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  1. #1

    Default Couple of questions.

    How do you edit the time between crusades (I.E. reduce the turns it says "too soon since the last crusade to request another)

    What's the deal with unexplained unrest in settlements with no religious unrest, no rebels in the region, no heretics/witches, no governor, 100% catholic, port not blockaded and I have a spy in there as counter-intelligence. Oh and is up in northern Britain where no faction has landed any agents for the last 40+ years. At first I thought it was because I had taxes on very high, but it already has a penalty in settlement details when you put taxes up. So confused :hmmm:

  2. #2
    sharky4u's Avatar Civis
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    Default Re: Couple of questions.

    Quote Originally Posted by Enigma 86 View Post
    How do you edit the time between crusades (I.E. reduce the turns it says "too soon since the last crusade to request another)

    What's the deal with unexplained unrest in settlements with no religious unrest, no rebels in the region, no heretics/witches, no governor, 100% catholic, port not blockaded and I have a spy in there as counter-intelligence. Oh and is up in northern Britain where no faction has landed any agents for the last 40+ years. At first I thought it was because I had taxes on very high, but it already has a penalty in settlement details when you put taxes up. So confused :hmmm:
    I want to know that too, I hate the pope most of the time for ignoring me and always chosing the other side of the world to spread the christian word at a point of a sword. Have you massacared many rebels lately? If not try it, your general might have poor loyalty points and the rebels in that area might think you dude is a bit of a softie.
    There are two kinds of officers, sir: killin' officers and murderin' officers. Killin' officers are poor old buggers that get you killed by mistake.

    Murderin' officers are mad, bad, old buggers that get you killed on purpose - for a country, for a religion, maybe even for a flag!

  3. #3

    Default Re: Couple of questions.

    Sorry but I can only try to help with the unsettled town. Of course there are many reasons for the population to become restless. Check the lower bar of the Public Order section in the Settlement stats. This will give you an indication of whats going wrong.

    If you have no governer, get one in there a good one at that if you can.
    Try developing buildings that give good Public Order bonuses and Health bonus.

    Are you up todate with the walls, as the population grows at certain points you need to build bigger walls etc. If you don't the place becomes over crowded and fills with squalour.

    Use Milta to get free garrisoned units in there, look on the Stats for the walls and it will tell you how many free units (Milta only) can be garrisoned there.

    Other units garrisoned can also have a claming effect on the population.

    You say you had a spy there, what is his ranking? if low try putting a more experienced spy in there to root out any enemy spies etc. that he can't find.

    Have you been excomm'ed, again the population doen't like having the head of their faith looking unfavourabley on them.

    The only other thing I can think of is distance to capital. Have you moved your capital further way from this settlement.

    Let us know how you get on.

  4. #4

    Default Re: Couple of questions.

    In your Program Files\Medieval II Total War\data folder is a file called "descr_campaign_db.xml" open it with notepad, find the line that says "<crusade_called_start_turn float="20"/>" and change the 20 to 10 to halve the time, 40 to double it or whatever number you want to make it. A "1" would allow a crusade to start the turn after the last one ended.

    To alter the jihad time use the line that says "<jihad_called_start_turn float="20"/>"

  5. #5

    Default Re: Couple of questions.

    Some regions will always have unrest, regardless of religion/taxes/etc. The only time when those regions won't have unrest is when they are controlled by the faction that starts with those regions (or is close by).

  6. #6

    Default Re: Couple of questions.

    @Miccofl

    That file doesn't exist... I even did a search for that file and that line of text within all files. I'm using version 1.2 I think.

    @Bob

    Sorry I was a bit vague, but I meant I had taken all those things into account but in the 'settlement details' there is generic "unrest" that isn't caused by anything I can see. I'm not excomm, there's no rebels/heretics/witches in the region, no way any enemy spies could have landed in Britain and I have my own spy in the settlement (decent rating too). My question is basically does having "very high" tax rates also add generic unrest in a addition to the 'tax penalty'

  7. #7
    N3rull's Avatar Semisalis
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    Default Re: Couple of questions.

    A little addition to what Bob said:
    It might have to do with some rebel scum hiding in woods somewhere nearby.
    Try taking a walk around the forests with a unit of peasants or the mentioned spy and see if you can uncover anything.

  8. #8
    DrIstvaan's Avatar Artifex
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    Default Re: Couple of questions.

    As for the missing file, you have to unpack it. After installing 1.1, you've got a "tools" folder in M2TW root. In there is the unpacker; you can use it to get all sorts of files from the .paks.
    But if you simply run the unpack_all.bat file, the new files have a chance of ruining your game (especially if you like to play mods), so here's what I advise to do before running it.
    1)Open unpack_all.bat with Notepad (or any such program).
    2)After "--destination=..\.." insert "\unpacked", so that it looks like "--destination=..\..\unpacked". This way, it'll create an Unpacked folder in the M2TW root, and put every extracted file there, leaving your Data folder intact.
    There you go, all files are all yours!

    You may want to take a look at my small mod, Like Orange in Black Chocolate.
    Under the patronage of Silver Guard

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