
Originally Posted by
prakimus88
i guess it's a style of combat more than anything else. Prior to gunpowder (which did spell the end for suiting out soldiers in the heaviest metal around and giving them the sharpest metal around), heavily armed troops are the most versatile around. Perhaps historically, mounted knights were more important to europe, but they still definitely played a part.
Consider versatility; certainly heavy infantry are
- outranged by archers and crossbows
- outmanuevered by cavalry (and overwhelmed by charging cavalry)
- outranged and outmanuevered by missile cavalry.
- ripe targets for artillery
- outranged to some extent by pike formations
- outmaneuvered to some extent by light infantry
but at the same time, they have no fatal flaw that those troops have;
- cavalry rely on a 'shock and awe' element, they need to be position well to charge and need to get the troop to rout quickly (or get out of the combat), otherwise they lose their advantage and become very expensive for what they bring to melee.
- cavalry archers are useful in opening skirmishing and their maneuverability make them deadly archers, but they are very much a 'go for broke' unit, if they get bogged down in hand to hand combat or in an exchange with decent enemy archers (eg. Pavise crossbowmen), they will fall like flies. Remember also that much of the usefullness of cav. archers (and jinetes especially) is the inability of the AI to properly deal with them.
- enemy archers for obvious reasons are only good when they are out of melee combat, one squad of crossbowmen is going to have a hard time destroying a full unit of DFK before they can close down the space and engage in hand to hand (at which point they have lost).
- pikes are similar to cavalry in that they are only useful in specific situations. The moment they are flanked or penetrated by heavy infantry, cavalry, archers (or even archers in melee for that matter), they are useless and will sustain heavy casualties.
-light infantry have greater maneuvarability but have no defense against any ranged combat and are less capable of withstanding cavalry charges.
Heavy infantry also fill roles that no other troop can
- defending missile units from melee or artilery.
- protecting the flanks of pike formations
- their generally high morale (at least from my observations of troops like DFK, DCK, VHI, JHI, Sw.bu.men) makes them an invaluable holding/defensive force and a hands down winner in melee with pretty much anything else besides other HI.
- their supremacy in sieges is irrefutable, at manning breeches, tracking back to support other forces, manning walls, providing defensive lines for missile troops and also agressively for attacking breeches/walls
- perhaps most crucially, for acting as the holding force in any hammer and sickle battle tactic (heavy infantry holds the engaging forces in place and protects your assets while cavalry act as a flanking force when troops are locked in and can't manuevre)
- 'shock troops' (infantry with high armour piercing attack like Venetian HI, Jannissary HI and Noble Knights) are just as potent as cavalry for flanking while still retaining all the versatility of infantry.
certainly heavy infantry are not the be all and end all of an army. Any army made entirely of heavy inf. is a sitting duck for specialist troops (more maneuvarable archers with missile/heavy cav support can take out such an army with next to no losses). But any army with a spine of heavy infantry and good support of cavalry and missile troops requires heavy infantry to counter properly. Imagine attacking an army with 8 HI, 6 Missile troops, 4 cavalry and 2 artillery. Any massing of cavalry or cavalry archers would be in dire trouble as once they are forced to engage the well armoured HI, the defender is free to maneuver cavalry for flanking or simply allow the missiles and artillery to pepper the easy horse targets.
In Late era tactics, Pikeman can be used to replace HI because of their imperviousness to frontal attacks, but even then, it would be foolish to use them without a couple of HI units supporting the flanks and ready to fill any breach in the pike line. Only gunpowder spells the end of HI (to some extent) as the heavy armour means precious little to a gunshot (hence the efficacy of pike shot formations). Even still, HI based armies can still be useful, it just requires heavy artillery or powerful offensive cavalry to knock out gunpowder threats before a battle.
And finally, remember that much of the usefulness of cavalry archers is the inability of the AI to deal with them well. All powerful jinete armies are to do with the willingness of the computer to allow cavalry to march behind their lines and pummel them with javelins. A human player would see the threat to the rear and use artillery, fast cavalry (stradiots) or archers to cause havoc among the poorly defended cavalry.