Does your global rep effect when a captain betrays you? I have juut trained some missile cav and was moving between settlements and they betrayed me. Thanks in advance.
Does your global rep effect when a captain betrays you? I have juut trained some missile cav and was moving between settlements and they betrayed me. Thanks in advance.
Not to my knowledge ...
So when a unit betrays you it is just random? If so, man the computer gods hate me!
No, the likeliness of your units/generals betraying is tied to your leader's authority rating and how far that unit/general is from your leader. A leader with low authority will risk having armies without a general rebelling very often if he is not nearby... and characters with low loyalty will also rebel if he is not nearby.
Leaders with high authority don't have to worry as much about their armies rebelling; although it still happens way too often for my liking. I rarely play with rebelling characters active because the game goes overboard sometimes; especially on crusades for factions such as England, Scotland and Denmark (I was told a long time ago that characters on crusade don't rebel... whatever). The AI, of course, doesn't have to worry about their armies rebelling.
To me, the whole feature is just another attempt by CA to give the AI another hardcoded advantage against the player without them actually having to improve the AI. I find it ridiculous that the AI in RTW is far more advanced on both the campaign and battle maps than M2TW's.
"The Nation that makes a great distinction between its scholars and its warriors will have its thinking done by cowards and its fighting done by fools" - Thucydides
The AI does have to worry about betrayals. I've seen numerous times when AI captains and even generals ran off to be rebels, and I've even had a case when it worked to my advantage - a large army besieged my city, but the very next turn WHAM! they turned rebel and scuttled away into the woods.
"The Nation that makes a great distinction between its scholars and its warriors will have its thinking done by cowards and its fighting done by fools" - Thucydides
Can I ask how you disabled the rebelling? Even taking out all of the 'wandering' rebels (brigands, pirates, etc.)
yes and yes, each should play as he or she wants
it is in the file descr_strat.txt (that is in the X:\SEGA\Medieval II Total War\data\world\maps\campaign\imperial_campaign)
brigand_spawn_value 20
pirate_spawn_value 28
and i believe that the lower number is the less spawn
you will have to search or test this numbers.
remember to backup the file before
hope it helps.
No, the higher the value, the less likely they will appear; counter intuitive I know, but that's the way it is. I usually have mine set to 40 and 56... I still get a lot of brigands and pirates; but not two or three spawning every turn. I really do have better things to do than eleminating rebels you know...![]()
And changing the values of rebel spawns and disabling your characters rebelling isn't cheating; it's controlling an annoying game feature and I'm glad CA allowed us to change it depending upon personal taste.
"The Nation that makes a great distinction between its scholars and its warriors will have its thinking done by cowards and its fighting done by fools" - Thucydides
Thanks for the input on the Authority, I didn't think of it. I will just have to start using my Generals/Family Members as "Transports" till my Authority is at a reasonable level.
no. and no. (rebels are fun, its a good way to make units gain exp)
Cheating? rebel armies are just annoyances and free exp. You aren't going to lose a game because 3 spear militia show up on your territory.
ty qyemar.
Just don't move small groups of units by themselves in the middle of nowhere and you won't have mutinous troops.
I always try to move guys in groups of 5+ and it seems to improve my chances of them being loyal.
What SS allows you ro recurit Generals? I currently have 4.1 installed and I can't find where can recurit Generals ........
you can recruit "Generals Bodyguard" in castles, the next turn you have a new general in that castle instead of a "Generals Bodyguard" unit.
if you retrain some bodyguards from some other general though you loose the chance to recruit them and the refresh on recruitable generals per castle are long...
I play 4.1 too and it works fine, I even get useful generals![]()
Samir
the gods are good, only the priests are evil
<Voltaire>