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Thread: Hotseat - Kypchak Super Spawn

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  1. #1

    Default Hotseat - Kypchak Super Spawn

    Hello there,

    I originally posted this in the main area just for tips on how to get it working properly and got some good advice from folks. Now I'm coming here with a bug directly related to it. I recently started up a hotseat campaign and during testing to make sure it was functioning right, I noticed something odd as playing the Kypchak. After my first turn was over and it cycled back to me, I have had 3 very strong generals pop up abruptly with a fairly powerful stack of units.

    http://img162.imageshack.us/img162/1982/weirdil1.jpg (here are two, the other is too far off screen)

    To make sure it was nothing wrong with my game, I first removed the changes to the cfg to make it a hotseat (which I had backed up prior) and tested it again. This time, single player, the generals did not emerge. So whatever it is, has to do with me altering the bc cfg file to put me into multiplayer. Here is the code used:

    [multiplayer]
    playable = true

    [hotseat]
    autoresolve_battles = 0
    disable_console = 0
    disable_papal_elections = 1
    save_prefs = 1
    update_ai_camera = 0
    validate_diplomacy = 1

  2. #2
    Indefinitely Banned
    Join Date
    Jun 2006
    Location
    Calgary, Canada
    Posts
    13,967

    Default Re: Hotseat - Kypchak Super Spawn

    This is part of the campaign script. Although it should only happen to AI Kypchaks.

  3. #3

    Default Re: Hotseat - Kypchak Super Spawn

    Well. I'm certainly in control of them. <.< Beyond enabling it for multiplayer, I haven't touched a thing.

    Using steam, have updated the hotfixes. Beyond that!

  4. #4
    Indefinitely Banned
    Join Date
    Jun 2006
    Location
    Calgary, Canada
    Posts
    13,967

    Default Re: Hotseat - Kypchak Super Spawn

    I think perhaps hotseating somehow send the message for a moment that Kyps are AI. If so, then the campaign_script will spawn those 3 suckers. Though I've tested that campaign, normally those 3 dudes never appear unless Kyps are AI.

  5. #5

    Default Re: Hotseat - Kypchak Super Spawn

    Just tested it again, same issue occurs. I did install the new quickfix campaign script so perhaps something happened between that point and the testing that wasn't foreseen?

    This is one of those bugs that really isn't game crashing, if anything it gives me a huge, unfair advantage. Either way! I've repeated it several times over, so it wasn't just a one time fluke at least.

  6. #6
    King Yngvar's Avatar Senator
    Join Date
    Nov 2004
    Location
    Norway
    Posts
    1,205

    Default Re: Hotseat - Kypchak Super Spawn

    Well. I'm certainly in control of them. <.< Beyond enabling it for multiplayer, I haven't touched a thing.
    How did you enable it for multiplayer?

  7. #7

    Default Re: Hotseat - Kypchak Super Spawn

    Is this the same for the AI Ghorids?
    they have 2.5 stacks at around turn 5 when I'm the Rajputs.
    By turn 7-9 they are sieging Delhi w/ mostly HAs but some heavy cav and a pretty strong general

    Also, i've been having some trouble w/ three stacks of Kypchak attacking me as Georgia around turn 15.
    During that campaign I've noticed that the Kypchak seem to be spawning endless amounts of HAs and levy units, also they get to the settlement and dont besiege Tilbisi for 1-2 turns after they get right next to it. I just dont understand how some nations w/ Meager wealth keeps huge standing armies and hires huge numbers of mercs.

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