Meaning you have Building A which allows you to build EITHER Building B or Building C but not both? And then both Building B and Building C have their own, exclusive tech branches.
Meaning you have Building A which allows you to build EITHER Building B or Building C but not both? And then both Building B and Building C have their own, exclusive tech branches.
That is something which is being looked at in more detail for RTR VII.
Semi-Retired RTR Developer and Researcher
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Awsome! Good to know. BTW RTR 7 looks great. That map is amazing.
Have you tried The Iberian Conflict yet? Because it sort of has it. At least for Carthage. You can build a barracks for core faciton units or native units.
I guess it's 'sort of' what the original poster meant. I would think it may be more on the lines of castles or towns in M2TW.
It would be very complex and the building bowser in-game would be a nightmare.
I know in some RTW mods you can only build a single type of temple. I don't think that is reasonable (single temple). Maybe in this case the first built would be the main type in the settlement.
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Yeah but that temple example (and I'm guess the TIC example too) start at the base building. I would find it more complex (and interesting) to have that choice come later in the tech tree.
Like:
Building A is a Blacksmith
Building B is an Armorer
Building C is a Foundry OR a Forge
Forge = +2 to Light and heavy weapons, armor and missle weapons
Foundry = cheaper building costs and quicker build times
Building D, post Forge = Forge +1 (Gold Weapons and Armor)
Building D, post Foundry = Stronger Gatehouse and exported goods
That is not a historical example or even an example that makes much sense but you get the idea.
Aren't the temples setup that way? For depending on which you build you get different bonuses like managing efficiency, command, morale etc.
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I think one of the changes made in RTR was to remove the temples from adding a bonus to weapons and/or armour. It was seen as unrealistic.
I am quite sure in RTR you can build all the temples that are available for your faction. Although I think you can only build one to the highest level.
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My Understanding of buildings is this. There are two ways in which building trees operate.
I'll call the first a building "complex".
Here, you can have a "base building" with upto eight buildings to choose from to build. you will only be able to choose one to build however although you could destroy it and rebuild another.
The second is a building "tree"
Again, requires a base building and upto eight further buildings. However this is linear. ie each building is an upgrade of the previous and so again only one may appear at any one time.
now if Ive got this right, the base building for the tree can be one of the selected buildings from the complex.
So if you have eight options in the first complex, you have eight paths to choose from. Now here is where it can get complicated. Due to Hardcoded limits there are I believe, a maximum of 64 tree/complex's available to service every faction within the game.
This is where it gets very complicated. Some building trees and complex's can be shared across factions, but the coders can make the name, graphics and descriptions appear different depending on which faction you are playing although the bonuses remain the same. So that it looks like a "new" building if your playing a new faction.
Im not a modder so the above needs to be confirmed by someone who is, but I think it is pretty accurate as far as I know.
Semi-Retired RTR Developer and Researcher
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Yeah, you can for sure, *but* there are drawbacks - the building browser won't work for the higher levels, and the game doesn't like it if you skip levels where there are certain requirements (e.g., factions or otherwise), so you have to "break" it further by including more "not" conditionals. But as they said, it can be done - the pros and cons just have to be properly weighed for each complex.
I think it would be possible to create one building that can be upgraded 3 times for example like -
Smith - Armorsmith - weaponsmith
and you could make weaponsmith be free. and you could make one a requirement for another building, and the other a requirement for another. so it could be done i suppose.