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Thread: 1143 v1.1 (a mod about Reconquista)

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  1. #1
    Swagger's Avatar Imperial Coffee-Runner
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    Default Re: 1143

    he's waiting for Xeryx AI
    Under the Patronage of the Dreadful cedric37!
    Ancs Guide, Emergent Factions , Yes/No Events |L'Outremer for Modders| Swagger's Skymod


  2. #2

    Default Re: 1143

    Hi all.I have been having problems in this mod I was great addicted to the mod is great!But I was advance in campaing and sudently it crash!A uncepecied error of Medieval Total War 2 it only happens in this mod anoyone can help me with this?

  3. #3

    Default Re: 1143

    I crashed when i took tumcen, i think it is called that, it is the castle in north africa, and i was playing the almohads at the time and had already taken all the cities in north africa. Is there a fix for this i haven't seen? I have already downloaded and pasted that unlocked.txt.

    Edit:Wait it only happens if you sack the castle.
    Last edited by KozaK101; October 25, 2008 at 04:55 AM.
    True bread is for True Romans

  4. #4

    Default

    Quote Originally Posted by KozaK101 View Post
    I crashed when i took tumcen, i think it is called that, it is the castle in north africa, and i was playing the almohads at the time and had already taken all the cities in north africa. Is there a fix for this i haven't seen? I have already downloaded and pasted that unlocked.txt.

    Edit:Wait it only happens if you sack the castle.
    In mine it was after I take Lisbon and defeat a big almoravid army in Evora.I end my turn and it always crash.

    Quote Originally Posted by KozaK101 View Post
    I crashed when i took tumcen, i think it is called that, it is the castle in north africa, and i was playing the almohads at the time and had already taken all the cities in north africa. Is there a fix for this i haven't seen? I have already downloaded and pasted that unlocked.txt.

    Edit:Wait it only happens if you sack the castle.
    where is the unlocked.txt?
    Last edited by Amroth; October 25, 2008 at 07:53 PM. Reason: dp

  5. #5
    Keyser Soze's Avatar Domesticus
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    Default Re: 1143

    for all who have a problems with crash and so on...
    i can´t speak on behalf of Boicote, but just wait for new version of 1143 .

  6. #6

    Default Re: 1143

    romansoldier it is in the installation instructions on the first page, you have to manually paste it to the file they say...try doing something different after you take Lisbon
    True bread is for True Romans

  7. #7

    Default Re: 1143

    Hi, I'm a great fan of the 1143 mod but every time that i click 'end turn' at the end of turn 18 playing as Leon and Castille, the game runs through several of factions moves then closes and states "Medieval 2: Total War encountered an un specified error and will now exit". The game has never had any other glitches or poblems other than that so i really dont have a clue what it is. If someone could give me some advice or tips on how to fix this, it would be much appreciated... Im not exactly a computer whizz, so if someone did reply, could they dumb it down for me a little bit please lol?
    Are there also any new patches coming out for the game?
    Thanks alot!
    Tom

  8. #8

    Default Re: 1143 v1.1 RELEASED!


    1143 v1.1 released!




    1143 is a mod about Reconquista that focuses in Iberian Peninsula and North Africa, starting in 1143 and concluding in 1492.




    DOWNLOAD AND INSTALLATION:

    Before installing the mod, make sure you have the Kingdoms expansion installed. The update for Kingdoms expansion can be found here.

    1- Download the mod from one of these links: filefront.com or sendspace.com (for those who have problems with filefront).

    2- Extract the file 1143_v1.1.exe and double click on it.

    3- Select your Medieval 2: Total War main directory ( C:\...SEGA\Medieval II Total War ) and follow the steps.

    4- After the installation is completed, you will find a new shortcut in your desktop. Double click on it.

    5–Have fun!

    NOTE: You can also run the mod via Launcher.




    FEATURES:

    - A completely new map with 46 conquerable regions (added two new regions in the version 1.1)

    Spoiler Alert, click show to read: 


    - Six playable factions:

    Catholic factions: Kingdom of Portugal, Kingdom of Castile & Leon, Crown of Aragon, Kingdom of Navarre.

