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Thread: Princes, Kings and Heroes - Mod Info and FAQ

  1. #41
    wilddog's Avatar Paintedwolves run free
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    Default Re: Princes, Kings and Heroes - Mod Info and FAQ

    @DragonsWarrior - Yeh I couldn't make up my mind how to handle Dafydd originally but finally sussed out a way to do it but I still needed him to be in the main Gwynedd family tree.

  2. #42
    Lord de Lyonesse's Avatar Campidoctor
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    Default Re: Princes, Kings and Heroes - Mod Info and FAQ

    Cool i cannot wait to download this, when do you think it will be ready to download and play?
    GSTK: Richard Trevelyan [47] - Lord of Lyonesse


  3. #43
    madrush's Avatar Senator
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    Default Re: Princes, Kings and Heroes - Mod Info and FAQ

    question:why not call the scottish houses clans (ex. Clan Bruce) makes more since
    :no comment for the english, theyre good
    :Irish should be put into counties like the county mayo
    and so far ima lovein this mod

  4. #44
    wilddog's Avatar Paintedwolves run free
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    Default Re: Princes, Kings and Heroes - Mod Info and FAQ

    question:why not call the scottish houses clans (ex. Clan Bruce) makes more since
    :no comment for the english, theyre good
    :Irish should be put into counties like the county mayo
    The Scottish houses are based off of the names of the principle houses like the English ones - it doesn't make a lot of sense to try and call them clans. There were clans 'loyal' to the houses but that I think is what "Kingdom of the Scots" were trying to recreate.
    Don't see any logic for putting the Irish into counties.

  5. #45
    Zenith Darksea's Avatar Ορθοδοξία ή θάνατος!
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    Default Re: Princes, Kings and Heroes - Mod Info and FAQ

    It should also be pointed out that ruling Norman families like the Bruce family were not Clans - except in Mel Gibson epics, perhaps.

  6. #46

    Default Re: Princes, Kings and Heroes - Mod Info and FAQ

    Ah Braveheart, awesome film but less historically accurate than the dodgiest wikipedia entry!
    Still though, awesome film!
    Noli me tangere

  7. #47

    Default Re: Princes, Kings and Heroes - Mod Info and FAQ

    one month later and no new posts? any updates??? This looks really good.

  8. #48
    wilddog's Avatar Paintedwolves run free
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    Default Re: Princes, Kings and Heroes - Mod Info and FAQ

    one month later and no new posts? any updates??? This looks really good.
    Possibly you could try reading the main posts rather and a FAQ section?

  9. #49

    Default Re: Princes, Kings and Heroes - Mod Info and FAQ

    Will the French have a surrender button? So if you play as the French you can make it historically accurate...

    ok stereotyping over!

    have you sorted out the VCs yet? I'm intreagued by what you intend to do with them.

    Cos a thought has occured to me - could you use the cardinals and bishops and pope to recreate the factions within the English court.

    So each faction would have only one cardinal (rename as faction leader) and one bishop (faction hier) and then the king of england would fill the pope slot. and missions etc would make certain factions more likely to have their cardinal (leader) become king by taking over in court. (and give the cardinal and bishop trait the additional bonus of +99 personal security to stop assassins etc as well as)

    and then the faction leaders, hiers and adopted generals would be no problem with regards to succession --> merely generals regardless of rank.

  10. #50

    Default Re: Princes, Kings and Heroes - Mod Info and FAQ

    I appologize I didn't mean to come across offensive. being awake for 48 hours after missions and trying to look for the latest and greatest in mods has its drawbacks up to ans including not looking ariound more. just thought up dates went there at the time but see now thats not the case.

  11. #51
    Lord de Lyonesse's Avatar Campidoctor
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    Default Re: Princes, Kings and Heroes - Mod Info and FAQ

    Cannot wait to see this mod come around =]
    GSTK: Richard Trevelyan [47] - Lord of Lyonesse


  12. #52
    wilddog's Avatar Paintedwolves run free
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    Default Re: Princes, Kings and Heroes - Mod Info and FAQ

    Believe me neither can we but we keep adding bits to it. At the moment we are concentrating on working out some settlement changes.

  13. #53

    Default Re: Princes, Kings and Heroes - Mod Info and FAQ

    well then stop fiddling and release the damn thing! lol!

  14. #54
    wilddog's Avatar Paintedwolves run free
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    Default Re: Princes, Kings and Heroes - Mod Info and FAQ

    That would be releasing something half finished .

    No we're progressing on the settlement bits first then we need to come back to finishing a few textures and some of the family trees before we tackle some AI bits.

  15. #55
    PhilipO'Hayda's Avatar Vicarius
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    Default Re: Princes, Kings and Heroes - Mod Info and FAQ

    This is so cool! I love this. anyway can you make me an Irish BBcode link banner Please to put on my comments?

    and will this have hotseat?
    Last edited by PhilipO'Hayda; November 05, 2009 at 05:21 AM.

