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Thread: -= Wrath of the Norsemen =- is recruiting

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  1. #1
    Elric von Rabenfels's Avatar The Devil Inside
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    Default -= Wrath of the Norsemen =- is recruiting

    I'll make it simple and straight:

    WotN is active again, we're working, but the process is going too slow. Not because our modders are lazy, no, they work fast!
    But we don't have enough modders. We need a specialist for building modelling, and more modellers and textures in general.
    Currently, we have Alletun, SpaceUnion, Dezzerx and Matko.

    Now here's what we need the most:


    A building modeller

    Well.. you see that the vikings didn't have any kind of buildings that the factions in Medieval II have, right?
    We need new building models, so the viking villages and cities can be represented correcty.

    Coders

    We need people who actually get the stuff the other modders created into the game. We have Serious Samurai, but he can't spend too much time modding, so we need additional coders.

    More texturers and modellers in general

    Well, you can't have enough
    More of those, faster progress


    Yep, that's what we need the most. We are making progress, but too slow. So if you want this mod to be released sooner, and can help, join us.
    Help is much appreciated, and you will of course get our working alpha

    If you're interested, send me a pm, or contact me on X-Fire: derdowler or MSN: colonel_blair-darkwing@web.de


    Let's unleash the Wrath of the Norsemen together!

    Raven
    -WotN leader-
    Last edited by Elric von Rabenfels; January 15, 2008 at 10:01 AM.
    - What can change the nature of a man?

  2. #2

    Default Re: -= Wrath of the Norsemen =- is recruiting

    As for building modelling, do you mean the stratmap models, because as far as I know the battlefield buildings don't have a converter tool yet.

    Anyway's I'm thinking of applying so I'll whip up a little sample soon. (Do I need to PM you or can I just post here?)

  3. #3
    Elric von Rabenfels's Avatar The Devil Inside
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    Default Re: -= Wrath of the Norsemen =- is recruiting

    You can pm me, or just post it here, whatever you like better
    And yes, we mean Stratmap models, as you said, there's no way modding the battlemap buildings yet.
    - What can change the nature of a man?

  4. #4

    Default Re: -= Wrath of the Norsemen =- is recruiting

    I assume then that the face of the "building browser" will be completely redone for the Scandinavian factions, correct? Then I could also make info_pics and ui cards for the buildings. Got a sweet idea for the Swethiudh (Sweden) faction "Temple of Uppsala" brewing in my head!
    Hold on, gotta draw this, will get back to you ASAP.

  5. #5
    Elric von Rabenfels's Avatar The Devil Inside
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    Default Re: -= Wrath of the Norsemen =- is recruiting

    Roger roger, sounds awesome
    We need motivated people like you!
    - What can change the nature of a man?

  6. #6
    Elric von Rabenfels's Avatar The Devil Inside
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    Default Re: -= Wrath of the Norsemen =- is recruiting

    Quote Originally Posted by Spartos View Post
    I assume then that the face of the "building browser" will be completely redone for the Scandinavian factions, correct? Then I could also make info_pics and ui cards for the buildings. Got a sweet idea for the Swethiudh (Sweden) faction "Temple of Uppsala" brewing in my head!
    Hold on, gotta draw this, will get back to you ASAP.

    Any news about your work?
    We could really really use you
    - What can change the nature of a man?

  7. #7

    Default Re: -= Wrath of the Norsemen =- is recruiting

    I'm really sorry to keep you guys waiting, I was looking forward to releasing something to you last Sunday or so, but I had some unexpected "inconveniences". No worries though, I'm still available.

    Most of the work I wanted to show is finished, I just can't seem to make the settlement .cas file work on the campaign map and its driving me nuts. I export the model using CA's exporter in 3ds Max but all of the settlements that are supposed to be altered are invisible on the map.

    Even when I just import the northern_european_town.cas with Verc's R:TW script and save it using CA's "M2:TW certified" .cas exporter (without making any changes to the model) it still shows up invisible!

    Has anyone successfully got this to work or is it uncharted territory, I've been asking around and nobody seems to know (no tuts for stratmap buildings of course) If I can have some help working through this that'd be great cause I really want to join this mod.

    If not I can just upload a quick 3ds Max render, but for full effect and future work It'd be nice to have this solved.

  8. #8
    Elric von Rabenfels's Avatar The Devil Inside
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    Default Re: -= Wrath of the Norsemen =- is recruiting

    Of course, anything would be fine - And if you can't mod the stratmap stuff for now, well, then we still have modelling jobs for you, and you can make some new experience as well
    - What can change the nature of a man?

  9. #9

    Default Re: -= Wrath of the Norsemen =- is recruiting

    Ok then, tomorrow for sure. I'll try and get it working in-game, but if not I'll have a render posted here by the end of the day.