    Moorish factions: the Almoravids and the Almohads.




    - Two emergent factions: the Marinids and the Nasrid Kingdom of Granada


    Spoiler Alert, click show to read: 
    The Marinids will emerge in the 13th century. The Nasrid Kingdom of Granada will appear ONLY if certain conditions are met (in some games, the grenadines may not emerge)





    - A new religion: the Judaism. In the beginning of the game you are able to choose if you want to be tolerant to minor religions, such as the Judaism. According to your decision, you will have different benefits
    Spoiler Alert, click show to read: 
    TIP: settlements with many Jews will generate more money in commerce. But if this group becomes too much numerous, the unrest in your settlements may increase.



    - Several flags for Christian Kingdoms.


    Portugal has 5 historical flags that will appear in certain years.

    Navarre has 2 different flags. This Kingdom will change its flag in the beginning of the 13th century.

    The Crown of Aragon and the Kingdom of Castile&Leon will change their flags according to theirs conquests. But note that only historical combinations are possible.


    Spoiler Alert, click show to read: 


    - Almost every city has 2 names: one in Arabic and the other in a Romanic language (Portuguese, Castilian or Catalan). The name will change according to the culture that rules the city.

    Spoiler Alert, click show to read: 





    - Royal titles in Portuguese, Catalan, Castilian and Basque.


    - Added new titles for characters. (thanks to Swagger )


    Spoiler Alert, click show to read: 
    Note that these titles will be available only in some cities. The titles given by Portuguese cities will be available only after the turn 30.



    - Several rebel factions that will look like a “shadow faction”.


    Spoiler Alert, click show to read: 
    With this feature I wanted to represent civil wars and rebellions. For example, in this screenshot you can see the Kingdom of Galicia represented as a faction.





    - New units – There are several new units in this mod, such as “Cavaleiros-Vilões”; “Besteiros do Conto”; “Navarrense Javelinmen”, “Lanceiros”, etc...
    In the version 1.1 you can now recruit Mozarabs (Christians who adopted elements of Arabic language and culture).

    Spoiler Alert, click show to read: 
    Mozarabs are available to all faction, but they can only be recruited in settlements with a considerable amount of Muslim and Catholic population at the same time.


    The version 1.1 also includes new models for generals and swordsmen militias.



    - Military Orders:

    -Templars- available for all Christian factions until 1314
    -Hospitalars- available for Aragon.
    -Order of Avis- available for Portugal
    -Order of Christ- available for Portugal after the suppression of the Templars
    -Knights of Calatrava- available for Castile&Leon
    -Order of Santiago- available for Castile&Leon and Portugal
    -Order of Montesa- available for Aragon after the suppression of the Templars


    - New resources (olive oil is one of them )


    - new monetary unit: the DENARI.
    Spoiler Alert, click show to read: 
    The denari was one of the monetary units used by the Almoravids and then by the Almohads. I choose the denari because it circulated not only in Iberian Peninsula and North of Africa but it could also be found in the rest of Europe (due a lack of precious metals in the continent during the 12-13th century).
    The denari was also used as a reference for Iberian Christian Kingdom to create their coins. For example, the first Portuguese coin was the "morabitinos". Literally this word means "from the Almoravids" (the arab "al-Murabitun" means "Almoravids").



    - A brand new script that include some important events such as "the Suppression of the Templars", and missions such as "The second Crusade".

    Spoiler Alert, click show to read: 



    - New artificial intelligence (thanks to xeryx ). Consult this link for more information about XAI.




    FEATURES FROM THE OLD VERSION (V1.0)


    Consult this link.