  16. #56
    Lord de Lyonesse's Avatar Campidoctor
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    Default Re: Princes, Kings and Heroes - Mod Info and FAQ

    *repeat* this looks awesome!
    GSTK: Richard Trevelyan [47] - Lord of Lyonesse


  17. #57
    sizmara1989's Avatar Laetus
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    Default Re: Princes, Kings and Heroes - Mod Info and FAQ

    Quote Originally Posted by wilddog View Post
    This is intended as an information page where links to other posts can be added with more information as time allows. I hope you enjoy.

    Princes, Kings and Heroes is set in the period from 1280 to 1330. This was a very turbulent time in Britain being only a short time after the end of the rebellion by Simon de Montfort and the start of the reign of Edward I.

    Historical Context:
    The period is set just 3 years after the first Welsh war and covers the defeat of the last true Welsh prince and death of his troublesome brother Dafydd who was hung drawn and quartered.

    It also covers the Scottish 1st War of independence and the rise of the Bruces. This led to their attempted invasion of Ireland which ended with the death of Robert Bruce’s brother Edward.

    As the period progressed several of the English Earls revolted against Edward II and his favourites. This saw several leading families rise spectacularly and then fall just as quickly. The king’s favourites were captured and hung or beheaded. Many of the Earls were killed, either in battle, executed or imprisoned. Edward II was captured and murdered with a hot poker at Berkeley castle. Roger Mortimer took Edward’s queen, Isabella, as his mistress and reigned in all but name until he too was brought down and executed by Edward III…. which is where the mod ends.

    The Mod:
    This mod aims to bring together the major factions involved at the time in an enjoyable bit of history hokum and game play. Its concept is that you lead your family house to ever greater riches and power whilst following the medieval virtues of Feudalism, Family loyalty and the need to ensure a successful male line.

    The Family houses and factions:
    The mod is planned around the following factions 27 factions (including rebels)

    English – 16 Houses of which 15 are playable
    Scottish – 4 Houses of which 3 are playable
    Wales – 1 faction
    Ireland - 4 factions
    France – 1 faction
    and of course the rebels.

    English Houses – 16 Houses
    The House of Plantagenet – the English King – this is non playable.
    The house of Lancaster
    The House of Cornwall of Cornwall
    The House of Mortimer
    The House of de Valence
    The House of Beauchamp
    The House of Bigod
    The House of de Clare
    The House of de Lacy
    The House of de Bohun
    The House of Percy
    The House of Fitzgerald
    The House of de Burgh
    The House of Fitzalan
    The House of de Warenne
    The House of de Vere

    Scottish Houses - 4 Houses
    The House of Canmore - The Scottish King – this is non playable
    The House of Comyn
    The House of Bruce
    The House of Balliol
    ( OK, I know these are more English than Scottish in some cases but for game play I allocate them this way and their English lands have been removed/reduced).

    Wales – 1 Faction
    Gwynedd – represents Llywelyn ap Gruffudd and the house of Aberffraw
    (sorry not enough room to allow any South Wales Factions in.)

    France – 1 Faction
    (I’m not planning to go into a lot of detail on this. They’re in as a threat to the English south coast and due to the French wars that Edward I fought)..

    Ireland - 4 Factions
    O’Connor
    O’Neil
    O’Brien
    McCarthy
    (I’m not planning to go into a lot of detail on these … sorry it’s just a time thing). I’m also not going down a Gaelic naming route.

    The Map:
    The map and content is a reasonable approximation for Britain in this time period. It is not trying to be 100% accurate. I tend to follow some basic rules on map making which simply preclude that. As an example I always aim to set up any settlement at least 2 tiles from a river crossing point to avoid things like besieging towns from a bridge!
    Size of towns are being set up according to estimates and studies for that time period. London of course will be downgraded as the game can’t easily handle that size population.

    The map is a 300*300 tile size so is a reasonable size. I may release other maps for this in later versions. For information on map see the following link:
    http://www.twcenter.net/forums/showthread.php?t=139401

    Resources
    There are new resources added to the campaign. Some are new models some are just tweaks to existing models.


    Interface Graphics
    A new set of loading screens is being developed to help try and promote more of a medieval feel to the mod. For views and comments see the following link:
    http://www.twcenter.net/forums/showthread.php?t=139432

    Scripting
    This is where I'll build up some links to scripting items:

    Titles
    There is no plan for a hereditary mod here. Basically the faction leader holds the titles until he dies then comes the need to pay Feudal Relief if applicable for the new faction leader to inherit. For more info or to discuss see link below

    http://www.twcenter.net/forums/showthread.php?t=141875
    where we can download this mod

  18. #58
    wilddog's Avatar Paintedwolves run free
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    Default Re: Princes, Kings and Heroes - Mod Info and FAQ

    @sizmara1989
    Sorry its still under development.....very slow development.

    I also really need to get around to changing that post as a few things have changed on the mod since then.

  19. #59

    Default Re: Princes, Kings and Heroes - Mod Info and FAQ

    Sounds like something I'll download.

  20. #60
    PhilipO'Hayda's Avatar Vicarius
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    Default Re: Princes, Kings and Heroes - Mod Info and FAQ

    Quote Originally Posted by wilddog View Post
    @sizmara1989
    Sorry its still under development.....very slow development.

    I also really need to get around to changing that post as a few things have changed on the mod since then.
    are we talking about other year?

    Irish Historical adviser for Albion:Total war


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