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Thread: No recruitable units in Castles - in caslte close to starting position

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  1. #1
    anaztazioch's Avatar Centenarius
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    Default No recruitable units in Castles - in caslte close to starting position

    Playing as Milikate of Sindh, after capturing castle west of Sukkur, i was unable to recruit ANY unit in that castle regardless how much money i put in barracks, stables, archery range and castle upgrade (i upgraded wooden castle to castle and had lvl 2 archery range, lvl 2 stables and lvl 2 or 3 barracks).
    How ever, after i converted this castle to city, i was able to recruit azerbeijani units from city barracks.

    Shouldnt regional unit pool be allowed to be recruited in castles as well, or Castles should allow recruiting factions "best" regardless of region.

  2. #2
    Tadzreuli's Avatar Chevalier Blanche
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    Default Re: No recruitable units in Castles - in caslte close to starting position

    may be, because this is AOR sistem...

  3. #3
    anaztazioch's Avatar Centenarius
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    Default Re: No recruitable units in Castles - in caslte close to starting position

    Strange, Both Miliks and Rajputs have afghani axeman in recruit pool for custom combat. Does that mean i cannot recruit afghans from southers Mountains ?

    I can understand that you cant recruit elite units in "foreign" castles, but here i Cant recruit Any units.
    Last edited by anaztazioch; January 16, 2008 at 11:14 AM.

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    Tadzreuli's Avatar Chevalier Blanche
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    Default Re: No recruitable units in Castles - in caslte close to starting position

    I also can't recruit Georgian units in Sarkel castle, in Magas and etc... except for the Georgian horse archers and Kipchaks horse archers.

    I have checked the places, where I can't recruit Georgian units:



    for example in Tmurtarakan, in KING's STABLES I can't recruit advanced Georgian cavalry, like Aznaur's, Eristav's and Monaspa:


  5. #5
    anaztazioch's Avatar Centenarius
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    Default Re: No recruitable units in Castles - in caslte close to starting position

    Yeah this AOR system needs to be buffed, as conquering foreign castles is like conquering forts. Only differance is that castles make you money :/

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    Default Re: No recruitable units in Castles - in caslte close to starting position

    This is part of the AOR. Sindh can't recruit from Afghan forts because its AOR is highly limited to India.

    Georgia cannot recruit units form northern forts because thats the steppe region and only kypchaks can recruit from there.

    Tribal Horse archers are exempted.

  7. #7
    anaztazioch's Avatar Centenarius
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    Default Re: No recruitable units in Castles - in caslte close to starting position

    I dont think you completelly understand the problem.

    I cant recruit units only in castles. In captured cities i can. Made a Sindh jurnoy to that "african horn" under Oman (with 2 ivory and slaves) and i can recruit african skirnishers in that city.

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    Default Re: No recruitable units in Castles - in caslte close to starting position

    Yes, towns and cities can recruit local levies. Your core castle units are tied to an AOR.

    I will detail and provide the player maps and guide so they now exactly where their AOR ends when i get the time.

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    anaztazioch's Avatar Centenarius
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    Default Re: No recruitable units in Castles - in caslte close to starting position

    I have seen the map once (not sure it was complete), but i think that local levies should also be allowed to be recruited in castles dont you think ?

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    Tadzreuli's Avatar Chevalier Blanche
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    Default Re: No recruitable units in Castles - in caslte close to starting position

    Yes, towns and cities can recruit local levies. Your core castle units are tied to an AOR.

    I will detail and provide the player maps and guide so they now exactly where their AOR ends when i get the time.
    This is part of the AOR. Sindh can't recruit from Afghan forts because its AOR is highly limited to India.

    Georgia cannot recruit units form northern forts because thats the steppe region and only kypchaks can recruit from there.

    Tribal Horse archers are exempted.
    thank you for information !

  11. #11

    Default Re: No recruitable units in Castles - in caslte close to starting position

    I have seen the map once (not sure it was complete), but i think that local levies should also be allowed to be recruited in castles dont you think ?
    Logically yes, they should. However it would give the AI double the base of recruitment for levies and you'll soon be fed up of the AI stacks consisting of 60% levies instead of 30%.

    The point of the AoR is that it makes it harder for the player the further he expands from home. In Vanilla it was just too easy to keep on expanding.

    Cheers

  12. #12
    Douchebag's Avatar Vicarius
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    Default Re: No recruitable units in Castles - in caslte close to starting position

    it prevents you from rushing =)

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    Default Re: No recruitable units in Castles - in caslte close to starting position

    Exactly. The team felt it provide a challenge once you've dominated your home regions. The farther away you get, the smarter you'll have to be in utilizing local mercs and securing a "supply line" of native troopers from back home.

    Some factions have it very hard, like Sindh or KoJ. Others like Khwarezm or ERE have very large AORs.

  14. #14

    Default Re: No recruitable units in Castles - in caslte close to starting position

    This is great idea but i don't believe that any unit can't be recruited in enemy territories.So i believe that the Aor of Brittania and Teutonic Order in Kingdoms campaign is the best.I have 2 suggestion about the issue
    1)Allow units recruitment in conquered territories far from your providences,but don't allow the elite units only mediocre and allow this recruitment only when your culture (religion etc) reaches the 100%
    2)Allow units recruitment in conquered territories far from your providences,but only the specific mercs of the territory,i mean that the specific mers of a territory to appear as a regular unit for recruitment in castles(the problem is on castles).
    With the existing Aor you conquer a castle and if you can't recruit any unit you don't have to build anything,or you should convert it to city.This is not very good
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  15. #15

    Default Re: No recruitable units in Castles - in caslte close to starting position

    Sadly, the recruitment system in Kingdom's Brittania would be great if culture and religion were separate. The problem with implementing the same in our system is that "Islam" as a religion would mean the Sindhi could recruit Sammat Macemen or Jat Axemen (Pakistanis/Indians) in Egypt.

    There may be a way to still use such a system by tying it into the ZOR, but we're not sure yet.

    There is a discussion for a method to promote the importance of castles outside of your ZOR, so rest assured we will probably address that in the future.

  16. #16
    anaztazioch's Avatar Centenarius
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    Default Re: No recruitable units in Castles - in caslte close to starting position

    Well. Let me think.


    There has to be some units "shared" by Islamic culture. Ghulams for instance. Every sultan had to have an army of well trained slave soldiers to gain power enought to split his people form Caliph.
    Spoiler Alert, click show to read: 

    Ghulams are Turkish, Indian, Georgian slaves at most, sometimes christian. So Ghulam AOR should stretch from Antalonia to Georgia (and maybe steppes above Georgia) in north, Nishapur/Merv in Iran, Afghanistan mountains (Ghanzi and Ghorid)[Milikanate will be able to recruit hulams in both cities and castles in southern afghan regions THAT ARE NOT COASTAL], not in southern Iran (above Immamate of Oman), Southern ends of Mesapotamia, Damascus in south. Egypt and southern syria had Mamluk "ghulams".


    Spoiler Alert, click show to read: 

    Saracens. They were in Egypt, Syria, Iraq, Azeri, and Antalonia if im not mistaken.


    Im pritty sure there should be other units used by "all" of Islamic word, but recruitable in only certain areas.
    (i dont know of Immamate, but if they grew in power in the same way as Sulatanates [military dominance over Caliph and loyal Ghulams who had high social rank] they should be allowed to train ghulams if were to get access to required terrain).
    I know it "can" look funny in custom battle as every Islam faction will have ghulams :p

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