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  1. #1

    Default Sprites

    I've just generated sprites for the whole of RS1.5. The only thing is that the DMB entries need now to match the names of the files, which will take a bit of work as it ouputs the vanilla faction name before the name of the sprite. But it's pretty obvious what belongs to what. DVK or someone, would you be happy to do this?

    http://files.filefront.com/spriteszi.../fileinfo.html

    It would certainly improve the 1.5 experience while we're waiting for 2. I found the whole sprite generation process surprisingly easy - no more than an hour or so's work.

    DVK, I also found that it came up with one error - a missing texture for a horse_half_armoured for I think carthage.
    Last edited by tone; January 13, 2008 at 03:34 AM.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  2. #2

    Default Re: Sprites



    The sprite issue has been bugging me forever! How did you do it?



  3. #3
    dvk901's Avatar Consummatum est
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    Default Re: Sprites

    I'll add them....but it's gonna push the fix out.
    I'll also check on the missing texture.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
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  4. #4

    Default Re: Sprites

    It's worth a delay...



  5. #5

    Default Re: Sprites

    Cherry, the sprite generator CA used has been included in the game, you just need to unlock it. tone, I assumed this is how you did it?
    RIP Calvin, you won't be forgotten.

  6. #6

    Default Re: Sprites

    I ran the CA sprite generator using the command line add-on but also made use of the sprite generator tool that automatically creates a script file for the generator to follow as to which units should be sprited.

    Then you have to batch convert the resulting .tga files to .tga.dds with mipmaps - there's a freeware utilility that does this (DDS converter 2). Helps to have blisteringly fast computer.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  7. #7
    dvk901's Avatar Consummatum est
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    Default Re: Sprites

    Quote Originally Posted by tone View Post
    I've just generated sprites for the whole of RS1.5. The only thing is that the DMB entries need now to match the names of the files, which will take a bit of work as it ouputs the vanilla faction name before the name of the sprite. But it's pretty obvious what belongs to what. DVK or someone, would you be happy to do this?

    http://files.filefront.com/spriteszi.../fileinfo.html

    It would certainly improve the 1.5 experience while we're waiting for 2. I found the whole sprite generation process surprisingly easy - no more than an hour or so's work.

    DVK, I also found that it came up with one error - a missing texture for a horse_half_armoured for I think carthage.
    I don't know why it would say that, the texture isn't missing?

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  8. #8

    Default Re: Sprites

    Yeah, I had a look and couldn't find the reason.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

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