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January 18, 2008, 12:23 AM
#1
Laetus
Acre starting buildings
At the beginning of the game, Acre has a middle eastern port and roads, which can both be upgraded. Yet they don't have any affect on income. At the same time you can build Latin roads and port, which do have an affect. Is it possible to remove the useless middle eastern ones from the file?
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January 18, 2008, 03:27 AM
#2
Re: Acre starting buildings
The issue is already known. The fix will be delivered with the next patch.
Creator of the Ultimate AI
Co-Author of Broken Crescent
Under the Patronage of Trajan
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