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Thread: Acre starting buildings

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  1. #1

    Default Acre starting buildings

    At the beginning of the game, Acre has a middle eastern port and roads, which can both be upgraded. Yet they don't have any affect on income. At the same time you can build Latin roads and port, which do have an affect. Is it possible to remove the useless middle eastern ones from the file?

  2. #2
    GrandViZ's Avatar Domesticus
    Join Date
    Dec 2006
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    Berlin, Germany
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    2,026

    Default Re: Acre starting buildings

    The issue is already known. The fix will be delivered with the next patch.
    Creator of the Ultimate AI
    Co-Author of Broken Crescent

    Under the Patronage of Trajan

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