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Thread: ATVTW - Trait/Ancillary Validator

  1. #101

    Default Re: ATVTW - Trait/Ancillary Validator

    Oh...but it doesn't work to me on EB
    The program crashes when I load the new settings
    Quote Originally Posted by spartan_warrior View Post
    It is clear that many of those around here spouting their wisdom about how CA hates modding and is intentionally preventing mods have not tried using the Assembly Kit, or even looked at its capabilities. If they have they would realize their idiotic statements are false.

  2. #102
    Squid's Avatar Opifex
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    Default Re: ATVTW - Trait/Ancillary Validator

    Trust me it works just fine on EB, I use EB as one of the main mods for testing the program because the files are so big and varied. You are obviously doing something wrong.
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  3. #103

    Default Re: ATVTW - Trait/Ancillary Validator

    Quote Originally Posted by Sqυιd View Post
    Trust me it works just fine on EB, I use EB as one of the main mods for testing the program because the files are so big and varied. You are obviously doing something wrong.
    ah ah...sure I'm doing something wrong. I'm just making some changes to those files (ancillaries, VnVs..), may be a reason for not working?
    Quote Originally Posted by spartan_warrior View Post
    It is clear that many of those around here spouting their wisdom about how CA hates modding and is intentionally preventing mods have not tried using the Assembly Kit, or even looked at its capabilities. If they have they would realize their idiotic statements are false.

  4. #104
    Squid's Avatar Opifex
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    Default Re: ATVTW - Trait/Ancillary Validator

    Possibly, depending on what you've changed incorrectly. If you go back over the last page or so there are two errors that have been identified in the 2.1.3 release as causing crashes. If you've made either of these mistakes when making changes to the files then yes you will get a crash.
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    "Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." -----Albert Einstein

  5. #105

    Default Re: ATVTW - Trait/Ancillary Validator

    Ok, I tried the tool on EB vanilla, and it works. Now I just have to replace one by one the files modified by me to find the one that contains the bug.
    Well, thanks for helping me
    +rep
    Quote Originally Posted by spartan_warrior View Post
    It is clear that many of those around here spouting their wisdom about how CA hates modding and is intentionally preventing mods have not tried using the Assembly Kit, or even looked at its capabilities. If they have they would realize their idiotic statements are false.

  6. #106
    Muizer's Avatar member 3519
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    Default Re: ATVTW - Trait/Ancillary Validator

    Quote Originally Posted by Sqυιd View Post
    Update on looking at the two problems that Mataputas pointed out. Both were actually bugs in ATVTW and have been fixed. I was in the midst of a bunch of changes to TWLibrary.dll, where these bugs actually originate, as part of working on another tool, so once I finish with the changes/improvements that the other tool requires I'll upload a new version of ATVTW.
    Was the second the same issue I reported some time ago? That the condition SettlementName requires the on-screen name of settlements from barbarian_invasion_regions_and settlement_names.txt in the text folder instead of the internal name in descr_regions.txt? That's a condition I use a lot and clikcing through the "bug" reports can become tiresome
    Still, I don't want to sound like an ingrate. The tool is awesome
    Last edited by Muizer; November 15, 2010 at 05:09 PM.
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  7. #107
    Squid's Avatar Opifex
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    Default Re: ATVTW - Trait/Ancillary Validator

    Version 2.2.0

    Added:

    • Ability to validate advice files, export_descr_advice.txt and text/export_advice.txt are now required

    Changes/Fixes from v2.1.3:

    • All events are now included in ATVTW (previously only character related events were included)
    • Various performance improving changes
    • Fixed a parsing error when reading to a new entry if an error is found
    • Fixed parsing error where the parser thought the file was ended when there was one last line to read
    • Fixed condition parser not properly parsing unit names (each word in the unit name had been considered separate)
    • Fixed crash for empty character, antitrait, excludecultures and excludedancillaries lines (i.e. with nothing after the key word)
    • Reading settlements no longer requires descr_strat.txt (fixed bug where not all settlements were recognized if the settlement wasn't listed in descr_strat.txt)
    • Fixed errors in the path to descr_regions.txt
    • Fixed crash with unknown condition name
    • Fixed some typos in condition checking code
    • Fixed various typos in event and condition listings
    • Fixed script parsing not recognizing the not keyword
    • Fixed script parsing looking for too many things on a trait or ancillary related condition
    • Fixed various errors in error messages
    • Added != as valid logic token

    Go to the first post to get the new version.
    Last edited by Squid; December 24, 2010 at 12:12 PM.
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  8. #108

    Default Re: ATVTW - Trait/Ancillary Validator

    Impressive update Squid

  9. #109
    Squid's Avatar Opifex
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    Default Re: ATVTW - Trait/Ancillary Validator

    Version 2.2.1

    Changes/Fixes from v2.2.0:

    • Lists of conditions, effects and affects now color only the lines with an error
    • Fixed bug with conditions with no requirement
    • Added == to M2TW logic tokens
    • Added named_character to character types (named character is still included)
    • Added a check to EDCT validation for ancillary related condition as they do not work in EDCT
    • Fixed inability to edit settings
    • Fixed a typo that prevented very_hard being recognized as a campaign difficulty
    • Fixed bad argument list for condition PercentageUnitAttribute
    • Added conditions I_HotseatEnabled & I_IsFactionAIControlled
    • Fixed two mispellings of Siege
    • Fixed enum reader expecting a new enumeration but finding a non-comment
    • Fixed corrupted settings not being deleted because the registry entries had been opened in read-only mode.

