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Thread: Princes, Kings and Heroes - Mod Info and FAQ

  1. #101

    Default Re: Princes, Kings and Heroes - Mod Info and FAQ

    what about the legends of robin hood.

  2. #102

    Default Re: Princes, Kings and Heroes - Mod Info and FAQ

    Wilddog and may, any progress in your fantastic mod?


  3. #103
    wilddog's Avatar Paintedwolves run free
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    Default Re: Princes, Kings and Heroes - Mod Info and FAQ

    Quote Originally Posted by Diglytron
    Wilddog and may, any progress in your fantastic mod?
    Sorry Diglytron I'm tied into too many issues at work which is taking my time and will be travelling soon (work). Not likely to make much progress again for a couple of months or so.

    Also recently visited a couple of castles again and now need to remodel one of them. We're also going through our usual indecisiveness on changing castle textures (again).

  4. #104
    Cinuz's Avatar Senator
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    Default Re: Princes, Kings and Heroes - Mod Info and FAQ

    Quote Originally Posted by wilddog View Post
    He will be portrayed exactly as he was for the time period of the mod.
    Lying in a grave?


    Good work by the way, I really like this project!
    Last edited by Cinuz; July 05, 2011 at 02:49 PM.

  5. #105

    Default Re: Princes, Kings and Heroes - Mod Info and FAQ

    is it already out? if so where can i find it for download?

  6. #106
    wilddog's Avatar Paintedwolves run free
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    Default Re: Princes, Kings and Heroes - Mod Info and FAQ

    Quote Originally Posted by Thalord1998
    is it already out? if so where can i find it for download?
    Its still under development

  7. #107

    Default Re: Princes, Kings and Heroes - Mod Info and FAQ

    Im from Irealnd and I was wondering if you are doing the provinces of ireland or family names . Thanks

  8. #108
    wilddog's Avatar Paintedwolves run free
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    Default Re: Princes, Kings and Heroes - Mod Info and FAQ

    Hi
    We set up to handle as 4 factions based on names.

  9. #109

    Default Re: Princes, Kings and Heroes - Mod Info and FAQ

    What do you think about this:
    http://www.mundusbellicus.fr/forum/s...ll=1#post83979

    It is in french, but I can make an english version if you wish so.

  10. #110
    HELLEKIN's Avatar Miles
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    Default Re: Princes, Kings and Heroes - Mod Info and FAQ

    hello guys i hope the mood is not dead, the strat castles are wonderful...best i ever saw....make this happen men, keep the good work + rep to all
    Homo Homini Lupus

  11. #111
    Aztec-Man's Avatar Laetus
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    Default Re: Princes, Kings and Heroes - Mod Info and FAQ

    sorry but are there Aztec unit in this mod?

  12. #112

    Default Re: Princes, Kings and Heroes - Mod Info and FAQ

    Mod looks good, hope it's not dead. Not enough mods with Wales in it.

    Need help with any Welsh info ask away.

  13. #113

    Default Re: Princes, Kings and Heroes - Mod Info and FAQ

    Quote Originally Posted by Aztec-Man View Post
    sorry but are there Aztec unit in this mod?
    You haven't looked at any posts in this mod thread have you????

  14. #114
    PhilipO'Hayda's Avatar Vicarius
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    Default Re: Princes, Kings and Heroes - Mod Info and FAQ

    It's very sad but it look's as do this mod is long died.

    Irish Historical adviser for Albion:Total war


  15. #115
    wilddog's Avatar Paintedwolves run free
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    Default Re: Princes, Kings and Heroes - Mod Info and FAQ

    @ PhilipO'Hayda
    True. The initial mod we haven't worked on a long time but are looking to restart on a more specific one. Mak has been working on some settlement textures and I'm waiting to simply finish a couple of things on IWTE before doing our strat map. (the IWTE bits are due to the map being an HGT based one rather than TGA).

  16. #116

    Default Re: Princes, Kings and Heroes - Mod Info and FAQ

    Quote Originally Posted by wilddog View Post
    @ PhilipO'Hayda
    True. The initial mod we haven't worked on a long time but are looking to restart on a more specific one. Mak has been working on some settlement textures and I'm waiting to simply finish a couple of things on IWTE before doing our strat map. (the IWTE bits are due to the map being an HGT based one rather than TGA).
    Good news

  17. #117

    Default Re: Princes, Kings and Heroes - Mod Info and FAQ

    It's a shame that this mod has been in a coma for so long that it's basically irrelevant. It looked really interesting.

  18. #118

    Default Re: Princes, Kings and Heroes - Mod Info and FAQ

    Quote Originally Posted by wilddog View Post
    @ PhilipO'Hayda
    True. The initial mod we haven't worked on a long time but are looking to restart on a more specific one. Mak has been working on some settlement textures and I'm waiting to simply finish a couple of things on IWTE before doing our strat map. (the IWTE bits are due to the map being an HGT based one rather than TGA).
    I've been watching this mod for years and am pretty sad that it won't be released but oh well. The idea of you working on a new mod sounds fantastic; I really loved the idea of playing as one noble family among others, paying homage to the king and being directed to fight in wars against Scotland and stuff!

    Any idea what this new focused mod might include?

  19. #119

    Default Re: Princes, Kings and Heroes - Mod Info and FAQ

    I've also been watching this mod for 3 or 4 years now. I've joined this forum only to follow this mod, but sadly it looks like it is never going to be released. Do the mod owners have an official status to give to the fans? I would like at least an official obituary before completely giving up hopes on this one.
    Thanks.

  20. #120

    Default Re: Princes, Kings and Heroes - Mod Info and FAQ

    So I have read that Zantorian gave you his assets from Albion: Total War? Does this mean you are still working on the mod? I was excepting this one for ages.

    Mundus Bellicus - TWC - ModDB - Discord - Steam
    ~ Patronized by Gaius Baltar, son of the Great Family of imb39, of the House of Garbarsardar, of the Noble House of Wilpuri.

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