Results 1 to 20 of 20

Thread: RS1.5 Fixes...and a PROBLEM

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    dvk901's Avatar Consummatum est
    Patrician

    Join Date
    Mar 2006
    Location
    Michigan
    Posts
    20,984

    Default RS1.5 Fixes...and a PROBLEM

    I was pretty much done with this, uploaded it, and then got this problem:



    This river smack thru the middle of Finia is generating an exit error that the settlement is on an invalid tile. Duh! It's in a river!

    Cherry, fix please.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  2. #2

    Default Re: RS1.5 Fixes...and a PROBLEM

    But they like having a river run through their city!



  3. #3
    Squid's Avatar Opifex
    Patrician Artifex Technical Staff

    Join Date
    Feb 2007
    Location
    Frozen waste lands of the north
    Posts
    17,751
    Blog Entries
    3

    Default Re: RS1.5 Fixes...and a PROBLEM

    If you send up the update when cherry fixes the river, I'll make an installer out of it, and then I'll make a full installer with it included, no point making one of the old install.
    Under the patronage of Roman_Man#3, Patron of Ishan
    Click for my tools and tutorials
    "Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." -----Albert Einstein

  4. #4
    dvk901's Avatar Consummatum est
    Patrician

    Join Date
    Mar 2006
    Location
    Michigan
    Posts
    20,984

    Default Re: RS1.5 Fixes...and a PROBLEM

    I already fixed it Squid. Cherry told me how. I uploaded the Fixes too, and posted them. So give a couple days and you can start with a new installer.

    Also, I have to still add all the new sprites.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  5. #5

    Default Re: RS1.5 Fixes...and a PROBLEM

    Gents,

    On the topic of issues, the Ptolemies are missing the sprites for the Hephlatites... I think, the black African spearmen.
    Yes, I hate the fact RTW is out and I still have a Japanese title. Come on now admins- let's get with the program.

  6. #6

    Default Re: RS1.5 Fixes...and a PROBLEM

    Yeah, the Nabatatnathatnaean Spearmen, that's one wacky unit, I think dvk knows...



  7. #7
    dvk901's Avatar Consummatum est
    Patrician

    Join Date
    Mar 2006
    Location
    Michigan
    Posts
    20,984

    Default Re: RS1.5 Fixes...and a PROBLEM

    That'll get fixed when I add all the new sprites. That's going to take some time. Geez, I had no idea Tone was going to do that.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  8. #8
    Squid's Avatar Opifex
    Patrician Artifex Technical Staff

    Join Date
    Feb 2007
    Location
    Frozen waste lands of the north
    Posts
    17,751
    Blog Entries
    3

    Default Re: RS1.5 Fixes...and a PROBLEM

    He obviously thought you didn't have enough to do, and needed some more work.
    Under the patronage of Roman_Man#3, Patron of Ishan
    Click for my tools and tutorials
    "Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." -----Albert Einstein

  9. #9
    dvk901's Avatar Consummatum est
    Patrician

    Join Date
    Mar 2006
    Location
    Michigan
    Posts
    20,984

    Default Re: RS1.5 Fixes...and a PROBLEM

    Well in all fairness, I think Tone started adding the new units himself because he got tired of all my stupid questions, so he took that off my back. So I owe him.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  10. #10

    Default Re: RS1.5 Fixes...and a PROBLEM

    Just had a CTD as Carthage occupying Tarentum after a battle vs Epirus. Not sure what that was about


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  11. #11
    dvk901's Avatar Consummatum est
    Patrician

    Join Date
    Mar 2006
    Location
    Michigan
    Posts
    20,984

    Default Re: RS1.5 Fixes...and a PROBLEM

    There seems to be a problem with Tarentum, and I have no idea what it is. Quite a few players report this as well. I thought it was just Romans taking Tarentum, but if it does that with Carthage as well, there's got to be something there that's causing this to happen.....and it's always when Epirus has the settlement.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  12. #12
    Squid's Avatar Opifex
    Patrician Artifex Technical Staff

    Join Date
    Feb 2007
    Location
    Frozen waste lands of the north
    Posts
    17,751
    Blog Entries
    3

    Default Re: RS1.5 Fixes...and a PROBLEM

    Was it a reinforcement battle? My first guess whenever it's a post battle CTD where a settlement is captured is reinforcement CTD.
    Under the patronage of Roman_Man#3, Patron of Ishan
    Click for my tools and tutorials
    "Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." -----Albert Einstein

  13. #13
    dvk901's Avatar Consummatum est
    Patrician

    Join Date
    Mar 2006
    Location
    Michigan
    Posts
    20,984

    Default Re: RS1.5 Fixes...and a PROBLEM

    I know...but why always Tarentum?

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  14. #14
    Squid's Avatar Opifex
    Patrician Artifex Technical Staff

    Join Date
    Feb 2007
    Location
    Frozen waste lands of the north
    Posts
    17,751
    Blog Entries
    3

    Default Re: RS1.5 Fixes...and a PROBLEM

    Quote Originally Posted by dvk901 View Post
    I know...but why always Tarentum?
    I'd have to look at Tarentum, but are there adaquate escape routes in and around the province, or is it mostly closed off my rivers/mountains/etc.
    Under the patronage of Roman_Man#3, Patron of Ishan
    Click for my tools and tutorials
    "Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." -----Albert Einstein

  15. #15

    Default Re: RS1.5 Fixes...and a PROBLEM

    Maybe this is just me, but I've always played RS so that there are no armies near the city when I'm beseiging it. It's not always possible but I usually send a legion to chase them all off. I find this helps with the reinforcement CTD. (No one is there to reinforce!)

    But with that said, there are two cities I just consider "cursed." Tarentum is one, Panormus is the other. Just bad luck, perhaps. I wonder if anyone else feels this way?

  16. #16

    Default Re: RS1.5 Fixes...and a PROBLEM

    Tarentum from what i recall is surrounded by fairly open terrain.
    'Ecce, Roma Surrectum!' Beta Tester and Historian
    Under the proud patronage of MarcusTullius

  17. #17

    Default Re: RS1.5 Fixes...and a PROBLEM

    I've had numerous problems with Corinth myself, CTD's after battle when my sieging army is hit from the outside by the Macedonians and I kick the crap out of them. I usually try to wait it out instead, having another army 'guard' the sieging army just to make sure.

  18. #18
    dvk901's Avatar Consummatum est
    Patrician

    Join Date
    Mar 2006
    Location
    Michigan
    Posts
    20,984

    Default Re: RS1.5 Fixes...and a PROBLEM

    Panormus and Corinth I could understand...but Tarentum is flat as a pancake, and really nothing to block anything that I can see.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  19. #19

    Default Re: RS1.5 Fixes...and a PROBLEM

    could it be something to do with Epirus owning it?
    'Ecce, Roma Surrectum!' Beta Tester and Historian
    Under the proud patronage of MarcusTullius

  20. #20
    dvk901's Avatar Consummatum est
    Patrician

    Join Date
    Mar 2006
    Location
    Michigan
    Posts
    20,984

    Default Re: RS1.5 Fixes...and a PROBLEM

    Quote Originally Posted by rory o'kane View Post
    could it be something to do with Epirus owning it?
    I've checked the 'faction_creator' lines, and they are OK. I've checked the 'family characters' and they look fine. The Units don't cause the CTD, so they are fine. There's no 'revolt' involved...so that's out. I'm going to have a closer look at the map.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •