I saw another post talking about this. I don't know if this idea has been discussed/settled but based on the recent post concerning human player retraining it seems like the idea that 'humans shouldn't retrain' is still the dominant one. Is it a good idea?
Isn't the human players greatly disadvantaged by not retraining?
The computer controlled factions receive welfare, right? In other words each AI faction gets a subsidy every turn (I think I heard it was 10K). If that is correct then there's really no way a human could compete with that, right?
Here's the scenario:
AI controlled Gaul recruits 4 Warband units(0 recruit time and cheap)
4 units attack human controlled city...get mauled...50-100 escape out of 480(medium unit size)...
Gaul recruits another 4...combines them with the others...now you may have 1 unit that's gains experience...wash/rinse/repeat...
The fact that the AI gets the extra cash and uses cheap units it can constantly pump out soldiers and eventually the experience piles up...sooner than later you're facing a 3 Gold Chevron Warband...
The human can't do that! One can't constantly recruit units of Princepes and Triarii, human player economics simply won't allow it. The alternative is to fight EVERY battle to ensure you get as few losses as possible and that those losses come from non-Roman units. But that's tedious and quickly gets tiresome.
So, based on two factors: a) AI subsidy b) access to extremely cheap units; isn't it disadvantageous for a human player to try to play like the AI? The field is not level.
In no way do I suggest it's impossible to play like this(no retraining) I'm only suggesting that the popular notion that human retraining is a disadvantage to the AI is incorrect.




Reply With Quote







