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  1. #1
    Taxandrius's Avatar Praeses
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    Icon1 Flemish and Dutch MOD

    As there are some other mods focusing on specific regions as the Balkan ( Ogniem i Meiczem ) and HRE ( Das heilige Römische Reich ), there should be one about Europe's battlefield ( modern day Belgium and the Netherlands ) to !
    I have already placed a post in the FLEMISH faction names project, but her's it again:

    I was planning to start with a mod focusing on Belgium and the Netherlands in the Middle Ages ( circa 1050 - 1350 )

    The faction list would be:
    duchy of Brabant
    county of Flanders
    county of Hainaut
    county of Loon
    Prince-Bischopric of Liège
    county of Namur
    county of Luxembourg

    duchy of Limburg
    county of Gelre
    county of Gulik
    county of Holland
    duchy of Kleef

    county of Rethel
    county of Vermandois
    county of Amiens
    county of Ponthieu

    Archbischopric of Trier?
    Archbischopric of Köln?


    I've got no experience with modding, but I presume those tutorials can help me out
    Anyone interessed? PM !
    So, get on your pc's, you Flemish and Dutch patriots !

  2. #2
    Matz's Avatar Civis
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    Default Re: Flemish and Dutch MOD

    Hey Tax,

    Me being dutch & all, I should be psyched to see more dutch regions, but I think only 2 or three dutch regions should be added, cuz they (we) weren't so hot during those times as far as I know. Not even sure those regions you mentioned existed during the middle ages!!!

    Besides, are you talking aboot a blown-up campaign that zooms in on the lowlands?

    Matz
    If brute force doesn't work, ur not doin it rite!

  3. #3

    Default Re: Flemish and Dutch MOD

    Quote Originally Posted by Matz View Post
    Hey Tax,

    Me being dutch & all, I should be psyched to see more dutch regions, but I think only 2 or three dutch regions should be added, cuz they (we) weren't so hot during those times as far as I know. Not even sure those regions you mentioned existed during the middle ages!!!

    Besides, are you talking aboot a blown-up campaign that zooms in on the lowlands?

    Matz
    Actually we were relatively speaking.
    Especially Flanders. But also some of the smaller ones were highly desired and had a certain importance/influence.
    Not to mention in the Middle Ages some highly interesting conflicts took place in the Netherlands/Belgium.
    The Battle of Woeringen and the one of Courtrai for instance.
    Depends on the moment in the Middle Ages of course.
    In any case i wouldn't mind being able to play Brabant, where i live.

  4. #4
    Morrowind3's Avatar Campidoctor
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    Default Re: Flemish and Dutch MOD

    Quote Originally Posted by Darthvegeta800 View Post
    In any case i wouldn't mind being able to play Brabant, where i live.
    Spoiler Alert, click show to read: 

    If i could play as Brabant..... I would be Soooo Happy
    If i could help, i would.
    But i cant mod so all i can do is to wish you Luck with the mod

    gl!

  5. #5

    Default Re: Flemish and Dutch MOD

    well you know in the middelages limburg where like 32 indepent states (very small) so if you need faction pick of those

    and hup holland

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  6. #6
    Shaun Of Leeds's Avatar Laetus
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    Default Re: Flemish and Dutch MOD

    I need help with the Dutch in my mod, Modern Medieval that focuses on modern day countries with medieval units and whatnot.

  7. #7
    Taxandrius's Avatar Praeses
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    Icon1 Re: Flemish and Dutch MOD

    Not even sure those regions you mentioned existed during the middle ages!!!
    Before I posted, I did a little research. The factions I mentioned do exist !
    I'm currently busy with Flemish ( Flanders and Brabant ) history. Adding some Dutch factions would be a good idea.

    Besides, are you talking aboot a blown-up campaign that zooms in on the lowlands?

    Matz
    Yes I do! The idea is making a map stretching from northern France to the Northern ( or Middle ) part of the Netherlands. My idea is a map on a larger scale with a lot of little provinces ( Like Herentals region, Ghent region, ... )

    We don't want to rush our mod so making it would take several years.
    Currently, I'm searching some Dutch and Flemish lad's ( not only dutch and Flemish people, English, American etc. are welcome to ! ) with ( some ) modding experience.

    plz PM me if you're interessed !

  8. #8
    eggthief's Avatar Praepositus
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    Default Re: Flemish and Dutch MOD

    I'm Dutch to but I don't think that the Dutch deserve a spot in the medieval ages, except in the eyes of patriots like u (which im not). If I were u, I would just wait until Empire: total war comes out in which I guess they are a faction.

  9. #9
    Matz's Avatar Civis
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    Default Re: Flemish and Dutch MOD

    This game is pretty much about rewriting history, so I'd think there aren't any problems with implementing the Dutch, but I do agree with eggthief that it might make more sense to wait until the Golden Age.. Then again if we stretch it we could make the game up until "we" seperate from the Spanish :p.

    But Tax, convince me . Not that hot a modder, but I generally have a way with text...