    BUGS FIXED FROM THE PREVIOUSE VERSION:


    Spoiler Alert, click show to read: 
    - solved the CTD that occurred when the Almohads took control of all Moorish settlements.
    - Solved the CTD that happened when you conquer some navarrense and aragonese cities
    - removed gunships from the beginning of the game
    - fixed the win conditions when playing short campaigns.
    - fixed the annoying corner in beaches.
    - rebel captains and general will have the correct name, according to their location.
    - Almohads now have the proper icons in the user interface
    - fixed CTD that happened when fighting near Marrakesh
    - added new sprites for several units






    FAQS

    Spoiler Alert, click show to read: 

    Why are there naval fleets from England and France at the border of Portugal??
    Spoiler Alert, click show to read: 
    Those fleets represent the crusaders. First they stop in Oporto (Porto) to supply. If Portugal is fast enough in conquering and maintaining the city of Santarém, the crusaders will move to Lisbon to help the Portuguese.


    - What about Jewish religion, how does this work ?
    Spoiler Alert, click show to read: 
    In the second turn you will be asked to choose between tolerate minor religions in your settlements or use force to convert them to your religion. If you decide to tolerate them, these minor ethnic group may grow a bit and you will have some bonus in trade. If you decide to convert them, after some turns the religious unrest will decrease in your settlements.


    - Why am I losing money each time I besiege a city?
    Spoiler Alert, click show to read: 
    That represents the wages to maintain the siege.


    - I’m playing with a Moorish faction. What happens when I conquer/lose Marrakesh, Tanger, Fez and Tlemcen?
    Spoiler Alert, click show to read: 
    The Moorish faction who controls these 4 cities will automatically assimilate the rest of the Al-Andalus. So, if you are playing with the Almoravids, your priority is to defend these regions (otherwise you will be destroyed). If you are playing with the Almohads, it’s a wise strategy to conquer these 4 settlements.
    IMPORTANT NOTE: The same is true for the Marinids. If they conquer these 4 regions, they will assimilate all Moorish cities.


    - When and here the Marinids will emerge?
    Spoiler Alert, click show to read: 
    They will emerge in the middle of the 13th century, somewhere in the north of Africa (I’m not going to tell you the exact location).


    - I finished my campaign and the Nasrid Kingdom of Granada did not emerge. Is that a bug?
    Spoiler Alert, click show to read: 
    No. The Nasrid Kingdom of Granada will emerge only if certain conditions are met. You may expect them to emerge if the Christians become too much successful on their conquests.


    - I conquered the last Granadine settlement but the Nasrid Kingdom of Granada is not destroyed. What happened?
    Spoiler Alert, click show to read: 
    If the Nasrid Kingdom of Granada is unable to conquer a city in the next 10 turns they will be destroyed.


    - What happens to the templar guilds after the suppression of the templars?
    Spoiler Alert, click show to read: 
    After the suppression of the templar you will no longer be able to recruit Knights Templar, but the guild will remain in your cities. If you are playing with Portugal, these building will allow you to recruit Knights of the Order of Christ; If you are playing with Aragon, these guilds will allow you to recruit Knights of Montesa; If you are playing with Castile&Leon, some of these buildings will give you public order bonus and the others will allow you to recruit Knights of Calatrava and knights of Santiago; If you are playing with Navarre, these building will give you bonus in public order.


    - I’m playing with Portugal. What happens if I accept/decline to colonize Madeira, Açores and explore the African coast?
    Spoiler Alert, click show to read: 
    In the 15th century you will be asked if you want to colonies Açores and Madeira. If you accept you will lose some money, but your king purse will increase.
    You will be asked if you want to explore the African coat if you conquer and maintain Tanger until 1431. If you accept, you will lose money but you are going to activate the Portuguese Discoveries. From time to time you will be notified about the discoveries that your sailor are doing in Africa. Later they will discover the maritime route to India and your king purse will increase.


    - I’m playing with Aragon. What happens if I accept/decline to help the Sicilians to fight against Charles of Anjou?
    Spoiler Alert, click show to read: 

    The map does not include the central and Easter Mediterranean, so I had to create a symbolic event that represents the expansion of the Crown of Aragon in the Mediterranean. In the 13th century you will be asked to help the Sicilians against Charles of Anjou. If you accept, you will lose money and your king purse will decrease (to represent the effort of war in Sicily). After some time you will control symbolically Sicily and you will activate a trigger that allows you to have benefits with the symbolic expansion of your kingdom. The flag of the Crown of Aragon will also change to represent that.


