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Thread: Campaign Animations in DLV5.2

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  1. #1

    Default Campaign Animations in DLV5.2

    How can i decrease amount or/and models of trade wagons and trade ships at campaign map? After 5 minutes of playing game, DLV working extremely slow!!!

  2. #2
    Harry Lime's Avatar Not a ToS violation
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    Default Re: Campaign Animations in DLV5.2

    See under this section How to accelerate the campaign turns ? in this thread...DLV FAQ
    Proud Patron of derdrakken, dave scarface, J@mes & irishron
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  3. #3

    Default Re: Campaign Animations in DLV5.2

    This tips isn't for me. I have quad 3,2ghz, nvidia 8800gtx and 4gb ram. Whole game was working perfect. First five minutes also works perfect.

    Problem is here:


    Handel wagons are too complex!!! On whole map these wagons is more than trees!!!

  4. #4
    Harry Lime's Avatar Not a ToS violation
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    Default Re: Campaign Animations in DLV5.2

    No it's because you have the whole map displayed, so the engine is having to generate all the trade wagons on the map as well as all those trees swaying & what's with all those name being displayed? I've never even seen that before but I tend to find settings I'm comfortable with & stick with them.

    Turn on fog of war.

    EDIT: Was replying to beatlover
    Proud Patron of derdrakken, dave scarface, J@mes & irishron
    Indulging in the insight & intelligence of imb39

  5. #5

    Default Re: Campaign Animations in DLV5.2

    you have a superpower pc...on my laptop i have no lag or speed problems even with a lot of wagons.

    repman

    BareBonesWars 8.1 for RTW 1.5
    Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
    Deus lo Vult DLV 6.2 for MTW II Kingdoms
    Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics

  6. #6

    Default Re: Campaign Animations in DLV5.2

    Disabling fog will slightly speed up. In DLV 4.0PE tehe wagons were smaller and there are more space between two wagons - and map work smoothly

  7. #7

    Default Re: Campaign Animations in DLV5.2

    After installing fraps.



    More than 100fps.

    And place where are the wagons...15 fps (


  8. #8

    Default Re: Campaign Animations in DLV5.2

    Why do you need more than 15 fps in the campaign..this is not an ego shooter...the turn speed stays the same

    repman

    BareBonesWars 8.1 for RTW 1.5
    Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
    Deus lo Vult DLV 6.2 for MTW II Kingdoms
    Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics

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