    Matz

    NB: Gelukkig verlaat nieuwjaar!
    Last edited by Matz; January 10, 2008 at 10:21 AM. Reason: !
    If brute force doesn't work, ur not doin it rite!

  10. #10
    Taxandrius's Avatar Praeses
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    Icon1 Re: Flemish and Dutch MOD

    it might make more sense to wait until the Golden Age..
    I thought about it, but history after the rise of the burgundians (?) in Flanders wasn't that exciting ( except for the Netherlands ).
    Another point would be firearms. Warfare without firearms has an extra dimension.

    Not that hot a modder, but I generally have a way with text...
    We could use yer help ! PM OR MAIL ME

    NB: Gelukkig verlaat nieuwjaar!
    Van't zelfste !!


    Tax

  11. #11
    Matz's Avatar Civis
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    Default Re: Flemish and Dutch MOD

    The real thing I'm thinking about is what fun gameplay would this mod bring!?! For example an italian mod promises Papal interference, but what would we have in this mod, Protestants? Why would someone want to play this mod and not another, aside from dutch people .

    Other thing is distance, the region is very small, so reaching a province won't be a problem in general. The real way of solving that is creating more obstacles (walls, forts), or implementing 6 turns per year :p. Bit of an exaggaration, but see my point?

    Matz
    If brute force doesn't work, ur not doin it rite!

  12. #12
    Taxandrius's Avatar Praeses
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    Icon9 Re: Flemish and Dutch MOD

    Yes I do ...
    Good point...

    The real way of solving that is creating more obstacles (walls, forts)
    I tought about some obstacles: as this map would be on a larger scale, rivers would be larger to. To navigate on the Schelde (?) or the Rhine would be cool, isn't it ?
    But yer right, not that much obstacles...

    The real thing I'm thinking about is what fun gameplay would this mod bring!?! For example an italian mod promises Papal interference, but what would we have in this mod, Protestants? Why would someone want to play this mod and not another, aside from dutch people
    About the underlined part: ...:hmmm:
    If I quote my teacher of history in English, it would sound like this:
    "Flanders and the Netherlands are situated between the 3 great powers of the Middle Ages: England, France and the Holy Roman Empire (of the German Nation)"
    I said in a previous post Flanders and the Netherlands were the battlefield of Europe: It was a battlefield of England, France and HRE !! An interference of one of these factions and the response of the other ones would be normal !!

    About the bold part:
    Why isn't this part included in those Ogniem i Meiczem threads ???!!
    Why should a struggle between 3 supreme empires of Europe be boring ?


    But, Ok, I get it, you just killed my posts

    Matz - Tax: 1-0


    Taxandrius

  13. #13
    Matz's Avatar Civis
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    Default Re: Flemish and Dutch MOD

    Quote Originally Posted by Taxandrius View Post

    But, Ok, I get it, you just killed my posts

    Matz - Tax: 1-0

    Taxandrius
    Hahahaha, I'm not trying to shoot it down or whatever, I just think its something we need to think about!!! Because I do think that if its doable and interesting, this could be a great mod . Just need to get a good angle.

    I LOVE the traversing of canals (Schelde, Rheine etc) by the way!

    Matz
    If brute force doesn't work, ur not doin it rite!

  14. #14
    Taxandrius's Avatar Praeses
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    Icon3 Re: Flemish and Dutch MOD

    thanks a lot



    say, aren't you interessed in working on this mod ? In my last post, I explained I need some teammembers ( as our team still consists out of 3 )

  15. #15
    Matz's Avatar Civis
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    Default Re: Flemish and Dutch MOD

    I am interested in helping out, the thing is I'm not convinced there's any real gameplay that adds to the game in focussing on Flanders & Holland.. I dont know a heck of a lot on the subject, and that alone makes me have doubts.

    Outside of flavour, why would I want to play this mod?

    Matz

    NB: voor ik allemaal vrije tijd ga opgeven vind ik t gewoon fijn om een idee te hebben van richting, waar je/jullie/wij heen zouden gaan.
    If brute force doesn't work, ur not doin it rite!

  16. #16
    The King Of Peasants's Avatar Senator
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    Default Re: Flemish and Dutch MOD

    This could be very interesting though I would recommend having small portions of the hre france and england on the edges. I would also suggest putting it in the 13th or 14th century and condensing the factions a bit to be more realistic.
    "July 14, 2008: I think this is a case where Freddie Mac and Fannie Mae are fundamentally sound. They're not in danger of going under. They're not the best investment these days from a long term standpoint going back. I think they are in good shape going forward. They're in the housing market. I do think their prospects going forward are very solid."
    -Barney Frank

  17. #17
    Basileos's Avatar Decanus
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    Default Re: Flemish and Dutch MOD

    as a dutch i think that making this mod isn't a bad idea.
    however,you don't have to make a gigantic "lage landen" supermod,but you may keep it simple.you don't have to add 50 provinces in flanders only,but only 5,and 8 in the netherlands.I also suggest is to add england, a (western) part of the HRE,and france with paris included on the map (and maybe even the bourgondian region (and faction) itself).would be great to see units with "goedendag",replaying the "gulden sporenslag",develope as naval power in the netherlands and reunite the netherlands=>total war=>great gameplay.

    ps:maybe only dutch people will play this (or maybe not).but who cares?this mod is not a bad idea,it even seems good.however,i don't hope that you will work" several years" on it, but a several months.make it new,but not too new and complicated,like lands to conquer 4 with italian,hundred years war and reconquista campaign,if you make you're mod that way,it will be a great mod!!

    veel succes!!!

