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  1. #1
    dvk901's Avatar Consummatum est
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    Default New Sprites

    I have the new sprites added and will upload in a while.

    All of the sprites have been replaced except for one or two, so when you make the new installer, SQUID, all the sprites and everything in the 'pak' folder can be removed from it.

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  2. #2
    Squid's Avatar Opifex
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    Default Re: New Sprites

    Sounds good.
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  3. #3
    dvk901's Avatar Consummatum est
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    Default Re: New Sprites

    By the way, just to save anyone the bother in the future....all of the sprites the game creates end up being named wrong. I remembered this after scratching my head for an hour or so wondering what the heck I did wrong....then it hit me that I had read somewhere once that when you use the RTW sprite generator, it names all the files with the wrong extension.

    The generator names them like this:

    armenia_east_heavy_standard_sprite_001.dds

    The game will not recognize them unless they are named like this:

    armenia_east_heavy_standard_sprite_001.tga.dds

    Interesting that CA's own generator won't even make them correctly.

    I am going to 'hold back' a few days before I release these, just to ensure that all the bugs I CAN fix are encountered and dealt with.
    Last edited by dvk901; January 19, 2008 at 11:39 AM.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
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  4. #4

    Default Re: New Sprites

    No, it's not CA's generator that does it - it only makes them as .tga files - it was the DDS converter. You should be able to use an batch renaming program to give them all .tga.dds extensions


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  5. #5
    dvk901's Avatar Consummatum est
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    Default Re: New Sprites

    That's what I did.

    http://www.bulkrenameutility.co.uk/Main_Intro.php

    Great little program.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
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