First off I've never done this so BACK-UP your original file.
Open the descr_effect_impacts file & look for this section...
Code:
effect explosive_cloud_blood_small
{
type explosion
{
; main explosion
;clr_adjust_by_ambient_intensity
model models_effects/explosive_cloud_blood.CAS
sort_for_speed
anim_time 5
max_scale 5.0
max_particle_scale 3.5
scale_time_bias 0.9
alpha_time_bias 0.95
; debris
debris_model models_effects/blood_droplet.CAS
debris_num_particles 25
debris_lifetime_range 14, 8
debris_emit_angle 45 ; degrees
debris_time_bias 0.97
debris_velocity_range 1.5, 3.5
debris_scale_range 1.0, 2.8
}
}
effect explosive_cloud_blood_tiny
{
type explosion
{
; main explosion
;clr_adjust_by_ambient_intensity
model models_effects/explosive_cloud_blood.CAS
sort_for_speed
anim_time 2.2
max_scale 3.5
max_particle_scale 2.5
scale_time_bias 0.9
alpha_time_bias 0.95
; debris
debris_model models_effects/blood_droplet.CAS
debris_num_particles 45
debris_lifetime_range 8, 4
debris_emit_angle 45 ; degrees
debris_time_bias 0.97
debris_velocity_range 1.5, 3.5
debris_scale_range 0.5, 1.0
}
}
I've outlined in red the part you have to edit (I think..
), try a smaller number & see what happens.
Good luck.