Oh...but it doesn't work to me on EB
The program crashes when I load the new settings
Trust me it works just fine on EB, I use EB as one of the main mods for testing the program because the files are so big and varied. You are obviously doing something wrong.
Under the patronage of Roman_Man#3, Patron of Ishan
Click for my tools and tutorials
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." -----Albert Einstein
Possibly, depending on what you've changed incorrectly. If you go back over the last page or so there are two errors that have been identified in the 2.1.3 release as causing crashes. If you've made either of these mistakes when making changes to the files then yes you will get a crash.
Under the patronage of Roman_Man#3, Patron of Ishan
Click for my tools and tutorials
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." -----Albert Einstein
Was the second the same issue I reported some time ago? That the condition SettlementName requires the on-screen name of settlements from barbarian_invasion_regions_and settlement_names.txt in the text folder instead of the internal name in descr_regions.txt? That's a condition I use a lot and clikcing through the "bug" reports can become tiresome
Still, I don't want to sound like an ingrate. The tool is awesome
Last edited by Muizer; November 15, 2010 at 04:09 PM.
"Lay these words to heart, Lucilius, that you may scorn the pleasure which comes from the applause of the majority. Many men praise you; but have you any reason for being pleased with yourself, if you are a person whom the many can understand?" - Lucius Annaeus Seneca -
Version 2.2.0
Added:
- Ability to validate advice files, export_descr_advice.txt and text/export_advice.txt are now required
Changes/Fixes from v2.1.3:
- All events are now included in ATVTW (previously only character related events were included)
- Various performance improving changes
- Fixed a parsing error when reading to a new entry if an error is found
- Fixed parsing error where the parser thought the file was ended when there was one last line to read
- Fixed condition parser not properly parsing unit names (each word in the unit name had been considered separate)
- Fixed crash for empty character, antitrait, excludecultures and excludedancillaries lines (i.e. with nothing after the key word)
- Reading settlements no longer requires descr_strat.txt (fixed bug where not all settlements were recognized if the settlement wasn't listed in descr_strat.txt)
- Fixed errors in the path to descr_regions.txt
- Fixed crash with unknown condition name
- Fixed some typos in condition checking code
- Fixed various typos in event and condition listings
- Fixed script parsing not recognizing the not keyword
- Fixed script parsing looking for too many things on a trait or ancillary related condition
- Fixed various errors in error messages
- Added != as valid logic token
Go to the first post to get the new version.
Last edited by Squid; December 24, 2010 at 11:12 AM.
Under the patronage of Roman_Man#3, Patron of Ishan
Click for my tools and tutorials
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." -----Albert Einstein
Impressive update Squid
Version 2.2.1
Changes/Fixes from v2.2.0:
- Lists of conditions, effects and affects now color only the lines with an error
- Fixed bug with conditions with no requirement
- Added == to M2TW logic tokens
- Added named_character to character types (named character is still included)
- Added a check to EDCT validation for ancillary related condition as they do not work in EDCT
- Fixed inability to edit settings
- Fixed a typo that prevented very_hard being recognized as a campaign difficulty
- Fixed bad argument list for condition PercentageUnitAttribute
- Added conditions I_HotseatEnabled & I_IsFactionAIControlled
- Fixed two mispellings of Siege
- Fixed enum reader expecting a new enumeration but finding a non-comment
- Fixed corrupted settings not being deleted because the registry entries had been opened in read-only mode.
Go to the first post to get the new version.
Last edited by Squid; December 24, 2010 at 08:20 PM.
Under the patronage of Roman_Man#3, Patron of Ishan
Click for my tools and tutorials
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." -----Albert Einstein
One question
im getting this message
Warning: AntiTrait RhetoricSkill does not work in both directions.
what does this mean?
Thanks
Whatever trait gave you that message has RhetoricSkill listed as an antitrait, but RhetoricSkill does not have that trait listed as an antitrait.
Under the patronage of Roman_Man#3, Patron of Ishan
Click for my tools and tutorials
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." -----Albert Einstein
So to fix this is give RhetoricSkill antitrat?
Yes, add the trait that gave you that message to the list of antitraits for RhetoricSkill or remove RhetoricSkill from the list of antitraits of the trait that gave you the message. Both traits should list each other as antitraits or neither should list the other as an antitrait.
Under the patronage of Roman_Man#3, Patron of Ishan
Click for my tools and tutorials
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." -----Albert Einstein
Hi Squid,
I'm adding some ancillaries and have come across a problem. I have used your program (the ATVTW) and followed your instructions on how to make new and custom ancillaries.
My problem is that of my 15 new ancillaries only 6-7 work properly. I don't get any error and no CTD or anything of the kind...it just does not show up.
I scanned the files with your program and looked into it manually but can't seem to find why some are showing up and others aren't. Maybe there is a limit to the amount of anc's and I have exceeded that?
Anyway I was hoping you might have an idea what is preventing my other anc's to show up.
Yes I know that a character can have only 8 ancillaries. I've tried with all my generals and family members but they don't get the ancillary.
My conditions were faction (gauls), ended in settlement, 100% movement points remaining and then a city name. I've checked it time and again but found no error.
All of the conditions are met, my characters have not yet reached their 8th ancillary and the AquireAncillary thingy is 100% chance so they should get it...
I'm at my wit's end here
EDIT: would it help if I posted my entries in the files?
Okay here goes:
Spoiler Alert, click show to read:
Spoiler Alert, click show to read:
Spoiler Alert, click show to read:
and the image in the UI/Ancillaries section. These are the changes I've made.Spoiler Alert, click show to read:
Thanks, Aradan for trying to help me out here!