    Go to the first post to get the new version.
    Last edited by Squid; December 24, 2010 at 09:20 PM.
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  10. #110
    Echbart's Avatar Decanus
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    Default Re: ATVTW - Trait/Ancillary Validator

    One question

    im getting this message

    Warning: AntiTrait RhetoricSkill does not work in both directions.

    what does this mean?


    Thanks

  11. #111
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    Default Re: ATVTW - Trait/Ancillary Validator

    Whatever trait gave you that message has RhetoricSkill listed as an antitrait, but RhetoricSkill does not have that trait listed as an antitrait.
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  12. #112
    Echbart's Avatar Decanus
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    Default Re: ATVTW - Trait/Ancillary Validator

    So to fix this is give RhetoricSkill antitrat?

  13. #113
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    Default Re: ATVTW - Trait/Ancillary Validator

    Yes, add the trait that gave you that message to the list of antitraits for RhetoricSkill or remove RhetoricSkill from the list of antitraits of the trait that gave you the message. Both traits should list each other as antitraits or neither should list the other as an antitrait.
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  14. #114
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    Default Re: ATVTW - Trait/Ancillary Validator

    Hi Squid,
    I'm adding some ancillaries and have come across a problem. I have used your program (the ATVTW) and followed your instructions on how to make new and custom ancillaries.
    My problem is that of my 15 new ancillaries only 6-7 work properly. I don't get any error and no CTD or anything of the kind...it just does not show up.
    I scanned the files with your program and looked into it manually but can't seem to find why some are showing up and others aren't. Maybe there is a limit to the amount of anc's and I have exceeded that?
    Anyway I was hoping you might have an idea what is preventing my other anc's to show up.

  15. #115

    Default Re: ATVTW - Trait/Ancillary Validator

    Are you trying to give them all to the same character? A character can have up to 8.

  16. #116
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    Default Re: ATVTW - Trait/Ancillary Validator

    Yes I know that a character can have only 8 ancillaries. I've tried with all my generals and family members but they don't get the ancillary.
    My conditions were faction (gauls), ended in settlement, 100% movement points remaining and then a city name. I've checked it time and again but found no error.
    All of the conditions are met, my characters have not yet reached their 8th ancillary and the AquireAncillary thingy is 100% chance so they should get it...
    I'm at my wit's end here

    EDIT: would it help if I posted my entries in the files?

  17. #117

    Default Re: ATVTW - Trait/Ancillary Validator

    Sure, posting the code would help.

  18. #118
    Boustrophedon's Avatar Grote Smurf
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    Default Re: ATVTW - Trait/Ancillary Validator

    Okay here goes:
    Spoiler Alert, click show to read: 

    remi_king
    remi_king_desc


    Spoiler Alert, click show to read: 
    ;------------------------------------------
    Ancillary remi_king
    Image crown3.tga
    ExcludeCultures greek, nomad, carthaginian, eastern, egyptian, roman
    Description remi_king_desc
    EffectsDescription remi_king_effects_desc
    Effect Command 2
    Effect Influence 2

    ;------------------------------------------
    Trigger trigger_remi_king
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
    and RemainingMPPercentage = 100
    and IsGeneral
    and FactionType gauls
    and SettlementName Lemonum
    and not FactionwideAncillaryExists remi_king

    AcquireAncillary remi_king chance 100


    Spoiler Alert, click show to read: 
    ¬---------------
    {remi_king} King of the Remi
    {remi_king_desc}
    Blablabla
    {remi_king_effects_desc}
    +2 Influence, +2 Command


    Spoiler Alert, click show to read: 
    crown3.TGA
    and the image in the UI/Ancillaries section. These are the changes I've made.
    Thanks, Aradan for trying to help me out here!

  19. #119

    Default Re: ATVTW - Trait/Ancillary Validator

    Are you working on vanilla RTW? Nomad is not a valid culture there.

  20. #120
    Boustrophedon's Avatar Grote Smurf
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    Default Re: ATVTW - Trait/Ancillary Validator

    Quote Originally Posted by Aradan View Post
    Are you working on vanilla RTW? Nomad is not a valid culture there.
    No, I'm using the Roma Surrectum 2.1 mod. The 7 good ancillaries have the nomad entry as well but they seem to be working fine *sigh* those damn arbitrary anc's!
    Maybe I should restart from scratch and see if I come up with something.

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