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  1. #1

    Default No Heavy Onagers Or Artillery >:(

    I downloaded RTR platinum and it installed and works great but after a long time in the game i was getting frustrated as to why I couldnt recruite Onagers or any type of artillery. It only limits me to crappy ballista's and useless scorpions.

    Is it possible to recruite Onagers in RTR????

    I love some features of this mod like recruiting Elephants in settlements that have elephants nearby.

    Also which is the newest best version of this mod? I got rtr platinum9.0 or something but is there an updated or better version?

    Edit: Btw Great work on this mod
    Last edited by JohnPro; January 11, 2008 at 01:02 AM. Reason: Dont want to sound like an *********

  2. #2

    Default Re: No Heavy Onagers Or Artillery >:(

    It's impossible to have Onagers in PE, you can have Balistas and Scorpions (that's all artillery you can get), but they man and machine count was updated, on Large scale Scorpion Unit consists 4 Scorpions... 2 - 3 units of scorpions make fine Phalanx killer. But i prefer just outflank them and killl hand to hand As for better version, ther is Callendarus ExRM mod... wich is PE 1.9 with (serious) modifications. I find it more fun than standard PE 1.9 And in ExRM you dont have Black Plague problem (Macedonians)
    Last edited by Lopez; January 11, 2008 at 02:49 AM.

  3. #3

    Default Re: No Heavy Onagers Or Artillery >:(

    Quote Originally Posted by JohnPro View Post
    Is it possible to recruite Onagers in RTR????
    No. Not without modding them in yourself(which requires a bit of knowing your way around the text files). As for the reasons they`re not in look in the RTR FAQ that is pinned above.

    Also which is the newest best version of this mod? I got rtr platinum9.0 or something but is there an updated or better version?
    The latest version of RTRPE is v1.9. And there`s a revolt hotfix for it. The thread for that is in the RTR Platinum sub-forum above.
    Of course, as said above, there are a number of modifications for RTRPE that you can try.

  4. #4
    Brusilov's Avatar Local Moderator
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    Default Re: No Heavy Onagers Or Artillery >:(

    Quote Originally Posted by JohnPro View Post
    Also which is the newest best version of this mod? I got rtr platinum9.0 or something but is there an updated or better version?
    As florin80 has posted the latest version of the RTR 6 series is RTR PE 1.9.

    However, the latest version of the mod is RTR VII TIC which was released after Xmas. For download locations see this post; http://www.twcenter.net/forums/showthread.php?t=140237

    This a mini-campaign - The Iberian Conflict. There are two factions Carthage (plays a scripted limited time campaign) and Celtiberia (non scripted campaign but with the same limited time - but if you fail to meet the victory conditions you can load your last save and play as long as you want to).

    Enjoy whichever you play.

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  5. #5

    Default Re: No Heavy Onagers Or Artillery >:(

    Thanks for the link. I already uninstalled but i will reinstall and try the mod...

    Onagers it doesnt matter I'll just stick with crappy balistas and elephants.

    You guys play online? It wont crash will it? many people have RTR PE 1.9 right?

  6. #6

    Default Re: No Heavy Onagers Or Artillery >:(

    If you still have RTRPE v1.9 you can play it online. There`s a thread here for this:
    http://www.twcenter.net/forums/showthread.php?t=115074

  7. #7
    Brusilov's Avatar Local Moderator
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    Default Re: No Heavy Onagers Or Artillery >:(

    Quote Originally Posted by JohnPro View Post
    You guys play online? It wont crash will it? many people have RTR PE 1.9 right?
    We are currently testing MP - there have been several battles so far. There is a little bit of work to do with balancing out the cost of the units.

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  8. #8
    AngryTitusPullo's Avatar Comes Limitis
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    Default Re: No Heavy Onagers Or Artillery >:(

    If anyone wants to join TIC MP tests please pm me for details and instruction.


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  9. #9

    Default Re: No Heavy Onagers Or Artillery >:(

    Hello,

    I just wanted to report my finding on this. Like the original Poster I also missed the Onagers at first. But after reading the first response I decided to give the scorpions a chance. I never used them in vanilla as they were a pitiful unit that never lived up to it's description.

    All I can say now that I've used them in RTR is WOW! The mods REALLY did well in delivering on the historic use of these units.

    I have had such a hard time in my capaign with wars on 4 fronts (against 5 factions: Gaul, Thrace, Greece, Macedon and Carthage) that gaining ground has been SLOW.

