My new spearman model is suffering from the floating weapons and shields syndrome. At first I made 6 shields and 3 spears for those guys to use, I got this syndrome so I deleted 2 shields and 1 spear because I thought the reason was too many varieties of shields and spears.
When I reload an affected model, the skin is assigned to the abs bone or some other bone I did not set the veritices to. I tried fixing the model into the proper skin modifiers, then I get the syndrome again...any ideas?
NOTE: The model skin modifiers are messed up right after I export it using KnightErrant's .ms3d exporter/importer for 3dsmax.
NOTE2: I'm not sure if this helps, but the 6 shields and 3 spears are all done from scratch, with the skin modifier and UV map also done from scratch.
Here's the model in-game AFTER I deleted the 2 shields and spears:
Click to view--> Attachment 7751
EDIT: I just remembered, I connected the weapons to the weapons bone on the right hand, and the shields to the elbow bone, but after I export, the skin modifiers get mixed up and the weapons get connected to the other weapon bone and the shields to the abs or torso bone, thus they start floating.
But I have no solution to it, thanks for reading, and hope you help (and +rep if you do!![]()
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