I have created a new animation for my units:
thanks to ErrantKnight for his help
I call it MTW2_Win_Reload
and that gives this :
but a video can show more : this is a small sample ( 7mo ) breech reloading video demo:
http://www.filecrunch.com/file/~cmkwdh (dl on the disk and play)
I did it for the Infantry as well
- This new animation for the breech reloading is faster than the original musket; which is realistic - I made it for the 2 U.S units using MTW2_HR_Arquebus (cav) and MTW2_FAST_Musquet (inf)in the modeldb.
But it affects all the units using that type of reloading which is not that bad but I want it to affect ONLY the units I want.
What I am searching for is to make it selected
I have
Edited the skeleton.txt and created a new entry
like MTW2_Win_Reload refering to a NEW folder created in vanilla Animations directory (copy/pass and giving new path to the new directory created inside C:\Program Files\SEGA\Medieval II Total War\DATA\animations .......Win_Reload
i.e : MTW2_Win_Reload
anim attack_missile_reload data/animations/Win_reload/HR_Arquebus_attack_missile_reload.cas -evt:data/animations/HR_Arquebus/HR_Arquebus_attack_missile_reload.evt
going to the modeldb and changing the 16 MTW2_HR_Arquebus for that 15 MTW2_Win_Reload
It doesn't work ! if I change the path I got CTD ....What else should I do ?
I'll put this to DL as soon as I found how to solve this , so it won't affect the other units in the game






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