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  1. #1

    Default looking for a mod

    i recently started a new campaign with medieval 2 after a dissapointing campaign the first time i played medieval 2: too much bugs and other crap.
    so, although a bit frustrated, i returned to rtw again (SPQR, RS) and waited untill some good mods for medieval 2 would be made.

    are there already good mods voor medieval 2 availiable? (link, bit info,...plz)

    a smaller mod with just some needed adjustments will do also (i patched my version to 1.3), the things i want:
    - more casualties by arrows (if 120 archers fire 120 arrows to 240 peasents and only 2-8 die by impact, something isn't right...)
    - cavalry charge more powerfull (mailed knights attacking a unit from the back and in the best case only one soldier dies? come on!)
    - how come heavily-armed-and-armoured-wielding-two-hands swords/axes-units do so little damage? and i'm not only taking about an equal foe, but also spearman of the lowest level (no armour, upgrades or experience).
    in SPQR you have berserkers (german) who can go 'berserk' and if you can't put them down before they reach your frontline, you're in trouble.

    suggestions?
    Aio, quantitas magna frumentorum est

  2. #2

    Default Re: looking for a mod

    Try the mod recommendation thread: http://www.twcenter.net/forums/showthread.php?t=138363

  3. #3
    Trajan's Avatar Capodecina
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    Default Re: looking for a mod

    Quote Originally Posted by Vor View Post

  4. #4

    Default Re: looking for a mod

    Quote Originally Posted by Atticus View Post
    how come heavily-armed-and-armoured-wielding-two-hands swords/axes-units do so little damage?
    Because of a retarded animation system. Low level units have quick attack animations and 2-handed weapons have really slow ones. It's so bad it causes a crossbowmen to keep your dismounted gothic knights on the defense with his little dagger.

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