he's waiting for Xeryx AI
he's waiting for Xeryx AI
Under the Patronage of the Dreadful cedric37!
Ancs Guide, Emergent Factions , Yes/No Events |L'Outremer for Modders| Swagger's Skymod
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Hi all.I have been having problems in this mod I was great addicted to the mod is great!But I was advance in campaing and sudently it crash!A uncepecied error of Medieval Total War 2 it only happens in this mod anoyone can help me with this?
I crashed when i took tumcen, i think it is called that, it is the castle in north africa, and i was playing the almohads at the time and had already taken all the cities in north africa. Is there a fix for this i haven't seen? I have already downloaded and pasted that unlocked.txt.
Edit:Wait it only happens if you sack the castle.
for all who have a problems with crash and so on...
i can´t speak on behalf of Boicote, but just wait for new version of 1143.
Hi, I'm a great fan of the 1143 mod but every time that i click 'end turn' at the end of turn 18 playing as Leon and Castille, the game runs through several of factions moves then closes and states "Medieval 2: Total War encountered an un specified error and will now exit". The game has never had any other glitches or poblems other than that so i really dont have a clue what it is. If someone could give me some advice or tips on how to fix this, it would be much appreciated... Im not exactly a computer whizz, so if someone did reply, could they dumb it down for me a little bit please lol?
Are there also any new patches coming out for the game?
Thanks alot!
Tom
1143 v1.1 released!
1143 is a mod about Reconquista that focuses in Iberian Peninsula and North Africa, starting in 1143 and concluding in 1492.
DOWNLOAD AND INSTALLATION:
Before installing the mod, make sure you have the Kingdoms expansion installed. The update for Kingdoms expansion can be found here.
1- Download the mod from one of these links: filefront.com or sendspace.com (for those who have problems with filefront).
2- Extract the file 1143_v1.1.exe and double click on it.
3- Select your Medieval 2: Total War main directory ( C:\...SEGA\Medieval II Total War ) and follow the steps.
4- After the installation is completed, you will find a new shortcut in your desktop. Double click on it.
5–Have fun!
NOTE: You can also run the mod via Launcher.
FEATURES:
- A completely new map with 46 conquerable regions (added two new regions in the version 1.1)
Spoiler Alert, click show to read:
- Six playable factions:
Catholic factions: Kingdom of Portugal, Kingdom of Castile & Leon, Crown of Aragon, Kingdom of Navarre.
Moorish factions: the Almoravids and the Almohads.
- Two emergent factions: the Marinids and the Nasrid Kingdom of Granada
Spoiler Alert, click show to read:
- A new religion: the Judaism. In the beginning of the game you are able to choose if you want to be tolerant to minor religions, such as the Judaism. According to your decision, you will have different benefits
Spoiler Alert, click show to read:
- Several flags for Christian Kingdoms.
Portugal has 5 historical flags that will appear in certain years.
Navarre has 2 different flags. This Kingdom will change its flag in the beginning of the 13th century.
The Crown of Aragon and the Kingdom of Castile&Leon will change their flags according to theirs conquests. But note that only historical combinations are possible.
Spoiler Alert, click show to read:
- Almost every city has 2 names: one in Arabic and the other in a Romanic language (Portuguese, Castilian or Catalan). The name will change according to the culture that rules the city.
Spoiler Alert, click show to read:
- Royal titles in Portuguese, Catalan, Castilian and Basque.
- Added new titles for characters. (thanks to Swagger)
Spoiler Alert, click show to read:
- Several rebel factions that will look like a “shadow faction”.
Spoiler Alert, click show to read:
- New units – There are several new units in this mod, such as “Cavaleiros-Vilões”; “Besteiros do Conto”; “Navarrense Javelinmen”, “Lanceiros”, etc...
In the version 1.1 you can now recruit Mozarabs (Christians who adopted elements of Arabic language and culture).
Spoiler Alert, click show to read:
The version 1.1 also includes new models for generals and swordsmen militias.
- Military Orders:
-Templars- available for all Christian factions until 1314
-Hospitalars- available for Aragon.
-Order of Avis- available for Portugal
-Order of Christ- available for Portugal after the suppression of the Templars
-Knights of Calatrava- available for Castile&Leon
-Order of Santiago- available for Castile&Leon and Portugal
-Order of Montesa- available for Aragon after the suppression of the Templars
- New resources (olive oil is one of them)
- new monetary unit: the DENARI.
Spoiler Alert, click show to read:
- A brand new script that include some important events such as "the Suppression of the Templars", and missions such as "The second Crusade".
