I'm planning to make some basic changes to the units in the game mainly for my own enjoyment, and will upload it as well for anyone else who might be interested. Here's what I want to do so far (and pretty well know how to do):
- Reduce attack and defense of plain peasant units to "1", make them nothing but a nuisance incapable of doing any more damage than holding up an attack while they get killed. The peasant stats are just too high for my liking- In fact, if there's a way to remove them entirely, I'd like to, they just don't feel right when they could be (and the AI could be producing) town militias instead.
- Reduce unarmored archers (from peasant/militia archers to unarmored longbowmen) to a primary defense of 1. They can no longer hold their own for long in any kind of melee, you must PROTECT them now if you'd like to keep them alive. DLV already did this pretty well (in the vanilla game, Longbowmen made better melee fighters than spearmen IIRC), I just want to make it more dramatic. They might can hold out for a little while against town/spear militia, anything more powerful is going to slaughter them mericlessly.
- Reduce archer attack (from arrows) power. Just because I'm tired of seeing peasant archers able to mow down troops decked out in chainmail. If armor (not to mention shields) was really all that ineffective, why would anyone have even paid for it? I'm under the impression that a basic arrow (not any sort of specialized one, ie the Bodkin) would not have been likely at all to penetrate chain armor. I want basic archers to be a real threat to unarmored units such as basic town militia, but for padded leather to start providing a little noticeable defense against them, and chain and heavier to prevent much of any losses. Please though someone correct me if this is horribly inaccurate on my part.
I've also reduced the power of Longbows and Composite Bows back to a rating of 6 (instead of 12). Someone please correct me again if they SHOULD seem overpowered! I know both were much more effective against armored soldiers (and with the 6 attack rating instead of basic archers' 2 they should still be able to do some damage to armored units), but don't think that one Longbowman unit should be able to massacre 2-3 (light chain and up) armored units in one battle.
-What would be the opinions of you guys on lowering just slightly the hitting power of peasant crossbowmen- Obviously a well aimed crossbow shot will hit just as hard whether a 10 yr old girl or Conan the Barbarian is pulling the trigger, so I don't really like the idea of lowering the shot power, however maybe this could reflect that a unit of conscripted peasants would likely be shaking and terrified, and therefore unable to fire as accurately as trained regualr crossbowmen, most of whom have the same attack rating? I can't decide if this would be a good or bad idea, so please give me your input.
- Way down the line, I'd like to also tweak in larger differences between militias and regular soldiers. Change up the attack values, and slightly defensive values, to make spear militia much less effective against armored swordsmen for example. This is going to take a lot of time and trial and error though.
I also have a couple of questions:
What are the in game advantages/disadvantages of the "Shield Wall"? It sure does look neat when given to spear militia, and seems much more fitting than the schiltrom, but if it's turning them some enormous, balance breaking defense/attack advantage then I don't want to use it after all.
-Is there a way to tweak the armor values easily? IE Padded Leather raises a unit's armor value by 1, Light Chain by 2 or 3, Heavy Chain by 5, Heavy Plate really dramtically, etc instead of just 1 point each?
I'm sure I'll have more later but I have to get going for now. Like I said this is just some basic tweaking in the "export_desc_units" file so not a big mod or anything, but just for my own enjoyment and I'll upload it when I'm finished in case anyone else wants to try it.




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