    - I’m playing with Castile and Leon. What happens if I accept/decline to help Jean de Béthencourt on his expedition in Canary islands?
    Spoiler Alert, click show to read: 
    In the 15th century you will be asked if you want to help Jean de Béthencourt to subjugate the native people in Canary Islands. If you accept, you will lose money, but your king purse will increase. If you reject, Jean de Béthencourt will ask for help in Portugal, and the Portuguese kingdom will annex the archipelago instead of Castile.


    - What are the possible flag combinations for the Crown of Aragon and for the kingdom of Castile &Leon?
    Spoiler Alert, click show to read: 
    The flags will change if Aragon accepts to help the Sicilians to fight against Charles of Anjou; If Aragon conquers Castile&Leon; and if Castile&Leon conquers Aragon.


    - When the flags of Portugal and Navarre are going to change?
    Spoiler Alert, click show to read: 
    The Portuguese flag will change in 1185, 1248, 1385 and in 1481.
    The Navarrense flag will change in 1212.






    POSSIBLE ISSUES WITH WINDOWS VISTA

    If you are getting a "fatal error crash" when using Windows Vista, then follow these steps:
    Spoiler Alert, click show to read: 

    1- Right-click on your SEGA folder, and click on "properties". In the this window, click on the "security" tab.
    You will see an "edit" button with the windows shield on it. Click on that and allow the administrator and other
    users listed there to alter files by ticking the first box that you see in the panel below the users.
    Press "apply" and "OK".

    2- Open the file 1143.cfg (it's located in the main Medieval II Total War folder) with the Wordpad.

    3- Add this in the bottom:


    [video]
    widescreen=0

    [game]
    allusers=1


    4- Save and exit.





    COMPATIBILITY WITH OTHER MODS


    All files will go to a completly new mod folder, witch means that this mod will not interfere with other mods.




    CREDITS


    Spoiler Alert, click show to read: 
    1143 powered by: Boicote

    Special thanks to: Almogaver, JoNiLoUcO, Julius Isidrus, jpao, Lucidus, Numeros Decimus, Swagger, visitor, xeryx and Yuiis

    Mods included: Retrofit Mod and XAI V3.2 for Pro Deo Et Rege
    Last edited by Boicote; January 08, 2009 at 05:40 PM.

  9. #9

    Default Re: 1143 v1.1 RELEASED!

    Could you please help me how to make the Kingdom of Granada playable on the custom battles? PS when will the Kingdom of Granada emerge if they emerge at the same time as the Marinids or later? I'm currently playing the Almoravids and I'm in 1240 and neither the Marinids nor the Granadans appeared!

  10. #10
    Swagger's Avatar Imperial Coffee-Runner
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    Default Re: 1143 v1.1 RELEASED!

    Exelente Boicote


    é sempre bom ter um Português a fazer tais mods, de tão grande qualidade

    está ainda melhor que a beta (se é que posso chamar isso)

    de qualquer maneira espero que a minha ajuda nas ancillaries tenha tipo um papel ponderante aquando as fizes-te

    Sinceros Parabéns





    Spoiler Alert, click show to read: 

    Excellent Boicote


    it's always great to have a Portuguese making mods with such quality

    it's even better than the beta (if i can call that)

    i hope my help in the ancillaries had a significant role while you were making them

    Sincere Congratulations
    Under the Patronage of the Dreadful cedric37!
    Ancs Guide, Emergent Factions , Yes/No Events |L'Outremer for Modders| Swagger's Skymod


  11. #11
    Ludicus's Avatar Comes Limitis
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    Default Re: 1143 v1.1 RELEASED!

    Boicote, you have excelled yourself once again.
    Amazing work!

  12. #12

    Default Re: 1143 v1.1 RELEASED!

    oi
    boicote parabens

    uma duvida k é o seguinte :
    eu joguei o 1143 no muito dificil ,mas deixei a campanha a meio
    pk o mod nao da luta nenhuma , é muito pacifico .

    este 1143 v1.1 ira ser diferente ?
    ty

  13. #13

    Default Re: 1143 v1.1 RELEASED!