Spoiler Alert, click show to read:
- New artificial intelligence (thanks to xeryx). Consult this link for more information about XAI.
FEATURES FROM THE OLD VERSION (V1.0)
Consult this link.
BUGS FIXED FROM THE PREVIOUSE VERSION:
Spoiler Alert, click show to read:
FAQS
Spoiler Alert, click show to read:
POSSIBLE ISSUES WITH WINDOWS VISTA
If you are getting a "fatal error crash" when using Windows Vista, then follow these steps:
Spoiler Alert, click show to read:
COMPATIBILITY WITH OTHER MODS
All files will go to a completly new mod folder, witch means that this mod will not interfere with other mods.
CREDITS
Spoiler Alert, click show to read:
Last edited by Boicote; January 08, 2009 at 05:40 PM.
Could you please help me how to make the Kingdom of Granada playable on the custom battles? PS when will the Kingdom of Granada emerge if they emerge at the same time as the Marinids or later? I'm currently playing the Almoravids and I'm in 1240 and neither the Marinids nor the Granadans appeared!
Exelente Boicote
é sempre bom ter um Português a fazer tais mods, de tão grande qualidade
está ainda melhor que a beta (se é que posso chamar isso)
de qualquer maneira espero que a minha ajuda nas ancillaries tenha tipo um papel ponderante aquando as fizes-te
Sinceros Parabéns
Spoiler Alert, click show to read:
Under the Patronage of the Dreadful cedric37!
Ancs Guide, Emergent Factions , Yes/No Events |L'Outremer for Modders| Swagger's Skymod
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Boicote, you have excelled yourself once again.![]()
Amazing work!![]()
oi
boicote parabens
uma duvida k é o seguinte :
eu joguei o 1143 no muito dificil ,mas deixei a campanha a meio
pk o mod nao da luta nenhuma , é muito pacifico .
este 1143 v1.1 ira ser diferente ?
ty
Thanks everyone!
Experimenta!
Quando estive a aplicar a IA no mod também tive em consideração o factor "realismo". Neste sentido, a IA que melhor que concilia a dificuldade com um movimento de conquista mais realista é a que está nesta versão 1.1.
Mas se achares que o jogo não está a dar luta, coloca este ficheiro na pasta C:\...Medieval II Total War\mods\1143\data. Experimenta jogar com Portugal...e depois conta como foi.
Last edited by Boicote; January 08, 2009 at 07:35 PM.
Hi! This mod looks great!But I cant see any of the pictures
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Interested in how Attila and the new LONGBEARDS DLC plays?
Check out my Total War Attila: Jutes Let's Play: http://youtu.be/rFyxh4mj1pQ
Check out my Total War Attila: The Langobards Let's Play: http://youtu.be/lMiHXVvVbCE
Total War: Attila with ERE vs Sassanids GEM at max settings: http://youtu.be/jFYENvVpwIs
Total War: Rome II Medieval Kingdoms Mod Gameplay: http://youtu.be/qrqGUYaLVzk
Man, looks great!!!
Amazing, one of the best mods I've ever seen! Downloading it!!
"Por mais terras que eu percorra não permita Deus que eu morra sem que volte para lá."
Brasil, acima de tudo.
Congratulations Boicote! Felicidades!
This mod looks awesome! I've played the reconquista campaign in Lands to Conquer, but this looks tons of coolness better!
Every time you :wub:, god kills another kitten.
If you're gonna hire Machete to kill the bad guy, you better make damn sure the bad guy isn't YOU!
'I understand, and I take the light into my soul. I will become the spear of Khaine. Lightning flashes, blood falls, death pierces the darkness.' , Dhrykna.
This mod look promising, which why I downloaded and installed it. and it...it doesn't work, err I double click the desktop icon, and nothing happens. I run on XP... any advice?
Who cares if we don't learn from History, its bloodly interesting.
Too much weird stuff happens for god not to exist
Ladies like superior firepowerliterally and metaphorically
England>Scotland and rest of the world, only the Welsh come even close.
Everyone thanks once again for your comments!
Thanks!
The answer to your question is no. Forts are not permanent. Sorry, if you would like to see this feature included.
Anyone else is having this problem?
Tail End Charlie, I suspect that the mod was not correctly installed. Go to “C:\...\SEGA\Medieval II Total War\mods” and make sure you can find there a folder with the name “1143”. If not, that means the mod was installed in a wrong directory. To solve the problem you will have to install the mod again.