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Thread: Betraying Captains!?!

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  1. #1

    Default Betraying Captains!?!

    Does your global rep effect when a captain betrays you? I have juut trained some missile cav and was moving between settlements and they betrayed me. Thanks in advance.

  2. #2

    Default Re: Betraying Captains!?!

    Not to my knowledge ...

  3. #3

    Default Re: Betraying Captains!?!

    Nope.

  4. #4
    Ältester der Motten's Avatar Primicerius
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    Default Re: Betraying Captains!?!

    Would be pretty senseless, and I don't think CA are that incompetent at all.

    So I guess no.

  5. #5

    Default Re: Betraying Captains!?!

    So when a unit betrays you it is just random? If so, man the computer gods hate me!

  6. #6
    big_feef's Avatar Ordinarius
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    Default Re: Betraying Captains!?!

    No, the likeliness of your units/generals betraying is tied to your leader's authority rating and how far that unit/general is from your leader. A leader with low authority will risk having armies without a general rebelling very often if he is not nearby... and characters with low loyalty will also rebel if he is not nearby.

    Leaders with high authority don't have to worry as much about their armies rebelling; although it still happens way too often for my liking. I rarely play with rebelling characters active because the game goes overboard sometimes; especially on crusades for factions such as England, Scotland and Denmark (I was told a long time ago that characters on crusade don't rebel... whatever). The AI, of course, doesn't have to worry about their armies rebelling.

    To me, the whole feature is just another attempt by CA to give the AI another hardcoded advantage against the player without them actually having to improve the AI. I find it ridiculous that the AI in RTW is far more advanced on both the campaign and battle maps than M2TW's.
    "The Nation that makes a great distinction between its scholars and its warriors will have its thinking done by cowards and its fighting done by fools" - Thucydides



  7. #7

    Default Re: Betraying Captains!?!

    The AI does have to worry about betrayals. I've seen numerous times when AI captains and even generals ran off to be rebels, and I've even had a case when it worked to my advantage - a large army besieged my city, but the very next turn WHAM! they turned rebel and scuttled away into the woods.

  8. #8
    big_feef's Avatar Ordinarius
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    Default Re: Betraying Captains!?!

    Quote Originally Posted by Surgeon View Post
    The AI does have to worry about betrayals. I've seen numerous times when AI captains and even generals ran off to be rebels, and I've even had a case when it worked to my advantage - a large army besieged my city, but the very next turn WHAM! they turned rebel and scuttled away into the woods.
    Really? I've never seen the AI lose an army to rebelling characters in the campaigns I play with the feature on... guess I was just unlucky then. Gonna try out a campaign with it on again then. Good to know that.
    "The Nation that makes a great distinction between its scholars and its warriors will have its thinking done by cowards and its fighting done by fools" - Thucydides



  9. #9

    Default Re: Betraying Captains!?!

    Quote Originally Posted by Surgeon View Post
    The AI does have to worry about betrayals. I've seen numerous times when AI captains and even generals ran off to be rebels, and I've even had a case when it worked to my advantage - a large army besieged my city, but the very next turn WHAM! they turned rebel and scuttled away into the woods.
    Yep,true it's a AI practice to pass through my province with small army or something like that and the very next turn they're turned into rebels

  10. #10

    Default Re: Betraying Captains!?!

    Can I ask how you disabled the rebelling? Even taking out all of the 'wandering' rebels (brigands, pirates, etc.)

  11. #11

    Default Re: Betraying Captains!?!

    Quote Originally Posted by Frustian View Post
    Can I ask how you disabled the rebelling? Even taking out all of the 'wandering' rebels (brigands, pirates, etc.)

    Don't cheat

  12. #12

    Default Re: Betraying Captains!?!

    Quote Originally Posted by Frustian View Post
    Can I ask how you disabled the rebelling? Even taking out all of the 'wandering' rebels (brigands, pirates, etc.)

    yes and yes, each should play as he or she wants

    it is in the file descr_strat.txt (that is in the X:\SEGA\Medieval II Total War\data\world\maps\campaign\imperial_campaign)

    brigand_spawn_value 20
    pirate_spawn_value 28

    and i believe that the lower number is the less spawn
    you will have to search or test this numbers.
    remember to backup the file before

    hope it helps.

  13. #13
    big_feef's Avatar Ordinarius
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    Default Re: Betraying Captains!?!

    Quote Originally Posted by quemar View Post
    yes and yes, each should play as he or she wants

    it is in the file descr_strat.txt (that is in the X:\SEGA\Medieval II Total War\data\world\maps\campaign\imperial_campaign)

    brigand_spawn_value 20
    pirate_spawn_value 28

    and i believe that the lower number is the less spawn
    you will have to search or test this numbers.
    remember to backup the file before

    hope it helps.
    No, the higher the value, the less likely they will appear; counter intuitive I know, but that's the way it is. I usually have mine set to 40 and 56... I still get a lot of brigands and pirates; but not two or three spawning every turn. I really do have better things to do than eleminating rebels you know...

    And changing the values of rebel spawns and disabling your characters rebelling isn't cheating; it's controlling an annoying game feature and I'm glad CA allowed us to change it depending upon personal taste.
    "The Nation that makes a great distinction between its scholars and its warriors will have its thinking done by cowards and its fighting done by fools" - Thucydides



  14. #14

    Default Re: Betraying Captains!?!

    Thanks for the input on the Authority, I didn't think of it. I will just have to start using my Generals/Family Members as "Transports" till my Authority is at a reasonable level.

  15. #15

    Default Re: Betraying Captains!?!

    no. and no. (rebels are fun, its a good way to make units gain exp)

  16. #16

    Default Re: Betraying Captains!?!

    Cheating? rebel armies are just annoyances and free exp. You aren't going to lose a game because 3 spear militia show up on your territory.

    ty qyemar.

  17. #17
    Skyline Pete's Avatar Senator
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    Default Re: Betraying Captains!?!

    Just don't move small groups of units by themselves in the middle of nowhere and you won't have mutinous troops.

    I always try to move guys in groups of 5+ and it seems to improve my chances of them being loyal.

  18. #18

    Default Re: Betraying Captains!?!

    Yeah and certainly don't allow even somewhat mediocre armies to be led by captains. Another advantage of Stainless Steel is how your allowed to recruit generals. A general is far less likely to revolt even with a low loyalty trait.

  19. #19

    Default Re: Betraying Captains!?!

    What SS allows you ro recurit Generals? I currently have 4.1 installed and I can't find where can recurit Generals ........

  20. #20

    Default Re: Betraying Captains!?!

    Quote Originally Posted by Myphix View Post
    What SS allows you ro recurit Generals? I currently have 4.1 installed and I can't find where can recurit Generals ........
    you can recruit "Generals Bodyguard" in castles, the next turn you have a new general in that castle instead of a "Generals Bodyguard" unit.

    if you retrain some bodyguards from some other general though you loose the chance to recruit them and the refresh on recruitable generals per castle are long...

    I play 4.1 too and it works fine, I even get useful generals
    Samir
    the gods are good, only the priests are evil
    <Voltaire>

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