    EDIT: I'm really sorry about all this, it seems like something is working against me. There's something wrong with the way CA made the .cas files for M2TW, because their not fully compatible with Verc's Imp/Exp. This causes 3DS Max to crash frequently upon trying to import some of the .cas files. IT seems to happen randomly, sometimes I'll load a .cas without problems only to load the same one the next day and have it crash on me! So frustrating, thanks for being patient with me I've lost about 3 hours of work due to this!
    Last edited by Spartos; February 12, 2008 at 05:56 AM.

  10. #10
    mocker's Avatar Domesticus
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    Default Re: -= Wrath of the Norsemen =- is recruiting

    It seems to me that TWC has too many massive mods, and by far too few actual modders... I sense a modder vacuum.


  11. #11
    mocker's Avatar Domesticus
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    Default Re: -= Wrath of the Norsemen =- is recruiting

    This isn't official yet, but WotN just lost a central modder (working with 3D models).

    This means, that unless we get a modeller soon, WotN will have to be postponed for an uncertain amount of time.

    So if anyone wants to start ignoring all those silly full-scale total conversion projects that are popping up nowadays, and join a project that was actually going anywhere, do leave a message in this thread.


  12. #12

    Default Re: -= Wrath of the Norsemen =- is recruiting

    Quote Originally Posted by mocker View Post
    This isn't official yet, but WotN just lost a central modder (working with 3D models).

    This means, that unless we get a modeller soon, WotN will have to be postponed for an uncertain amount of time.

    So if anyone wants to start ignoring all those silly full-scale total conversion projects that are popping up nowadays, and join a project that was actually going anywhere, do leave a message in this thread.
    Is that why it took so long to get the March preview out?

    Anyway, I'd be willing to help you guys out, if you wanted me on the job. However, I'm not so good at modding, so I could only do research. Chances are, you've already got a surplus of modders, so you probably don't need me.

  13. #13

    Default Re: -= Wrath of the Norsemen =- is recruiting

    Hi im not sure if you need me but i can make custom battle maps and historical battles if I have time.

  14. #14

    Default Re: -= Wrath of the Norsemen =- is recruiting

    not sure what we at Dark Disclosure can do to help other than make promo videos of your mod if you would like that pm me

    Kind Regards

    Dark Disclosure
    Visit us at http://warlordsvolt.wetpaint.com/ to see a more updated version of new website easy to view navigation to our videos Also new forum up www.warlordsvolt.freeforums.com

  15. #15

    Default Re: -= Wrath of the Norsemen =- is recruiting

    I'll just note here, until Raven can update the thread, that WotN's historical research is effectively complete, we may at some point need a specialist in a very specific area (such as Britanny) but as far as the major culture groups such as the Norse are concerned, research has concluded.

    Antagonist
    "is ait an mac an saol"

    "If you grow tired of how you live, then follow me, and we will show you a different way."

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    Wrath of the Norsemen
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  16. #16
    mocker's Avatar Domesticus
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    Default Re: -= Wrath of the Norsemen =- is recruiting

    Ok, WotN is officially running again, but we still need modders.


  17. #17

    Default Re: -= Wrath of the Norsemen =- is recruiting

    I heard that vll is gonna make a swich with wotn in units is that right? i am working on the skinning of some units for fortrui in vll, and i have some interesting concept art going on, i hope you guys like our job.
    Contribuitor IBIICB-WOTN-Modeler-Scripter


  18. #18
    mocker's Avatar Domesticus
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    Default Re: -= Wrath of the Norsemen =- is recruiting

    Quote Originally Posted by icedie View Post
    I heard that vll is gonna make a swich with wotn in units is that right?
    That is correct.
    We'll need to tweak them a little, but they should be a great boon.


  19. #19

    Default Re: -= Wrath of the Norsemen =- is recruiting

    i saw the beserkers unit and i start it thinking why does your beserker look wierd , and then i saw the bear is grisly from north america so i think this is something i am worry about but not so much is just a small detail, may after you guys finish with it i´ll like to make some changes, if that is no problem of course.
    Contribuitor IBIICB-WOTN-Modeler-Scripter


  20. #20
    mocker's Avatar Domesticus
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    Default Re: -= Wrath of the Norsemen =- is recruiting

    Okay, update time!

    Let's get this straight: WotN needs skinners. In fact, we don't have any active skinners any more, due to various RL reasons.

    If we don't get any active skinners, the mod will die and all the neat stuff we made will become a great waste. So there you have it.

    So, if you're a skinner looking for something to do, and think that vikings are AWESOME, then don't hesitate to contact the team here or just in this thread. I know there are plenty of exciting new projects popping up constantly, but WotN has all the research and skinner support one could need, with plenty of helping hands.

    So please, at least check it out, and if you don't like it, just team up with Shmeragon/Ethiopia/Battlestar Galactica TW.

    Thanks for reading,
    Mocker


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