    "I created disco"
    "**** Me I'm Famous"
    Al-Andalus/moorish researcher for DotS.
    Come and visite the DotS threads! : http://www.twcenter.net/forums/forum...prune=-1&f=492

  18. #18
    Taxandrius's Avatar Praeses
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    Icon1 Re: Flemish and Dutch MOD

    Basileos
    you don't have to make a gigantic "lage landen" supermod,but you may keep it simple.you don't have to add 50 provinces in flanders only,but only 5,and 8 in the netherlands
    The original idea: keep most of the basic units and buildings, smaller map, but on a larger scale, and circa 10 in Flanders and 15 in the Netherlands (few provinces makes less gameplay).



    Basileos
    I also suggest is to add england, a (western) part of the HRE,and france with paris included on the map (and maybe even the bourgondian region (and faction) itself).
    I thought about it, but if we want to include the whole of France and Burgundy, we'll have to include most of Austria, Spain, etc., but including only a part of France would give a militairy and political incorrect situation.
    :hmmm::hmmm::hmmm::hmmm:
    so:
    The King Of Peasants
    I would recommend having small portions of the hre france and england on the edges.

    Basileos
    i don't hope that you will work" several years" on it, but a several months
    I know, but I pretty busy ( school ) the following months.

    would be great to see units with "goedendag",replaying the "gulden sporenslag",develope as naval power in the netherlands and reunite the netherlands=>total war=>great gameplay
    What about a name like uniungite Flandria et Hollandia ??
    Basileos
    ps:maybe only dutch people will play this (or maybe not) but who cares?
    Right !!

    Now, I've got your support (at least of 2 of you ), but now I need your help. I've got almost no modding experience ( the part of research is more suited for me ) and my friends who have the experience are also very busy and don't know everything about modding, so help would be welcome.
    PM OR MAIL ME

    to Belgain and Dutch people: merci vr de steun !

    Taxandrius

  19. #19
    Basileos's Avatar Decanus
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    Default Re: Flemish and Dutch MOD

    i understand your problem,but sorry i can't help.i do already research work for DotS and i hope that you now that belgium schools are one of the most difficult of whole europe !(so school is killing me too).

    and secondly the reason why i do research is because of the fact that i have no modding experience by myself too,so i can't do such important stuff(too complicated).

    i hope that you will find some support for your mod,but if you don't,then the last thing that you can do is to contact the people from lands to conquer to make such campaign (with you ofcourse),because this is the kind of campaign they've made in version 4,like the hundred years war and reconquista (only spain and north africa).

    cheers!

    "I created disco"
    "**** Me I'm Famous"
    Al-Andalus/moorish researcher for DotS.
    Come and visite the DotS threads! : http://www.twcenter.net/forums/forum...prune=-1&f=492

  20. #20
    Taxandrius's Avatar Praeses
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    Icon4 Re: Flemish and Dutch MOD

    Ok,


    Recruiting for a mod focusing on the Netherlands and the Belgium region

    (possible working title: de Flandria et Hollandia ("about (modern) Flanders and the Netherlands"))
    [LEFT]description: In my previous posts I told I was planning to make a mod about Flanders and the Netherlands ( circa 1050 - 1350 ).
    The faction list would be:
    duchy of Brabant
    county of Flanders
    county of Hainaut
    county of Loon
    Prince-Bischopric of Liège
    county of Namur
    county of Luxembourg

    duchy of Limburg
    county of Gelre
    county of Gulik
    county of Holland
    duchy of Kleef

    county of Rethel*
    county of Vermandois*
    county of Amiens*
    county of Ponthieu*
    (*could be replaced by 'France')

    Archbischopric of Trier?**
    Archbischopric of Köln?**
    (**could be replaced by 'HRE')

    England?

    ( map following in one of my next posts )

    scope: a normal/little conversion of ME2TW about the region between France, England and HRE in the early/late period ( 1050-1350). (new map, some new, special units, new names, hist. events,....).

    we need modders with experience of almost every part of modding( not neccecary assembled in 1 person :p ):
    skinners
    3D artists
    2D artists
    etc.
    NO EXPERIENCE NEEDED !

    contact: PM or mail me ( I think there's a link on my profile )

    Team structure: Taxandrius -> research and general help
    IOMILIVS#MAXIMVS -> units and map help
    Zorin ->scripting and map?

    Website: in one of our next posts
    Last edited by Taxandrius; January 14, 2008 at 01:24 PM. Reason: some parts forgotten ...

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