Thanks!
Thanks!
Last edited by julianus heraclius; August 23, 2020 at 07:48 PM.
Are you intended to merge all the units from Aesterion's Imperial Crisis Mod into your own? Since they seem to have ceased developing the mod it would be great waste of good models if they remain untouched by other modders...
im about to start a campaign.
can you guys recommend me a Campaign/Battle difficulty?
I feel like Aksum elephants could use another look. They have 72 defense (!) and 15 hitpoints. The bigger better equipped Sassanid elephants have 25 defense and 7 hitpoints.
I think there's just too many cataphract style horsemen with the Iazyges. It isn't necessarily the ratio of barded to non-barded horse, the Sarmatians being known for the weight of their cavalry, but the sheer number. Of course that's related to my main issue with the mod: The sheer level of stacks. I haven't played enough to see what relation that has with the population in the cities, though I'd assume the Romans at least can replenish their armies with the population their cities have.
FREE THE NIPPLE!!!
Playing with the Kushan-Sassanids I find striking the lack of oriental mercenaries to be recruited in the Eastern regions like the Sogdians (that appear among the units of rebel armies) or maybe even xionite units, like the ones from SAI, around Kasghar. However at this moment you can even recruit German and Bosphoran units in Central Asia!!!
On other hand, are going to be included the new portraits for the factions from the previews?
Overall there are less mercenaries in RO than SAI. I decided to reduce the number and give more variety for regional units. There are only 500 places available for units and it fills rather quickly. Also the theatre of war is very much focused around the roman empire of course so some sacrifices had to be made. Having said that I will try and add a couple more merc units for the eastern regions. And I have made changes so bosphoran and gothic troops can't be recruited in Central Asia. You will find that the xionite infantry units appear in the 293AD campaign but not as mercenaries.
These will be released as part of the V1.0 release when Joar has finished his work.On other hand, are going to be included the new portraits for the factions from the previews?
This is actually the reason I haven't played either the RR or the RO.
I've played IB:SAI where the problem is the same: enormous and indefinite number of stacks. Axum is having like 200 units at the beginning, iirc? So Rome or Sassanids should have a dozen of thousands (units), perhaps. With no Medieval 2 recruitment pool mechanics this is not promissing for a good gameplay (but may be ok for a historical overview).
JoC
I should probably bite the bullet and play a few turns as both a Roman and a barbarian faction to see how this all shakes out.
FREE THE NIPPLE!!!
Short question, would the type 2 walls here be made accessible, similar to the wall in Diadochi TW?
Because this type of building was once described as a brick wall, so here is the assumption that you could already fight on the walls?
there's a easy way to convert a religion to Mithraism?
at first, i destroy all of christian and judaic temples in the empire.
but everywhere is pagon.[except for Hierosolyma(judaic)]
should i destory all other pagon buildings too? and how long does it take to convert Mithraism?
cause i want Roman empire with full of Mithraism.
+i even put a general who is a Mithra worshipper into the city
Last edited by L. D. Aurelianus Augustus; November 05, 2020 at 01:46 AM.
Just a small question now that the holiday season will soon be upon us, is there any chance of seeing a "complete" version of the mod at the end of the year - I mean with the content still missing (2Ds, and so forth)? Cheers, and hope you are all doing well!