Results 1 to 5 of 5

Thread: Idea for saving hidden resources

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Quinn Inuit's Avatar Artifex
    Join Date
    Sep 2006
    Location
    Virginia, USA
    Posts
    4,968

    Default Idea for saving hidden resources

    It just occurred to me that you could use hinterland buildings to replace hidden resources in some cases. For instance, adding an agoge building to Sparta that allowed the training of Spartan hoplites would free up that hidden resource. The only downside is that the building would be permanent, so you couldn't invade and destroy it as an enemy.

    What do you think? I think it would work perfectly for Athens (Acropolis building), Sparta (agoge), and Corinth (not sure what building Corinth was famous for), and probably a number of others.

    So, any ideas what I could do with the freed-up resources?
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

    The ExRM forum: come for the mod, stay for the Classical History discussions. Or vice versa.

    My writing-related Twitter feed.

  2. #2

    Default Re: Idea for saving hidden resources

    I'm not sure what you mean by hidden resources.
    Michael D. Hafer [aka Mythos Ruler, aka eX|Vesper]
    Contact me: michaeldhafer at gmail dot com
    MSN Account: mythgamer at aol dotcom

  3. #3
    ^Gr8^Xander's Avatar Miles
    Join Date
    Feb 2007
    Location
    Tiel, Netherlands
    Posts
    357

    Default Re: Idea for saving hidden resources

    Quote Originally Posted by Mythos_Ruler View Post
    I'm not sure what you mean by hidden resources.
    Hidden resources are used for training special units only in certain regions/cities.

    Vanilla used it, so you could only recruit First Cohorts in Rome, and Spartans in Sparta, for example. It's like the elephants resource, but not being shown on the map.

  4. #4

    Default Re: Idea for saving hidden resources

    Seems quite interesting. Even more interesting in modding for RTR, since we have 30+ hidden resources there.

  5. #5

    Default Re: Idea for saving hidden resources

    Actually, you could possibly combine this with this with the revolt CTD fix that uses already uses special permanent recruitment buildings, but instead of placeholder buildings, make them more historical. Although you might start hitting your head on the building limit.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •