improvements to Battle AI, its not easy to beat a powerfull AI Stack that outnumbers you in power, this behavior alone would make the game a lot harder.
2. The AI should field LESS but MORE powerfull armies, instead of 4 half stacks wandering around, why not 2 full stacks?
3. Less siege engines, more heavy cavalary, AI sucks at using sieges weapons, but knows how to use heavy cavalary in a decent way. More heavy/light infantry and less ranged units also.
4. Better garrinsons, AI has billions of florins avaliable, so it should garrinson its border cities/castles in a decent way.
Thanks for everyone who read this post till the end, I would like to state that since I dont understand **** about modding/programing, I dont know if those changes are even possible, but I think thats the best way I can help the modding community in improving the game, too bad CA made such a great game but left its AI unfinished.
Thanks for your hard work, I know its not easy, by the way, SS 6.0 preview looks great!




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