    Setting up 2 units of scorpions along with 4 Galic Auxilia Spearmen and a 1st cohort on the bridges to the west has completely shut down Gaul's constant raiding. Gaul storms those bridges with 1100-1600 men and my 400-450 men slaughter them each time.

    It now allows me to take my legionaries into Macedon to FINALLY go on some what of an offensive (except Macedon takes a beating then comes back the next turn with a full stack)

  10. #10

    Default Re: No Heavy Onagers Or Artillery >:(

    Quote Originally Posted by GustaiveTW View Post
    Hello,

    It now allows me to take my legionaries into Macedon to FINALLY go on some what of an offensive (except Macedon takes a beating then comes back the next turn with a full stack)
    Annoying, isn't it... I suggest a end around, cross the sea with two full armies and go on a slash & burn strategy. Execute everyone and destroy all buildings...keep reinforcements comming though and hire Mercs when needed...Don't worry about holding any more than one city along the coast, just go on to the next, then the next. Still takes forever though...

    Great idea on the bridge! Do you get them up close so that they shoot from the sides or just keep them back and shoot straight down the bridge?

  11. #11
    Warmaker's Avatar Semisalis
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    Icon1 Re: No Heavy Onagers Or Artillery >:(

    Do not disregard what artillery present in RTR can do.

    Ballistas
    + Earlier access to Siege Artillery
    + Can be used against walls / fortifications
    +/- "Only" Long Ranged
    + Elephants? Bwahahahhahaha! More like meat for the shishkababs.
    + Affects morale of units hit
    + Can kill multiple troops from a single hit out of a salvo
    - Less accurate than Scorpions

    Scorpions
    - Later access than Ballistas
    - Only good against units, not fortifications / walls... but it can help clear walls of units.
    + Very Long Ranged... I emphasize "very."
    + More accurate than Ballistas
    + Affects morale of units hit
    +/- Useful on Elephants but not as devastating as Ballistas are.
    + Kill multiple troops from a single hit out of a salvo

    Traditionally, especially after having a well developed core for my empire, I build more Scorpions than Ballistas (around a 3:1 ratio). I send out Scorpions to field armies going into or defending critical ground (bridges, hills, mountains, etc). Ballistas are solely sent for my siege armies that must break through in 1-2 turns.

    For the Field Armies, Scorpions make good contributions for the early missile volley. Scorpions + Slingers are a deadly combination. Scorpions to aim for Elephants, heavy armored units, troop concentrations. Slingers used for screening away light cavalry, light infantry, missile troops. I've experimented with success in different positions of my Scorpions. A few put in temporary gaps along the center of my Legionary battle line, moved back when enemy gets close, fill gap with Cohorts. The best success though is posting them on the flanks. They can make a very deadly crossfire towards the center. Truly deadly to the packed nature of the Phalanx, or any major troop concentrations there. They can also pick off and harass any Elephant units from there.

    Ballistas? If the fortifications are wooden walls / palisades, then if possible and if your army can afford to do so, punch through multiple points. If seeing stoned walls or higher, focus fire on a single point or two (at most) to make another entry for assault besides using Siege Towers.

    On the occasion I do use them in the field, I treat them the same as Scorpions. I just miss the longer range of the Scorpions.

    Another plus with Scorpions in field use is that they're devastating against armies relying on cheap infantry. Scorpions really take their toll. Combine that with Slingers, and you could whittle down the enemy tremendously before Javelin / Pila range, at which point they break.

    With my Legions, my layers of fire go like this (Longest to Shortest)
    Scorpions: Focus on Elephants, troop concentrations, Phalangites
    Slingers: Focus on Lt Cav, Lt Inf, Missile Troops (esp enemy Slingers)
    Ballistas (if present) or Archers: Ballistas same target priorities as Scorpions. Archers, same as Slinger priorities.
    Javelins / Pila: Whatever gets near to break them or take one last chunk of casualties out from them before the Legionaries close in for melee.
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  12. #12
    Brusilov's Avatar Local Moderator
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    Default Re: No Heavy Onagers Or Artillery >:(

    Quote Originally Posted by Sword&Shield View Post

    Great idea on the bridge! Do you get them up close so that they shoot from the sides or just keep them back and shoot straight down the bridge?
    When I do a bridge defense with any artillery it's always on the flanks shooting into the side of the unit.

    They can get head on shots when the enemy is forming up to take the bridge.

