...But it's hard not to.
I am sure the developers of DLV have put a lot of effort in the game, but I have to say these things.
There's a lot of flaws and bugs in the mod, to the point that version "5.2" deserves to be called beta.
Since I'm not going to point out all of the various bugs I encountered, since I don't remember the details, but I will give you some advice.
I recommend that you listen to it:
-Why Greenland? Greenland was a struggling outpost of Norway that eventually bit the dust, yet it seems to grow into a flourishing metropolis compared to, say, Bergen. Iceland was much more important for Norway than Greenland.
-The next-door Americas: As Norway, I was able to colonise the Americas before the 13th century.
In 1209, the rest of Europe followed. What the hell?
-Overpotent unit upkeep system: Somehow, my peasant unit having a picnic just outside the city walls costs me an entire town budget each year. The fact that there are two turns per year doesn't exactly help.
This leads to me going bankrupt within the first four turns or so.
-The civil war system is FUBAR: The generals who become rebels seem to be random 50%, which means that my most loyal obedient servants (including the chivalrious superloyal married-the-kings-daughter-general AND the crown prince) suddenly decide they should behave like antisocial chavs within a few turns; If they're rebels, and within my own towns, why can't I just execute them for treason? Why can't my loyal generals have them hanged? I guess it is against the medieval Geneva convention; Rebel generals have declared me their own foe and vowed to kill me, yet they're still on my payroll; rebel generals are being killed by their own rebel riots when the settlement revolts; when my king dies, the civil war traits are still there, even if the throne is taken by a 'disloyal/rebel' family member.
-Region errors: Norway starts with Greenland, yet not Bergen, which was an important trading center in Norway; Bergen was a hanseatic bureau city, yet it has no sea trade or even a port; Plenty of amber resources in Norway (Norway doesn't even have amber, except for the amber that is carried by the ocean from Denmark); Greenland has plentiful of forests, when it historically scarcely had trees at all; The sea trade route from Kalmar collides with Gotland, and the cargo ships disappear visually.
-Jewish commerce: Jews were not traditionally merchants, they were bankers. I shouldn't need to convert 20% of my population and create immense religious unrest in order to keep my commerce runnning.
-Graphical flaws everywhere
...
I hope this helps, and if it doesn't, I got rid of some steam anyway.
DLV needs an overhaul.
Good luck with DLV!
-Mocker