    Thanks everyone !

    Quote Originally Posted by portvcale 1200 View Post
    oi
    eu joguei o 1143 no muito dificil ,mas deixei a campanha a meio
    pk o mod nao da luta nenhuma , é muito pacifico .
    este 1143 v1.1 ira ser diferente ?
    ty
    Experimenta !
    Quando estive a aplicar a IA no mod também tive em consideração o factor "realismo". Neste sentido, a IA que melhor que concilia a dificuldade com um movimento de conquista mais realista é a que está nesta versão 1.1.
    Mas se achares que o jogo não está a dar luta, coloca este ficheiro na pasta C:\...Medieval II Total War\mods\1143\data. Experimenta jogar com Portugal...e depois conta como foi .
    Last edited by Boicote; January 08, 2009 at 07:35 PM.

  14. #14
    helmersen's Avatar Praepositus
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    Default Re: 1143 v1.1 RELEASED!

    Hi! This mod looks great! But I cant see any of the pictures
    Interested in how Attila and the new LONGBEARDS DLC plays?

    Check out my Total War Attila: Jutes Let's Play: http://youtu.be/rFyxh4mj1pQ
    Check out my Total War Attila: The Langobards Let's Play: http://youtu.be/lMiHXVvVbCE
    Total War: Attila with ERE vs Sassanids GEM at max settings:
    http://youtu.be/jFYENvVpwIs
    Total War: Rome II Medieval Kingdoms Mod Gameplay: http://youtu.be/qrqGUYaLVzk

  15. #15

    Default Re: 1143 v1.1 RELEASED!

    Man, looks great!!!

    Amazing, one of the best mods I've ever seen! Downloading it!!
    "Por mais terras que eu percorra não permita Deus que eu morra sem que volte para lá."

    Brasil, acima de tudo.

  16. #16
    Hereje's Avatar Artifex
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    Default Re: 1143 v1.1 RELEASED!

    Congratulations Boicote! Felicidades!

  17. #17

    Default Re: 1143 v1.1 RELEASED!

    This mod looks awesome! I've played the reconquista campaign in Lands to Conquer, but this looks tons of coolness better!
    Every time you :wub:, god kills another kitten.
    If you're gonna hire Machete to kill the bad guy, you better make damn sure the bad guy isn't YOU!

    'I understand, and I take the light into my soul. I will become the spear of Khaine. Lightning flashes, blood falls, death pierces the darkness.' , Dhrykna.

  18. #18

    Default Re: 1143 v1.1 RELEASED!

    This mod look promising, which why I downloaded and installed it. and it...it doesn't work, err I double click the desktop icon, and nothing happens. I run on XP... any advice?
    Who cares if we don't learn from History, its bloodly interesting.

    Too much weird stuff happens for god not to exist

    Ladies like superior firepower literally and metaphorically

    England>Scotland and rest of the world, only the Welsh come even close.

  19. #19

    Default Re: 1143 v1.1 RELEASED!

    Everyone thanks once again for your comments !

    Quote Originally Posted by mta35 View Post
    good mod Boicote , gracias
    a question please , the forts are permanents?
    Thanks!
    The answer to your question is no. Forts are not permanent. Sorry, if you would like to see this feature included.

    Quote Originally Posted by Tail End Charlie View Post
    This mod look promising, which why I downloaded and installed it. and it...it doesn't work, err I double click the desktop icon, and nothing happens. I run on XP... any advice?
    Anyone else is having this problem?

    Tail End Charlie, I suspect that the mod was not correctly installed. Go to “C:\...\SEGA\Medieval II Total War\mods” and make sure you can find there a folder with the name “1143”. If not, that means the mod was installed in a wrong directory. To solve the problem you will have to install the mod again.

  20. #20

    Default Re: 1143 v1.1 RELEASED!

    hola mira boicote , por un lado tengo al rey sin titulos y por otro a un general con el titulo de rey.
    Y como puedo hacer los fuertes permanentes?







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