    You need to put your holding force at the end of the bridge (or just off it) so it doesn't make sense to me to have scorpions or balista firing down the bridge. It's bad enough when a stray shot from the side hits your own troops.

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  13. #13

    Default Re: No Heavy Onagers Or Artillery >:(

    Quote Originally Posted by Sword&Shield View Post
    Annoying, isn't it... I suggest a end around, cross the sea with two full armies and go on a slash & burn strategy. Execute everyone and destroy all buildings...keep reinforcements comming though and hire Mercs when needed...Don't worry about holding any more than one city along the coast, just go on to the next, then the next. Still takes forever though...

    Great idea on the bridge! Do you get them up close so that they shoot from the sides or just keep them back and shoot straight down the bridge?
    I have two of the Galic Auxiliary (sp?) in a V formation right at the tip of the bridge (in guard mode) with the other 1 or 2 in deep reserve. I have the first cohort behind them to give morals. The scorpions are flanking the "V" ... as close to the shore as possible and I have them shoot towards the back (I hate freindly fire and they still whittle the stupid warbands to nothing).

    If the army brought chosen swordsmen or chosen spearmen then I target them first .. even if I risk friendly fire. Those two units are the only ones that can break through the Galic Auxiliary ... all others get tore up by the scorpions or the Galic Spearmen.

    Then I use the reserve Glaics to replenish the losses of the main units and send the reserves back to a town close where I have the Level III AOR Buildings and can retrain them.

    It looks like this:

    - \/ -
    ..---..

  14. #14
    Roshak's Avatar Senator
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    Default Re: No Heavy Onagers Or Artillery >:(

    Surprisingly I never missed artillery, rarely if at all used it in vanilla or in RTR.

    Personally I like moving quickly when sieging and enjoy the wall fights.

    Arrogance is the Leading Cause of Defeat.

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  15. #15

    Default Re: No Heavy Onagers Or Artillery >:(

    so are the ballistas actually useful against stone walls in RTR? they didnt work that well in RTW

  16. #16

    Default Re: No Heavy Onagers Or Artillery >:(

    Regular stone walls yes. If you have two units because that brings you up to 8 field pieces. They can punch a hole in the wall. The gate MAYBE. It loves to shoot the gatehouse apart before actually aiming for the gates.

  17. #17
    Brusilov's Avatar Local Moderator
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    Default Re: No Heavy Onagers Or Artillery >:(

    Personally I prefer to go over the walls as well. I've seen the effect (in-game) of the boiling oil.

    Artillery is used when I am in a defensive battle (up high in a valley for instance) and certainly not anywhere near a forest!

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  18. #18

    Default Re: No Heavy Onagers Or Artillery >:(

    I got 0mniSlash's Siege Mod for RTR 6.0 to work in Platinum just this week. Basically it was a matter of getting the information written in 6.0 into the modern version's format... which probably means the next version will break it .

    (oh, cool, this forum lets you upload files... I guess I'll just do that then. No guarantees!)

    Lets see the permission to do that first- MCM
    Last edited by MCM; January 27, 2008 at 03:21 AM.

  19. #19
    Brusilov's Avatar Local Moderator
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    Default Re: No Heavy Onagers Or Artillery >:(

    Quote Originally Posted by RanDomino View Post
    I got 0mniSlash's Siege Mod for RTR 6.0 to work in Platinum just this week. Basically it was a matter of getting the information written in 6.0 into the modern version's format... which probably means the next version will break it .

    (oh, cool, this forum lets you upload files... I guess I'll just do that then. No guarantees!)
    Did you get OmniSlash's permission to use their files?

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  20. #20

    Default Re: No Heavy Onagers Or Artillery >:(

    In RTW Vahnilla, i never used Onagers to much extent at all, however in RTR, i never did much either, til this last Campain i am playing, i am on vh/vh, and tyring not to be super-expaionists...

    I had pusshed the Gauls out of Italy, and posted up on the Bridge West of the Alps, i have about 300 Triari Men, 100 calvery, and the rest is Scorpions, i thikn i have 7 units of them, or 8.

    But when battle comes, they are Amazing. They can fire damm near 1/2 the battle feild, and even when i am out nubered 4000 v 600, i still win easily, with like 1% deaths...

    I cant imaagine taking these Scorpions on the Campain trail, but in a defense roll, where there is not much chance for them to engauge in Hand to Hand combat, they are Deadly effective.

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