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  1. #1

    Default Breech reloading animation

    I have created a new animation for my units:
    thanks to ErrantKnight for his help


    I call it MTW2_Win_Reload



    and that gives this :



    but a video can show more : this is a small sample ( 7mo ) breech reloading video demo:
    http://www.filecrunch.com/file/~cmkwdh (dl on the disk and play)

    I did it for the Infantry as well

    - This new animation for the breech reloading is faster than the original musket; which is realistic - I made it for the 2 U.S units using MTW2_HR_Arquebus (cav) and MTW2_FAST_Musquet (inf)in the modeldb.

    But it affects all the units using that type of reloading which is not that bad but I want it to affect ONLY the units I want.

    What I am searching for is to make it selected


    I have
    Edited the skeleton.txt and created a new entry

    like MTW2_Win_Reload refering to a NEW folder created in vanilla Animations directory (copy/pass and giving new path to the new directory created inside C:\Program Files\SEGA\Medieval II Total War\DATA\animations .......Win_Reload

    i.e : MTW2_Win_Reload
    anim attack_missile_reload data/animations/Win_reload/HR_Arquebus_attack_missile_reload.cas -evt:data/animations/HR_Arquebus/HR_Arquebus_attack_missile_reload.evt
    going to the modeldb and changing the 16 MTW2_HR_Arquebus for that 15 MTW2_Win_Reload

    It doesn't work ! if I change the path I got CTD ....What else should I do ?

    I'll put this to DL as soon as I found how to solve this , so it won't affect the other units in the game
    Last edited by kungfuserge; January 16, 2008 at 05:52 AM.

  2. #2

    Default Re: Breech reloading animation

    Breech reloading Animations for Download:

    http://www.twcenter.net/forums/downl...o=file&id=1808

  3. #3
    Hengest's Avatar It's a joke
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    Oct 2005
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    Default Re: Breech reloading animation

    Can anyone advise on what I can do to get hold of an anim like this? Is it poss to grab something from ETW maybe via converting through a series of formats?

  4. #4
    karaislam's Avatar Vicarius
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    Default Re: Breech reloading animation

    Very nice serge.

  5. #5

    Default Re: Breech reloading animation

    I realize this thread is quite old but I'd also be really interested in this animation. I made a breech loading animation as well but it's just pieced together from existing anims (actually nothing more than presenting the gun, holding it and putting it back to initial position).

    ingame video
    http://www.youtube.com/watch?v=j2qFS_oTjF0

    This is the skeleton.txt entry I used so only specified unit get this anim.

    Spoiler Alert, click show to read: 
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    type MTW2_Fast_Rifle
    reference_points siege_engines/UnitModelsRefPoints/Musckett_Ref_Point.modelReferencePoints
    parent MTW2_Musket
    ;locomotion_table soldier

    anim default data/animations/MTW2_Musket/MTW2_Musket_basepose.cas

    anim run data/animations/MTW2_Musket/MTW2_Fast_Musket_run.cas -fr -evt:data/animations/MTW2_Musket/MTW2_Fast_Musket_run.evt

    ;;;Attack

    anim attack_missile_reload data/animations/MTW2_Musket/Rifle/TTRL_Rifle_attack_missile_reload.cas -fr -evt:data/animations/MTW2_Musket/MTW2_Musket_attack_missile_reload.evt
    anim attack_missile_reload_extended data/animations/MTW2_Musket/Rifle/TTRL_Rifle_attack_missile_reload_extended.cas -fr -evt:data/animations/MTW2_Musket/MTW2_Musket_attack_missile_reload.evt

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    and the modeldb entry entry

    15 MTW2_Fast_Rifle

    Creator of Isandlwana 1879 - The Thin Red Line for M2TW (Kingdoms) & Contributor to African Conquest:Total War

  6. #6

    Default Re: Breech reloading animation

    A month is almost fresh in this part of the forum.

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